Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 8 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 16 (base 16) |
Dexterity | 14 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 211/211 |
Mana | 128/128 |
Stamina | 121/121 |
Healing Factor | 1.4 |
Regeneration | 0.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 33 |
Accuracy | 49 |
Crit Chance | 12% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Defense: Base
Armour (hardiness) | 18.56 (82%) |
Defense | 3.4 |
Ranged Defense | 3.4 |
Fatigue | 12 |
Physical Save | 11.316291864689 |
Spell Save | 8.8984246770997 |
Mental Save | 8.068048821182 |
Defense: Resistances
Darkness | + 15%(100%) |
Physical | + 16%(100%) |
Light | + 20%(100%) |
All | + 12%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | Kindlenull (2 def, 4 armour) Kindlenull (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +9% light Changes resistances penetration: +15% arcane Spellpower on spell critical (stacks up to 3 times): +10 A suit of armour made of mail. |
In main hand | icy iron battleaxe of crippling (7-10.5 power, 1 apr) icy iron battleaxe of crippling (7-10.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.0 - 10.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +10 ice When wielded/worn: Physical crit. chance: +8.0% Massive two-handed battleaxes. |
Inventory
infusion infusionInfused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 |
copper amulet copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 |
flaming iron battleaxe of massacre (16-24 power, 1 apr) flaming iron battleaxe of massacre (16-24 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire Massive two-handed battleaxes. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
rough leather armour rough leather armourRequires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 |
rune-covered quiver of elm arrows rune-covered quiver of elm arrowsRequires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 |
glowing phial glowing phialInfused by nature 1.00 Encumbrance. Type: lite / lite |
dark rod dark rodPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 |
pouch of iron shots pouch of iron shotsRequires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 |
Achievements
Log
Ran for 68 turns (stop reason: at exit).
You gain 1.46 gold from the transmogrification of flaming iron shield of cold resistance (+15%) (4 def, 2 armour, 18 block).
You gain 1.30 gold from the transmogrification of prismatic steel plate armour (4 def, 9 armour).
You gain 1.20 gold from the transmogrification of spiked cured leather armour (2 def, 4 armour).
You gain 0.77 gold from the transmogrification of linen wizard hat of the mind (+11%) (1 def, 0 armour).
You gain 2.84 gold from the transmogrification of thought-forged steel waraxe (11.5-16.1 power, 3 apr).
You gain 0.71 gold from the transmogrification of regeneration infusion (heal 71 over 5 turns).
Saving done.
There is a way to the next level here (press '' or right click to use).
Saving done.
Saving done.
Character control switched to Krobo.
Character control switched to Xenon (servant of Krobo).
Saving game...
Xenon (servant of Krobo) slides on a rock!
Ran for 12 turns (stop reason: detrimental status effect).
Xenon (servant of Krobo) is stunned!
Xenon (servant of Krobo) is not stunned anymore.
Talent Knockback is ready to use.
Talent Self-destruction is ready to use.
Talent Eye Beam is ready to use.
There is a way to the previous level here (press '' or right click to use).
Saving done.
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.