Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Feling Race 1.4.0Adds the Feling subrace to halflings. Born of magical bloodlines, they take on the shape and nature of cats. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Sun Paladin |
Level / Exp | 47 / 65% |
Size | big |
Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:11 / 150Killed by elven guard at level 4 on the 79th Pyre 122nd year of Ascendancy at 05:11 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:52 Killed by oozing horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:41 Killed by oozing horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:35 Killed by oozing horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:15 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 15:10 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:19 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:50 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 17:17 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 18:35 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 20:02 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 21:23 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:47 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 00:16 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 01:36 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 01:56 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:01 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:27 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:52 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 09:24 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 09:42 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 10:31 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 11:13 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 12:21 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 15:26 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 15:58 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 19:10 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 20:30 Killed by luminous horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 21:56 Killed by lava floor at level 5 on the 2nd Mirth 122nd year of Ascendancy at 22:34 Killed by lava floor at level 5 on the 2nd Mirth 122nd year of Ascendancy at 22:56 Killed by lava floor at level 5 on the 3rd Mirth 122nd year of Ascendancy at 00:19 Killed by Draebor, the Imp at level 5 on the 3rd Mirth 122nd year of Ascendancy at 01:01 Killed by Draebor, the Imp at level 5 on the 3rd Mirth 122nd year of Ascendancy at 01:34 Killed by lava floor at level 5 on the 3rd Mirth 122nd year of Ascendancy at 02:11 Killed by lava floor at level 5 on the 3rd Mirth 122nd year of Ascendancy at 03:16 Killed by lava floor at level 5 on the 3rd Mirth 122nd year of Ascendancy at 03:42 Killed by Draebor, the Imp at level 5 on the 3rd Mirth 122nd year of Ascendancy at 03:57 Killed by luminous horror at level 7 on the 3rd Mirth 122nd year of Ascendancy at 06:03 Killed by luminous horror at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:16 Killed by luminous horror at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:23 Killed by poison blast trap at level 9 on the 5th Mirth 122nd year of Ascendancy at 11:58 Killed by greater teluvorta at level 10 on the 6th Mirth 122nd year of Ascendancy at 05:14 Killed by losselhing at level 12 on the 8th Mirth 122nd year of Ascendancy at 01:12 Killed by luminous horror at level 13 on the 1st Summertide 122nd year of Ascendancy at 08:09 Killed by luminous horror at level 13 on the 1st Summertide 122nd year of Ascendancy at 09:10 Killed by poison ooze at level 13 on the 2nd Summertide 122nd year of Ascendancy at 00:25 Killed by Konbahan the dolleg at level 14 on the 1st Flare 122nd year of Ascendancy at 11:27 Killed by devourer at level 14 on the 2nd Flare 122nd year of Ascendancy at 06:15 Killed by orc cryomancer at level 15 on the 2nd Flare 122nd year of Ascendancy at 19:27 Killed by venom drake at level 15 on the 2nd Flare 122nd year of Ascendancy at 21:05 Killed by elven guard at level 15 on the 2nd Flare 122nd year of Ascendancy at 23:34 Killed by Ivamina the hornet swarm at level 15 on the 4th Flare 122nd year of Ascendancy at 03:37 Killed by worm that walks at level 16 on the 6th Flare 122nd year of Ascendancy at 11:32 Killed by luminous horror at level 16 on the 6th Flare 122nd year of Ascendancy at 16:25 Killed by lava floor at level 16 on the 6th Flare 122nd year of Ascendancy at 17:57 Killed by forge-giant at level 16 on the 6th Flare 122nd year of Ascendancy