Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | zTome 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Solipsist |
| Level / Exp | 50 / 624% |
| Size | medium |
| Lifes / Deaths | Killed by elven mage at level 31 on the 10th Flare 122nd year of Ascendancy at 04:01 / 3Killed by Atamathon the Giant Golem at level 50 on the 33rd Dusk 122nd year of Ascendancy at 02:35 Killed by Atamathon the Giant Golem at level 50 on the 33rd Dusk 122nd year of Ascendancy at 05:53 |
Primary Stats
| Strength | 31 (base 12) |
| Dexterity | 81 (base 60) |
| Constitution | 42 (base 26) |
| Magic | 34 (base 16) |
| Willpower | 104 (base 60) |
| Cunning | 106 (base 60) |
Resources
| Life | -64/529 |
| Mana | 864/864 |
| Psi | 0/512 |
| Psi_feedback | 150/150 |
| Healing Factor | 1 |
| Regeneration | 2.55 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +220.88394949102% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 62 |
| Crit Chance | 44% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 62 |
| Crit Chance | 44% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 100 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Mind | +112% |
| Nature | +17% |
| Fire | +17% |
| Physical | +17% |
| Cold | +18% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +6% |
| Temporal | +10% |
| Blight | +5% |
| Physical | +10% |
| Mind | +87% |
Defense: Base
| Armour (hardiness) | 28.711067217376 (70%) |
| Defense | 34.280533608688 |
| Ranged Defense | 34.280533608688 |
| Fatigue | 0 |
| Physical Save | 54.89756227895 |
| Spell Save | 55.68506227895 |
| Mental Save | 56.34506227895 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 21%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 25%( 70%) |
| Mind | + 39%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 139 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Forge Shield |
| talent | Lucid Dreamer |
| talent | Dreamforge |
| detrimental effect | The target is on fire, taking 24.26 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Absorbs 19 damage from the next blockable attack. Currently Blocking: Cold. Forge Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+47% global speed). Clarity |
| beneficial effect | Increases global action speed by 73%. Speed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You may enter any two of the following zones. After entering the second one, the rest will disappear. Of trolls, echoes, and agesThe Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Elsewhere in the forest a gloomy aura has been set up. Things inside are... twisted. To the west lie the Trollmire and the haunted ruins of Kor'Pul. To the southwest are the Scintillating Caves, in which lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west of there. * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 684. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You entered a dark crypt only to find yourself trapped inside. The Sect of Kryl-FeijanYou discovered a sect worshipping a demon named Kryl-Feijan in a crypt. They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
New evils have taken up residence in the places you once cleansed. The new guardians* You have vanquished Lithfengel in Reknor. * You have vanquished the Spellblaze Simulacrum in the ancient elven ruins. * You have vanquished Aluin in the Old Forest. * You have vanquished Pale Drake in Dreadfell. * You have vanquished Kor's Fury in the very old halfling ruins. * You have vanquished Massok in the Daikara. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 0/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | plaguebringer's pouch of voratun shots of torment (20/20, 51-61.2 power, 6 apr) plaguebringer's pouch of voratun shots of torment (20/20, 51-61.2 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +11 blight When wielded/worn: Changes resistances penetration: +12% mind / +6% darkness Shots are used with slings to pummel your foes to death. |
| Light source | nightwalker's dwarven lantern of focus nightwalker's dwarven lantern of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 Changes stats: +9 Wil Changes damage: +12% mind Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 466.94 mind damage and cripples the target's higher mental functions, reducing cunning by 25 and confusing (50% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | drakeskin leather gloves 'Elimira' (0 def, 3 armour) drakeskin leather gloves 'Elimira' (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour: +3 Changes stats: +8 Cun / +6 Con Damage when the wearer hits(melee): 40 mind / 13 cold / 40 darkness Damage when the wearer is hit: 12 mind Changes resistances: +14% darkness / +10% cold Changes resistances penetration: +15% mind / +10% temporal Changes damage: +21% mind / +11% cold Physical save: +10 Spell save: +10 Mental save: +2 Psi when firing a critical mind attack: +1.00 Mindpower: +10 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Adawe of conjuration [power 169] (6 cooldown) Adawe of conjuration [power 169] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 12 mind / 4 blight Changes resistances: +3% blight Changes resistances penetration: +5% blight Changes damage: +6% mind It can be used to fire a bolt of a random element (dam 84-169), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | solipsist's voratun ring of misery solipsist's voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +11 Cun / +7 Wil Hate when firing a critical mind attack: +3.00 Mindpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
