Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.4 Tier-1 Short Circuit Option 1.0.4 Items Vault 1.0.3 Arcanum Class Pack 1.0.4 Draconians 1.0.4 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Paradox Mage |
| Level / Exp | 9 / 9% |
| Size | small |
| Lifes / Deaths | Killed by yaech hunter at level 1 on the 1st Mirth 122nd year of Ascendancy at 02:26 / 31Killed by ink squid at level 1 on the 1st Mirth 122nd year of Ascendancy at 04:01 Killed by yaech diver at level 2 on the 1st Mirth 122nd year of Ascendancy at 17:25 Killed by yaech diver at level 2 on the 1st Mirth 122nd year of Ascendancy at 17:58 Killed by Waygo at level 2 on the 1st Mirth 122nd year of Ascendancy at 17:58 Killed by yaech diver at level 2 on the 2nd Mirth 122nd year of Ascendancy at 08:12 Killed by Murgol, the Yaech Lord at level 3 on the 2nd Mirth 122nd year of Ascendancy at 23:07 Killed by Waygo at level 3 on the 2nd Mirth 122nd year of Ascendancy at 23:32 Killed by yaech diver at level 5 on the 3rd Mirth 122nd year of Ascendancy at 16:07 Killed by Waygo at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:23 Killed by ritch flamespitter at level 6 on the 7th Mirth 122nd year of Ascendancy at 07:51 Killed by Waygo at level 7 on the 9th Mirth 122nd year of Ascendancy at 04:40 Killed by Waygo at level 7 on the 9th Mirth 122nd year of Ascendancy at 05:43 Killed by Eilinille the skeleton warrior at level 8 on the 6th Flare 122nd year of Ascendancy at 08:19 Killed by Eilinille the skeleton warrior at level 8 on the 6th Flare 122nd year of Ascendancy at 08:47 Killed by shadow at level 8 on the 6th Flare 122nd year of Ascendancy at 09:30 Killed by Waygo at level 8 on the 6th Flare 122nd year of Ascendancy at 09:30 Killed by Eilinille the skeleton warrior at level 8 on the 6th Flare 122nd year of Ascendancy at 10:43 Killed by Eilinille the skeleton warrior at level 8 on the 6th Flare 122nd year of Ascendancy at 11:40 Killed by Eilinille the skeleton warrior at level 8 on the 7th Flare 122nd year of Ascendancy at 06:33 Killed by Subject Z at level 8 on the 7th Flare 122nd year of Ascendancy at 09:53 Killed by Subject Z at level 8 on the 7th Flare 122nd year of Ascendancy at 10:15 Killed by Subject Z at level 8 on the 7th Flare 122nd year of Ascendancy at 17:04 Killed by skeleton warrior at level 8 on the 7th Flare 122nd year of Ascendancy at 17:39 Killed by skeleton warrior at level 8 on the 7th Flare 122nd year of Ascendancy at 21:49 Killed by Waygo at level 9 on the 7th Flare 122nd year of Ascendancy at 21:49 Killed by skeleton warrior at level 9 on the 7th Flare 122nd year of Ascendancy at 23:19 Killed by Subject Z at level 9 on the 7th Flare 122nd year of Ascendancy at 23:51 Killed by Subject Z at level 9 on the 8th Flare 122nd year of Ascendancy at 00:16 Killed by Subject Z at level 9 on the 8th Flare 122nd year of Ascendancy at 03:50 Killed by Waygo at level 9 on the 8th Flare 122nd year of Ascendancy at 03:50 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 5 (base 10) |
| Magic | 31 (base 31) |
| Willpower | 30 (base 24) |
| Cunning | 15 (base 11) |
Resources
| Life | 100/100 |
| Paradox | 285 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 14 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +10% |
| Darkness | +3% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 1 |
| Physical Save | 10.2 |
| Spell Save | 20.675 |
| Mental Save | 19.75 |
Defense: Resistances
| Darkness | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Silence Resistance | 12% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 47% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| Tool | elm totem of cure poisons [power 1] (20 cooldown) elm totem of cure poisons [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
| Around neck | Voltaic Pendant Voltaic PendantPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(ranged): 10 lightning Stun/Freeze immunity: +10% It can be used to activate talent Chain Lightning (costing 30 power out of 50/50) : Effective talent level: 1.0 Power cost: 30 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 17.06 to 51.18 damage and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On hands | umbral rough leather gloves of dexterity (+2) (0 def, 1 armour) umbral rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 darkness Changes resistances: +5% darkness Changes damage: +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| Around waist | stabilizing rough leather belt stabilizing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 A belt that goes around your waist. |
| In main hand | elm starstaff (10-12 power, 2 apr, temporal damage) elm starstaff (10-12 power, 2 apr, temporal damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
shielding copper amulet of willpower (+2) shielding copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% light Blindness immunity: +23% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Burnwinter (11.5-14.95 power, 6 apr)Burnwinter (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +5% light Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel greatsword (21-33.6 power, 2 apr)steel greatsword (21-33.6 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets (0 def, 2 armour)dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Islylrabeth (2 def, 6 armour)Islylrabeth (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 8 temporal Changes resistances penetration: +5% temporal Maximum hate: +2.00 Maximum psi: +20.00 Life regen bonus (wilder-summons): +1.00 A suit of armour made of mail. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
That was close (Exploration mode)
Killed your target while having only 1 life left.By Waygo the Yeek Paradox Mage level 2
2nd Mirth 122nd year of Ascendancy at 08:10 see stats
Log
Rested for 11 turns (stop reason: all resources and life at maximum).
Waygo activates Spacetime Tuning.
Resting starts...
Space feels more stable.
Rested for 102 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
Waygo casts Turn Back the Clock.
Waygo deactivates Spacetime Tuning.
Your current failure chance is 2%, your current anomaly chance is 0%, and your current backfire chance is 0%.
Subject Z uses Flurry.
Waygo is poisoned!
Waygo resists the mind attack!
Waygo hits Subject Z for 4 physical, 4 physical, 4 physical, 4 physical, 4 physical, 4 physical damage (total 20.63).
Subject Z hits Waygo for 14 physical, 2 nature, 10 darkness, 11 physical, 3 mind, 10 darkness, 17 physical, 2 nature, 10 darkness, 9 physical, 6 mind, 10 darkness, 14 physical damage (total 111.75).
Subject Z killed Waygo!
Waygo the level 9 yeek paradox mage was splattered to death by a Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.
Waygo deactivates Carbon Spikes.
Waygo deactivates Entropic Field.
Waygo is no longer poisoned.
Waygo deactivates Energy Decomposition.
Waygo is returned to a much younger state!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Waygo the level 9 yeek paradox mage was temporally distorted to death by himself in an act of extreme incompetence on level 4 of Ruined halfling complex.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