at 19:01 Killed by forge-giant at level 16 on the 6th Flare 122nd year of Ascendancy at 20:03 Killed by forge-giant at level 16 on the 6th Flare 122nd year of Ascendancy at 21:00 Killed by forge-giant at level 16 on the 6th Flare 122nd year of Ascendancy at 22:06 Killed by forge-giant at level 16 on the 6th Flare 122nd year of Ascendancy at 23:07 Killed by lava floor at level 16 on the 7th Flare 122nd year of Ascendancy at 00:20 Killed by luminous horror at level 16 on the 7th Flare 122nd year of Ascendancy at 02:33 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 04:01 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 05:18 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 06:15 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 07:13 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 08:11 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 09:07 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 09:36 Killed by forge-giant at level 16 on the 7th Flare 122nd year of Ascendancy at 10:30 Killed by Porevea the golem at level 17 on the 9th Flare 122nd year of Ascendancy at 20:19 Killed by Poroth the steel drake hatchling at level 19 on the 4th Dusk 122nd year of Ascendancy at 10:42 Killed by steel wyrm at level 19 on the 5th Dusk 122nd year of Ascendancy at 02:04 Killed by elven corruptor at level 19 on the 6th Dusk 122nd year of Ascendancy at 08:00 Killed by storm wyrm at level 19 on the 6th Dusk 122nd year of Ascendancy at 21:06 Killed by Gleyarin the ghoul at level 19 on the 7th Dusk 122nd year of Ascendancy at 09:18 Killed by Greater Mummy Lord at level 19 on the 7th Dusk 122nd year of Ascendancy at 13:55 Killed by Greater Mummy Lord at level 19 on the 7th Dusk 122nd year of Ascendancy at 17:10 Killed by Greater Mummy Lord at level 19 on the 7th Dusk 122nd year of Ascendancy at 18:23 Killed by luminous horror at level 20 on the 10th Dusk 122nd year of Ascendancy at 13:34 Killed by wretch titan at level 20 on the 10th Dusk 122nd year of Ascendancy at 16:40 Killed by wretch titan at level 20 on the 10th Dusk 122nd year of Ascendancy at 18:25 Killed by wretch titan at level 20 on the 10th Dusk 122nd year of Ascendancy at 20:11 Killed by thaurhereg at level 20 on the 11st Dusk 122nd year of Ascendancy at 12:14 Killed by storm wyrm at level 20 on the 12nd Dusk 122nd year of Ascendancy at 03:43 Killed by Isleba the vampire rat at level 20 on the 13rd Dusk 122nd year of Ascendancy at 09:19 Killed by Isleba the vampire rat at level 20 on the 13rd Dusk 122nd year of Ascendancy at 09:55 Killed by Xeramira the giant lightning ant at level 20 on the 13rd Dusk 122nd year of Ascendancy at 21:10 Killed by Xerura the steel drake at level 20 on the 13rd Dusk 122nd year of Ascendancy at 22:34 Killed by Xerura the steel drake at level 20 on the 13rd Dusk 122nd year of Ascendancy at 23:32 Killed by Cyruwen the elven blood mage at level 21 on the 15th Dusk 122nd year of Ascendancy at 00:38 Killed by poison spore at level 21 on the 15th Dusk 122nd year of Ascendancy at 02:10 Killed by luminous horror at level 21 on the 15th Dusk 122nd year of Ascendancy at 05:16 Killed by lesser vampire at level 21 on the 15th Dusk 122nd year of Ascendancy at 12:16 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 12:51 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 13:43 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 15:10 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 16:33 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 17:53 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 18:26 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 18:57 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 20:03 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 21:12 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 21:54 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 23:00 Killed by The Shade of Telos at level 21 on the 15th Dusk 122nd year of Ascendancy at 23:36 Killed by Betamina the squid at level 22 on the 18th Dusk 122nd year of Ascendancy at 22:13 Killed by eldritch eye at level 22 on the 19th Dusk 122nd year of Ascendancy at 03:10 Killed by Xeriba the bandit at level 22 on the 19th Dusk 122nd year of Ascendancy at 04:51 Killed by armoured skeleton warrior at level 23 on the 22nd Dusk 122nd year of Ascendancy at 03:12 Killed by skeleton warrior at level 23 on the 22nd Dusk 122nd year of Ascendancy at 04:23 Killed by void horror at level 23 on the 22nd Dusk 122nd year of Ascendancy at 22:16 Killed by ritch hive mother at level 23 on the 23rd Dusk 122nd year of Ascendancy at 