Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 38 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 52 (base 49) |
| Dexterity | 29 (base 26) |
| Constitution | 42 (base 34) |
| Magic | 22 (base 14) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 1031/1035 |
| Mana | 233/233 |
| Stamina | 218/218 |
| Healing Factor | 1.71 |
| Regeneration | 8.6355 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 41 |
| Crit Chance | 5% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Fire | +10% |
| Physical | +15% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.38 (88.5%) |
| Defense | 13.65 |
| Ranged Defense | 13.65 |
| Fatigue | 26 |
| Physical Save | 35.203623045836 |
| Spell Save | 19.653270150932 |
| Mental Save | 15.764208809366 |
Defense: Resistances
| Temporal | + 51%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 208 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 202.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 133 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 236.94 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Golem / Arcane | 1.50 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
| In main hand | Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage when this weapon hits: +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
| Main armor | rejuvenating stralite plate armour of Eyal (7 def, 13 armour) rejuvenating stralite plate armour of Eyal (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Life regen: +1.80 Stamina each turn: +1.30 Maximum life: +45.00 Healing mod.: +21% A suit of armour made of metal plates. |
Inventory
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Fain casts Extract Gems.
You extract turquoise from icy stralite dagger of the mystic (28-36.4 power, 9 apr)
Fain casts Extract Gems.
You extract jade from thunderous stralite greatmaul of gravity (55-82.5 power, 3 apr)
Fain casts Extract Gems.
You extract turquoise from stralite greatsword of shearing (47.5-76 power, 3 apr)
Fain casts Extract Gems.
You extract lapis lazuli from umbral dwarven-steel gauntlets (0 def, 2 armour)
Fain deactivates Defensive Posture.
Fain activates Defensive Posture.
Fain deactivates Keen Senses.
Fain activates Keen Senses.
Fain deactivates Acid Infusion.
Fain activates Acid Infusion.
Fain deactivates Chant of Fortitude.
Fain activates Chant of Fortitude.
Character control switched to golem (servant of Fain).
Golem (servant of Fain) deactivates Reflective Skin.
Golem (servant of Fain) activates Reflective Skin.
Saving done.
Saving done.
Character control switched to Fain.
Character control switched to golem (servant of Fain).
Saving game...