| Around neck | voratun amulet 'Elenorak' voratun amulet 'Elenorak'Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -19% Changes stats: +7 Mag Damage when the wearer is hit: 20 acid Changes resistances: +6% mind / +15% acid Changes damage: +6% mind / +3% acid Critical mult.: +19.00% Life regen: +2.30 Amulets can have magical properties. |
| In main hand | Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 4.5 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 121.33 mind damage, 66.96 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 11.07 mind and 6.11 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | skylord's drakeskin leather belt of the mind skylord's drakeskin leather belt of the mindInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Wil / +3 Cun Physical save: +12 Spell save: +12 Mental save: +11 Mindpower: +10 A belt that goes around your waist. |
| In off hand | Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 8/75) : Effective talent level: 1.0 Power cost: 75 out of 8/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Elenodrahell (2 def, 0 armour) Elenodrahell (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +2 Damage when the wearer hits(melee): 2 mind Critical mult.: +10.00% Physical save: +7 Mental save: +7 Psi each turn: +0.10 Psi when firing a critical mind attack: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 62 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 104.03 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
fire opal ring fire opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Rings can have magical properties. |
solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +7 Rings can have magical properties. |
solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +1.00 Maximum life: +53.00 Mindpower: +8 Healing mod.: +16% Rings can have magical properties. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 59 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
dreamer's pulsing mindstar of balance (12-13.2 power, 32 apr, mind damage) dreamer's pulsing mindstar of balance (12-13.2 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +17% mind Physical save: +4 Spell save: +3 Mental save: +10 Equilibrium when hit: +1.00 Maximum psi: +36.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage) epiphanous pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +18% mind Physical save: +5 Spell save: +7 Mental save: +6 Equilibrium when hit: +2.10 Mindpower: +8 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of frost (17-18.7 power, 40 apr, nature damage) hateful living mindstar of frost (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 cold Changes resistances: +7% cold Changes resistances penetration: +11% mind / +5% cold / +9% darkness Changes damage: +20% mind / +5% cold / +14% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of storms (15-16.5 power, 40 apr, nature damage) hateful living mindstar of storms (15-16.5 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 lightning Changes resistances: +5% lightning Changes resistances penetration: +5% mind / +7% lightning / +5% darkness Changes damage: +13% mind / +6% lightning / +5% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of frost (17.5-19.25 power, 40 apr, nature damage) resonating living mindstar of frost (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 cold Changes resistances: +7% mind / +6% cold Changes resistances penetration: +5% mind / +6% cold Changes damage: +5% mind / +5% cold Psi when hit: +1.40 Mindpower: +5 Mental crit. chance: +5% Damage Resonance (when hit): +18% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating thorny mindstar of flames (8-8.8 power, 24 apr, nature damage) resonating thorny mindstar of flames (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 fire Changes resistances: +4% mind / +5% fire Changes resistances penetration: +3% mind / +4% fire Changes damage: +6% mind / +2% fire Psi when hit: +1.10 Mindpower: +3 Mental crit. chance: +3% Damage Resonance (when hit): +10% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
drakeskin leather belt of dampening drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +10% fire / +8% cold / +9% lightning / +10% acid A belt that goes around your waist. |