10:03 Killed by Saleth the ghoulish rat at level 24 on the 25th Dusk 122nd year of Ascendancy at 03:23 Killed by gigantic bone rat at level 24 on the 26th Dusk 122nd year of Ascendancy at 10:35 Killed by vampire rat at level 24 on the 26th Dusk 122nd year of Ascendancy at 11:29 Killed by gigantic bone rat at level 24 on the 26th Dusk 122nd year of Ascendancy at 12:19 Killed by Rat Lich at level 24 on the 26th Dusk 122nd year of Ascendancy at 13:35 Killed by Islotira the black bear at level 24 on the 27th Dusk 122nd year of Ascendancy at 16:14 Killed by Glerenor the brown bear at level 24 on the 28th Dusk 122nd year of Ascendancy at 22:18 Killed by Guwe the brown bear at level 25 on the 30th Dusk 122nd year of Ascendancy at 22:31 Killed by Belowe the black bear at level 25 on the 31st Dusk 122nd year of Ascendancy at 11:28 Killed by Borius, Avatar of Bearness at level 25 on the 36th Dusk 122nd year of Ascendancy at 00:19 Killed by Aerareba the polar bear at level 25 on the 36th Dusk 122nd year of Ascendancy at 01:05 Killed by Beleravea the black bear at level 25 on the 37th Dusk 122nd year of Ascendancy at 02:11 Killed by broken golem at level 26 on the 39th Dusk 122nd year of Ascendancy at 12:03 Killed by ritch flamespitter at level 26 on the 39th Dusk 122nd year of Ascendancy at 13:06 Killed by orc archer at level 26 on the 39th Dusk 122nd year of Ascendancy at 14:27 Killed by faeros at level 26 on the 39th Dusk 122nd year of Ascendancy at 15:53 Killed by multi-hued drake hatchling at level 26 on the 39th Dusk 122nd year of Ascendancy at 18:53 Killed by cold drake at level 27 on the 42nd Dusk 122nd year of Ascendancy at 07:03 Killed by Glaldana the dredgling at level 27 on the 45th Dusk 122nd year of Ascendancy at 22:55 Killed by Gloruyada the forest troll at level 30 on the 54th Dusk 122nd year of Ascendancy at 22:43 Killed by Glekira the venom drake at level 31 on the 55th Dusk 122nd year of Ascendancy at 04:21 Killed by Xanusemina the fire drake hatchling at level 31 on the 56th Dusk 122nd year of Ascendancy at 17:12 Killed by Arytira the minotaur at level 32 on the 59th Dusk 122nd year of Ascendancy at 03:41 Killed by Khulmanar, General of Urh'Rok at level 32 on the 59th Dusk 122nd year of Ascendancy at 04:31 Killed by Aduwen the giant spider at level 32 on the 59th Dusk 122nd year of Ascendancy at 06:28 Killed by venom drake at level 33 on the 60th Dusk 122nd year of Ascendancy at 14:18 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 61st Dusk 122nd year of Ascendancy at 06:41 Killed by Eilinema the orc archer at level 35 on the 62nd Dusk 122nd year of Ascendancy at 01:03 Killed by Greater Mummy Lord at level 35 on the 62nd Dusk 122nd year of Ascendancy at 15:00 Killed by minotaur at level 39 on the 69th Dusk 122nd year of Ascendancy at 04:21 Killed by Zenuor the quasit at level 40 on the 72nd Dusk 122nd year of Ascendancy at 16:38 Killed by venom wyrm at level 40 on the 74th Dusk 122nd year of Ascendancy at 07:45 Killed by Bethumitira the blinkwyrm at level 41 on the 75th Dusk 122nd year of Ascendancy at 00:45 Killed by Ce'Nobeth the shivgoroth at level 42 on the 76th Dusk 122nd year of Ascendancy at 08:04 Killed by naga psyren at level 45 on the 5th Haze 122nd year of Ascendancy at 16:46 |
Primary Stats
Strength | 132 (base 60) |
Dexterity | 95 (base 14) |
Constitution | 116 (base 33) |
Magic | 150 (base 60) |
Willpower | 102 (base 29) |
Cunning | 135 (base 27) |
Resources
Life | 1853/2086 |
Mana | 0/796 |
Stamina | 357/518 |
Positive | 0/103 |
Healing Factor | 1.1 |
Regeneration | 7.8843016741338 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 18 |
See Invisible | 8 |
Offense: Mainhand
Damage | 455 |
Accuracy | 70 |
Crit Chance | 113% |
APR | 26 |
Speed | 1.10 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 62 |
Crit Chance | 67% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 69% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 66.19 (100%) |
Defense | 66 |
Ranged Defense | 71 |
Fatigue | 0 |
Physical Save | 98 |
Spell Save | 79 |
Mental Save | 71 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Disarm Resistance | 50% |
Bleed Resistance | 15% |
Confusion Resistance | 71% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 19. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 707 damage for 6 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 46% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 547 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 431.07 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 96. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.50 |
