Fiona the level 2 Shalore Anorithil by quantumwire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceShalore
ClassAnorithil
Level / Exp2 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic21 (base 19)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life100/100
Positive53/53
Negative33/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save11
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Confusion Resistance20%
Stun Resistance20%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 25 turns (stop reason: all resources and life at maximum).

Fiona picks up (l.):
hateful coral trident (107% power, 6 apr).
Fiona picks up (a.):
iron mace of erosion (109% power, 2 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Fiona wears:
soothing elm totem of stinging [power 110] (15 cooldown).

You gain 0.95 gold from the transmogrification of
impenetrable iron plate armour (0 def, 14 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.85 gold from the transmogrification of
hateful coral trident (107% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (105% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (107% power, 6 apr).
You gain 3.02 gold from the transmogrification of
balanced coral trident (105% power, 6 apr).
You gain 2.74 gold from the transmogrification of
arcing coral trident of vileness (107% power, 6 apr).
You gain 0.95 gold from the transmogrification of
arcing coral trident of massacre (119% power, 6 apr).
You gain 0.95 gold from the transmogrification of
arcing coral trident of massacre (125% power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic coral trident (103% power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, mind damage).
You gain 1.21 gold from the transmogrification of
iron mace of erosion (109% power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).