nightruned hardened leather belt of recklessness nightruned hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Changes resistances: +8% darkness / +8% light Critical mult.: +7.00% A belt that goes around your waist. |
ravager's drakeskin leather belt of life ravager's drakeskin leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances penetration: +12% physical Changes damage: +15% physical Life regen: +0.90 Healing mod.: +21% A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
pair of drakeskin leather boots 'Glowbane' (0 def, 5 armour) pair of drakeskin leather boots 'Glowbane' (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% fire / +13% cold / +16% mind / +12% light Changes damage: +9% mind Physical save: +15 Spell save: +15 Mental save: +14 Defense after a teleport: +14 Resist all after a teleport: +9% New effects duration reduction after a teleport: +12% A pair of boots made of leather. |
Arisemina (0 def, 5 armour) Arisemina (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +7 Str / +13 Dex / +5 Wil / +10 Cun Changes resistances: +6% lightning Changes resistances penetration: +5% mind Spell save: +6 Stun/Freeze immunity: +5% Knockback immunity: +10% Maximum hate: +6.00 Mindpower: +5 Life regen bonus (wilder-summons): +3.00 A cap made of leather. |
aegis elven-silk wizard hat of earthrunes (3 def, 1 armour) aegis elven-silk wizard hat of earthrunes (3 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +1 Defense: +3 Changes stats: +4 Con Talent mastery: +0.25 Spell / Aegis Life regen: +1.20 Maximum life: +58.00 It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 108.73 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of the mind (+18%) (3 def, 0 armour) fearwoven elven-silk wizard hat of the mind (+18%) (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +18% mind Changes damage: +11% darkness / +18% mind Maximum hate: +10.00 Mindpower: +7 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Summertide (17 def, 5 armour, 260 block) Summertide (17 def, 5 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +15% darkness / +20% light Changes resistances penetration: +10% mind / +10% fire / +10% light Changes damage: +15% mind / +10% fire / +15% light Talent granted: +5 Block Mental save: +18 Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. Type: gem / black ; tier 5 When used to imbue an object: Physical power: +12 Damage when the wearer is hit: 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
sapper's iron pickaxe (dig speed 19 turns) sapper's iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 Changes stats: +2 Cun It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Con Spellpower: +12 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 16.65 cold damage and 16.51 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (400/400) Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport to a distant place, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful steel torque of psychoportation [power 27] (30 cooldown) hateful steel torque of psychoportation [power 27] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the zTales of Maj'Eyal: The Age of zAscendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By zsksp the Skeleton Solipsist level 24
4th Flare 122nd year of Ascendancy at 21:56 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By zsksp the Skeleton Solipsist level 39
15th Dusk 122nd year of Ascendancy at 16:53 see stats
Against all odds
Killed Ukruk in the ambush.By zsksp the Skeleton Solipsist level 24
4th Flare 122nd year of Ascendancy at 19:22 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By zsksp the Skeleton Solipsist level 36
10th Dusk 122nd year of Ascendancy at 05:08 see stats
Bringer of Doom
Killed a Bringer of Doom.By zsksp the Skeleton Solipsist level 19
3rd Summertide 122nd year of Ascendancy at 13:33 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By zsksp the Skeleton Solipsist level 36
11st Dusk 122nd year of Ascendancy at 08:59 see stats
Destroyer of the creation
Killed Slasul.By zsksp the Skeleton Solipsist level 29
9th Flare 122nd year of Ascendancy at 11:35 see stats
Destroyer's bane
Killed Golbug the Destroyer.By zsksp the Skeleton Solipsist level 25
5th Flare 122nd year of Ascendancy at 01:54 see stats
Earth Master
Killed Harkor'Zun.By zsksp the Skeleton Solipsist level 16
10th Mirth 122nd year of Ascendancy at 22:04 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By zsksp the Skeleton Solipsist level 50
26th Dusk 122nd year of Ascendancy at 05:57 see stats
Exterminator
Killed 1000 creatures.By zsksp the Skeleton Solipsist level 26
5th Flare 122nd year of Ascendancy at 01:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By zsksp the Skeleton Solipsist level 20
1st Flare 122nd year of Ascendancy at 11:10 see stats
Fear me not!