| 4/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Celestial / Crusader | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Celestial / Combat | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Celestial / Radiance | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Weapon of Wrath |
talent | Shield of Light |
talent | Weapon of Light |
talent | Searing Sight |
talent | Lacerating Strikes |
talent | Retribution |
talent | Chant of Light |
talent | Righteous Strength |
beneficial effect | All stats increased by 66. Pain Enhancement System |
beneficial effect | Increase light and physical damage by 19%. Righteous Strength |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +14 Defense, +7 Ranged Defense Power 2+: -1 Luck, +13 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+51% chance to avoid traps). Power 4+: Unfortunate End: There is a 38% chance that the damage you deal will increase by 39% if the increase would be enough to kill your opponent. |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.0)Penalty : Fractured Sanity: -11% Mind Resistance, -14% Confusion Immunity Power 1+: Unleashed: +12% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You failed to protect the injured seer from death by gaeramarth. Escort: injured seer (level 16 of Infinite Dungeon) | failed |
You failed to protect the injured seer from death by The Light in the Darkness. Escort: injured seer (level 28 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 18 of Infinite Dungeon. Escort: lone alchemist (level 18 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 21 of Infinite Dungeon. Escort: lost sun paladin (level 21 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 12 of Infinite Dungeon. Escort: lost tinker (level 12 of Infinite Dungeon) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Infinite Dungeon. Escort: lost warrior (level 3 of Infinite Dungeon)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by elven guard. Escort: lost warrior (level 8 of Infinite Dungeon) | failed |
You failed to protect the temporal explorer from death by Zenuor the quasit. Escort: temporal explorer (level 30 of Infinite Dungeon) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Infinite Dungeon. Escort: worried loremaster (level 7 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Aetherwalk (Shrouds) (6 def, 0 armour) Aetherwalk (Shrouds) (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) Curse of Shrouds It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Quiver | Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 50% Wil, 60% Dex, 50% Mag, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 158, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 420.24 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Helm of the Dwarven Emperors (Corpses) (0 def, 9 armour) Helm of the Dwarven Emperors (Corpses) (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +9 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +3% all Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 Curse of Corpses It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 110.53 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | voratun gauntlets 'Scorchshine' (Madness) (0 def, 3 armour) voratun gauntlets 'Scorchshine' (Madness) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 32 darkness / 20 light / 40 mind Changes stats: +4 Str / +6 Con Changes resistances: +13% light Changes damage: +8% light Physical save: +39 (+7 eff.) Spell save: +8 (+2 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +50% Only die when reaching: -40.00 life Mindpower: +10 (+2 eff.) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +12.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Reproach (10% chance level 5). On weapon hit: * 35% chance to blind Damage (Melee): +24 physical / +4 fire Burst (radius 1) on hit: +12 physical Curse of Madness It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Dazzletrial [power 53] (15 cooldown) Dazzletrial [power 53] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 4 physical Changes damage: +15% light / +6% physical Maximum encumbrance: +40 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 53 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Tantir (Corpses) Tantir (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +1 Mag / +2 Cun Changes resistances: +26% light Changes damage: +13% light Physical save: +25 (+4 eff.) Blindness immunity: +5% Confusion immunity: +5% Curse of Corpses Rings can have magical properties. |
