





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 10 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 12 (base 12) |
Constitution | 20 (base 20) |
Magic | 16 (base 16) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 299/299 |
Mana | 136/136 |
Stamina | 127/127 |
Healing Factor | 1.2870588855782 |
Regeneration | 1.2870588855782 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 40 |
Accuracy | 46 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +8% |
Defense: Base
Armour (hardiness) | 18.497011280365 (66.403125182002%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 24 |
Physical Save | 15 |
Spell Save | 10 |
Mental Save | 8 |
Defense: Resistances
Acid | + 11%(100%) |
Cold | + 18%(100%) |
Lightning | + 7%(100%) |
Fire | + 14%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
Achievements
Log
Rested for 2 turns (stop reason: dialog is displayed).
You pickup 0.85 gold pieces.
You pickup 0.95 gold pieces.
Alchy picks up (h.): Kor's Fall (10-12 power, 0 apr, darkness element).
Alchy picks up (t.): acidic pouch of iron shots (19/19, 16-19 power, 1 apr).
Alchy picks up (k.): linen wizard hat of lightning (+15%) (1 def, 0 armour).
Alchy picks up (i.): Mighty Girdle.
Lore found: Kor's Fall
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Mighty Girdle
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Talent Gem Portal is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
You pickup 0.80 gold pieces.
You pickup 0.95 gold pieces.
You pickup 0.75 gold pieces.
You pickup 0.55 gold pieces.
Talent Resilience of the Dwarves is ready to use.
There is a previous level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).
Alchy deactivates Acid Infusion.
Alchy activates Acid Infusion.
Character control switched to golem (servant of alchy).