Survived the Fearscape!By zsksp the Skeleton Solipsist level 41
20th Dusk 122nd year of Ascendancy at 00:32 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By zsksp the Skeleton Solipsist level 28
8th Flare 122nd year of Ascendancy at 04:53 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By zsksp the Skeleton Solipsist level 42
21st Dusk 122nd year of Ascendancy at 01:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By zsksp the Skeleton Solipsist level 15
10th Mirth 122nd year of Ascendancy at 03:58 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By zsksp the Skeleton Solipsist level 37
11st Dusk 122nd year of Ascendancy at 17:38 see stats
Level 10
Got a character to level 10.By zsksp the Skeleton Solipsist level 10
6th Mirth 122nd year of Ascendancy at 00:07 see stats
Level 20
Got a character to level 20.By zsksp the Skeleton Solipsist level 20
3rd Summertide 122nd year of Ascendancy at 13:33 see stats
Level 30
Got a character to level 30.By zsksp the Skeleton Solipsist level 30
9th Flare 122nd year of Ascendancy at 11:35 see stats
Level 40
Got a character to level 40.By zsksp the Skeleton Solipsist level 40
17th Dusk 122nd year of Ascendancy at 14:34 see stats
Level 50
Got a character to level 50.By zsksp the Skeleton Solipsist level 50
26th Dusk 122nd year of Ascendancy at 05:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By zsksp the Skeleton Solipsist level 38
14th Dusk 122nd year of Ascendancy at 22:03 see stats
Portal destroyer
Fought the two Sorcerers and closed one invocation portal.By zsksp the Skeleton Solipsist level 50
26th Dusk 122nd year of Ascendancy at 05:56 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By zsksp the Skeleton Solipsist level 40
17th Dusk 122nd year of Ascendancy at 16:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By zsksp the Skeleton Solipsist level 9
5th Mirth 122nd year of Ascendancy at 22:50 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By zsksp the Skeleton Solipsist level 32
2nd Dusk 122nd year of Ascendancy at 18:55 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By zsksp the Skeleton Solipsist level 16
1st Summertide 122nd year of Ascendancy at 17:57 see stats
Size is everything
Did over 1500 damage in one attack.By zsksp the Skeleton Solipsist level 35
9th Dusk 122nd year of Ascendancy at 03:10 see stats
Size matters
Did over 600 damage in one attack.By zsksp the Skeleton Solipsist level 24
4th Flare 122nd year of Ascendancy at 19:15 see stats
Sliders
Activated a portal using the Orb of Many Ways.By zsksp the Skeleton Solipsist level 26
5th Flare 122nd year of Ascendancy at 07:26 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By zsksp the Skeleton Solipsist level 37
12nd Dusk 122nd year of Ascendancy at 18:19 see stats
The bigger the better!
Did over 3000 damage in one attack.By zsksp the Skeleton Solipsist level 36
11st Dusk 122nd year of Ascendancy at 03:44 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By zsksp the Skeleton Solipsist level 28
7th Flare 122nd year of Ascendancy at 22:09 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By zsksp the Skeleton Solipsist level 39
17th Dusk 122nd year of Ascendancy at 05:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By zsksp the Skeleton Solipsist level 22
4th Flare 122nd year of Ascendancy at 00:00 see stats
Unstoppable
Returned from the dead.By zsksp the Skeleton Solipsist level 31
10th Flare 122nd year of Ascendancy at 04:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By zsksp the Skeleton Solipsist level 22
4th Flare 122nd year of Ascendancy at 10:17 see stats
Log
Zsksp dismisses Atamathon the Giant Golem's damage!
Zsksp's mind surges with critical power!
Zsksp's mind suffers 0 psi damage from the attack.
Zsksp dismisses Atamathon the Giant Golem's damage!
Zsksp's mind suffers 1 psi damage from the attack.
Zsksp hits Atamathon the Giant Golem for 4 mind, 1 mind, 4 mind, 4 mind, 1 mind, 4 mind, 2 mind, 1 mind, 2 mind, 7 mind, 1 mind, 4 mind damage (total 24.20).
Atamathon the Giant Golem hits zsksp for 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind damage (total 1.48).
Zsksp dismisses Atamathon the Giant Golem's damage!
Zsksp's mind surges with critical power!
Zsksp's mind suffers 0 psi damage from the attack.
Zsksp dismisses Atamathon the Giant Golem's damage!
Zsksp's mind suffers 0 psi damage from the attack.
Atamathon the Giant Golem hits zsksp for 1 mind, 1 fire damage (total 0.04).
Zsksp dismisses Atamathon the Giant Golem's damage!
Zsksp's mind surges with critical power!
Zsksp's mind suffers 4 psi damage from the attack.
Atamathon the Giant Golem hits zsksp for 1 fire damage.
Zsksp casts Rune: Shielding.
A shield forms around zsksp.
Atamathon the Giant Golem hits zsksp for 0 fire damage.
Zsksp speeds up.
Atamathon the Giant Golem hits zsksp for 0 mind, 0 fire, 0 mind, 0 mind, 0 mind damage (total 0.00).
Atamathon the Giant Golem uses Pound.
Zsksp forges a dream shield to block the attack!
Your shield crumbles under the damage!
The shield around zsksp crumbles.
Zsksp's mind suffers 428 psi damage from the attack.
Saving game...