On fingers | Glory of the Pride (Misfortune) Glory of the Pride (Misfortune)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+8 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 Curse of Misfortune The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | voratun amulet 'Blazewarden' voratun amulet 'Blazewarden'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to daze Damage (Melee): 13 light / 12 darkness Effects when hit in melee: * 10% chance to blind * 13% chance to inflict damage reduction Damage when hit (Melee): 4 physical Changes stats: +1 Dex Changes damage: +12% light / +13% darkness Physical save: +45 (+8 eff.) Spell save: +16 (+3 eff.) Mental save: +25 (+6 eff.) Life regen: +3.50 Healing mod.: +5% Amulets can have magical properties. |
In main hand | Trident of the Tides (Misfortune) (80-112 power, 20 apr) Trident of the Tides (Misfortune) (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stats: 30% Wil, 50% Mag, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 91% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+4 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). Curse of Misfortune It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 242.67. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Around waist | Emida the Pitchstake (Misfortune) Emida the Pitchstake (Misfortune) Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Defense: +18 (+5 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +3% darkness Changes resistances penetration: +15% physical Changes damage: +8% all / +19% physical Stealth bonus: +10 Physical save: +6 (+1 eff.) Blindness immunity: +20% Cut immunity: +15% Spell crit. chance: +4% Mindpower: +6 (+1 eff.) Mental crit. chance: +12% Curse of Misfortune A belt that goes around your waist. |
In off hand | Blackfire Aegis (Misfortune) (8 def, 18 armour, 57-68.4 power, 235 block) Blackfire Aegis (Misfortune) (8 def, 18 armour, 57-68.4 power, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Stunning fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+2 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) Curse of Misfortune This rugged stone shield flickers with bursts of pitch black flame. |
Cloak | Islubrevena the elven-silk cloak (Misfortune) (3 def, 0 armour) Islubrevena the elven-silk cloak (Misfortune) (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +6 Wil / +6 Cun / +4 Con Changes resistances: +10% acid / +1% physical / +9% blight / +10% fire / +9% cold / +10% lightning Critical mult.: +9.00% Maximum encumbrance: +30 Only die when reaching: -20.00 life Maximum stamina: +10.00 Mental crit. chance: +8% Healing mod.: +5% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (Misfortune) Scale Mail of Kroltar (Misfortune) |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Khulmanar's Wrath (Nightmares) (70-105 power, 8 apr) Khulmanar's Wrath (Nightmares) (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Nightmares It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 325.14 fire damage, and flames will be left dealing a further 75.96 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Telos's Staff (Bottom Half) (Madness) Telos's Staff (Bottom Half) (Madness)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight / +20% darkness / +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spell crit. chance: +8% Curse of Madness The bottom part of Telos's broken staff. |
Lunar Shield (Madness) (12 def, 7 armour, 45-63 power, 250 block) Lunar Shield (Madness) (12 def, 7 armour, 45-63 power, 250 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 45.0 - 63.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Arcane Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +10.0% Block value: +250 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 (+2 eff.) Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). Curse of Madness A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Sanguine Shield (Shrouds) (14 def, 4 armour, 40-48 power, 220 block) Sanguine Shield (Shrouds) (14 def, 4 armour, 40-48 power, 220 block)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +4 Defense: +14 (+4 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Curse of Shrouds Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
175 alchemist agate 175 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
