Hong Meiling the level 6 Higher Wyrmic by Usami Renko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWyrmic
Level / Exp6 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 24)
Dexterity14 (base 10)
Constitution11 (base 11)
Magic13 (base 10)
Willpower23 (base 22)
Cunning10 (base 10)

Resources

Life192/192
Equilibrium15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage30
Accuracy29
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower22.55
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)19.2 (56.923076923077%)
Defense3.4
Ranged Defense3.4
Fatigue13
Physical Save12.95
Spell Save16.6
Mental Save11.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
0/5

Effects

talent

Quests

failed
done
active

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
Main armor
Around waist
Light source

Inventory

Achievements

Log

Ran for 30 turns (stop reason: at exit).

Hong Meiling wears(replacing):
iron pickaxe (dig speed 38 turns).

Hong Meiling wears(replacing):
Mighty Girdle.

You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the sneak (heal 94 over 5 turns).

You don't see how to get there...

Resting starts...

Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
supercharged elm totem of thorny skin [power 22] (25 cooldown).
You gain 0.30 gold from the transmogrification of
supercharged iron torque of thermal psionic shield [power 35] (30 cooldown).
You gain 0.89 gold from the transmogrification of
corrosive rough leather gloves (0 def, 1 armour).
You gain 1.72 gold from the transmogrification of
potent elm vilestaff of might (12-14.4 power, 2 apr, blight element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.