24 aquamarine 24 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli 14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 opal 22 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 topaz 18 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe (dig speed 22 turns)voratun pickaxe (dig speed 22 turns) 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Skybone' (dig speed 17 turns) voratun pickaxe 'Skybone' (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Str Critical mult.: +20.00% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +2.00 Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
17 emerald 17 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +8% blight / +8% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 38 blight damage or heals 53 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 garnet 24 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
29 amethyst 29 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
21 quartz 21 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By The Light in the Darkness the Ogre Sun Paladin level 28
47th Dusk 122nd year of Ascendancy at 08:04 see stats
By The Light in the Darkness the Ogre Sun Paladin level 25
36th Dusk 122nd year of Ascendancy at 01:02 see stats
By The Light in the Darkness the Ogre Sun Paladin level 45
5th Haze 122nd year of Ascendancy at 16:15 see stats
By The Light in the Darkness the Ogre Sun Paladin level 21
14th Dusk 122nd year of Ascendancy at 00:09 see stats
By The Light in the Darkness the Ogre Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 06:16 see stats
By The Light in the Darkness the Ogre Sun Paladin level 17
10th Flare 122nd year of Ascendancy at 06:06 see stats
By The Light in the Darkness the Ogre Sun Paladin level 30
54th Dusk 122nd year of Ascendancy at 07:36 see stats
By The Light in the Darkness the Ogre Sun Paladin level 40
72nd Dusk 122nd year of Ascendancy at 10:50 see stats
By The Light in the Darkness the Ogre Sun Paladin level 47
9th Haze 122nd year of Ascendancy at 16:48 see stats
By The Light in the Darkness the Ogre Sun Paladin level 36
64th Dusk 122nd year of Ascendancy at 19:49 see stats
By The Light in the Darkness the Ogre Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 15:51 see stats
By The Light in the Darkness the Ogre Sun Paladin level 20
8th Dusk 122nd year of Ascendancy at 20:52 see stats
By The Light in the Darkness the Ogre Sun Paladin level 30
50th Dusk 122nd year of Ascendancy at 08:34 see stats
By The Light in the Darkness the Ogre Sun Paladin level 40
71st Dusk 122nd year of Ascendancy at 22:36 see stats
By The Light in the Darkness the Ogre Sun Paladin level 47
9th Haze 122nd year of Ascendancy at 09:29 see stats
By The Light in the Darkness the Ogre Sun Paladin level 28
46th Dusk 122nd year of Ascendancy at 04:53 see stats
By The Light in the Darkness the Ogre Sun Paladin level 19
5th Dusk 122nd year of Ascendancy at 02:34 see stats
By The Light in the Darkness the Ogre Sun Paladin level 42
76th Dusk 122nd year of Ascendancy at 08:04 see stats
By The Light in the Darkness the Ogre Sun Paladin level 13
2nd Summertide 122nd year of Ascendancy at 00:24 see stats
By The Light in the Darkness the Ogre Sun Paladin level 24
26th Dusk 122nd year of Ascendancy at 14:42 see stats
By The Light in the Darkness the Ogre Sun Paladin level 31
55th Dusk 122nd year of Ascendancy at 06:26 see stats
By The Light in the Darkness the Ogre Sun Paladin level 31
57th Dusk 122nd year of Ascendancy at 04:42 see stats
By The Light in the Darkness the Ogre Sun Paladin level 25
30th Dusk 122nd year of Ascendancy at 13:39 see stats
Log
The Light in the Darkness hits Squid for 17 light damage.
The Light in the Darkness hits Squid for 23 light damage.
Squid shrugs off the effect 'Dazed'!
The Light in the Darkness hits Squid for 29 light damage.
The Light in the Darkness revels in the pain.
Squid burns with light!
The Light in the Darkness shines with light!
The Light in the Darkness is filled with the Sun's fury!
The Light in the Darkness performs a melee critical strike against Squid!
You collect a new ingredient: vial of squid ink (1).
The Light in the Darkness performs a melee critical strike against Squid!
The Light in the Darkness hits Squid for 1559 physical damage.
The Light in the Darkness killed Squid!
The Light in the Darkness's solar fury subsides.
The Light in the Darkness deactivates Lacerating Strikes.
The Light in the Darkness deactivates Righteous Strength.
The Light in the Darkness deactivates Shield of Light.
The Light in the Darkness deactivates Retribution.
The Light in the Darkness deactivates Searing Sight.
The Light in the Darkness no longer feels strong.
The Light in the Darkness stops shining.
The Light in the Darkness deactivates Chant of Light.
The Light in the Darkness deactivates Weapon of Light.
The Light in the Darkness deactivates Weapon of Wrath.