
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Store Wish List 1.1.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 27 / 51% |
| Size | small |
| Lifes / Deaths | Killed by Elimiriwen the cave bear at level 18 on the 10th Haze 122nd year of Ascendancy at 17:49 0 / 8Killed by shadow at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 06:05 Killed by Islebeth the ghast at level 22 on the 4th Regrowth 123rd year of Ascendancy at 21:05 Killed by Mayareraba the bandit lord at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 18:42 Killed by Gyldata the elder vampire at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 10:15 Killed by Onnlleil the human at level 25 on the 39th Regrowth 123rd year of Ascendancy at 14:27 Killed by Isuseba the sand-drake at level 26 on the 52nd Regrowth 123rd year of Ascendancy at 08:57 Killed by Bethivea the forest wight at level 27 on the 77th Regrowth 123rd year of Ascendancy at 09:08 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 22 (base 16) |
| Constitution | 22 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 56 (base 42) |
| Cunning | 72 (base 48) |
Resources
| Life | -12/681 |
| Equilibrium | 70 |
| Stamina | 284/311 |
| Psi | 156/160 |
| Healing Factor | 1.26 |
| Regeneration | 2.835 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 13 |
| Stealth | 62.143531228521 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 58 |
| Crit Chance | 76% |
| APR | 79 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 58 |
| Crit Chance | 75% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52.029147578877 |
| Crit Chance | 80% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 23.69589972094 |
| Ranged Defense | 24.69589972094 |
| Fatigue | 10 |
| Physical Save | 48.640919246621 |
| Spell Save | 45.357585913287 |
| Mental Save | 65.430689434966 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 20% |
| Confusion Resistance | 41% |
| Stun Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 388 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Numbing Poison |
| talent | Stealth |
| talent | Psiblades |
| talent | Lacerating Strikes |
| talent | Crippling Poison |
| beneficial effect | The target's luck and cunning combine to grant it 48% higher combat critical chance, 48% higher mental critical chance, and 48% higher spell critical chance. Halflings's Luck |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target puts all its willpower into its blows, improving physical power by 55. Willful Combat |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 3. Militant Mind |
| detrimental effect | The target is on fire, taking 33.73 fire damage per turn. Burning |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 6 defense. Evasion |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by midge swarm. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 62. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Turyragar the pair of hardened leather boots (0 def, 3 armour) Turyragar the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +3 Con Changes damage: +18% mind / +3% arcane Physical save: +12 Mental save: +16 A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +20% Confusion immunity: +16% Light radius: +7 See stealth: +8 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Emelota' (2 def, 0 armour) cashmere wizard hat 'Emelota' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 40% chance to corrode armor Changes stats: +3 Cun / +5 Wil Changes resistances: +19% cold / +7% mind / +5% arcane Changes damage: +13% mind / +13% cold Physical save: +8 Mental save: +16 Cut immunity: +20% Maximum psi: +14.00 Mindpower: +12 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
| On hands | Xerileda (0 def, 4 armour) Xerileda (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 Armour penetration: +3 Physical power: +2 Armour: +4 Changes stats: +1 Wil Mental save: +6 Maximum life: +41.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Strikequeller' (dig speed 10 turns) dwarven-steel pickaxe 'Strikequeller' (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +8 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +2 Cun / +5 Str Changes resistances penetration: +10% lightning Changes damage: +3% fire Maximum life: +25.00 Maximum stamina: +18.00 Infravision radius: +3 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 5.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
| On fingers | Zagrim ZagrimInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 10 bleed Damage when hit (Melee): 4 blight Changes stats: +1 Cun Changes resistances: +6% blight Changes resistances penetration: +10% acid Mental save: +7 Confusion immunity: +25% Life regen: +0.50 Hate when firing a critical mind attack: +2.00 Maximum life: +40.00 Maximum hate: +7.00 Healing mod.: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | gold amulet 'Emelonor' gold amulet 'Emelonor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes stats: +7 Cun Changes resistances: +6% lightning / +6% mind Pinning immunity: +15% Amulets can have magical properties. |
| In main hand | horrifying pulsing mindstar (13-14.3 power, 61 apr, mind damage) horrifying pulsing mindstar (13-14.3 power, 61 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 84% Wil, 47% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +61 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 6 darkness Changes damage: +3% mind / +5% darkness Mindpower: +7 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Siluthra the Wildwasp Siluthra the WildwaspInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes damage: +9% arcane Maximum life: +33.00 A belt that goes around your waist. |
| In off hand | Emawyn the Bleakpall (7-7.7 power, 46 apr, mind damage) Emawyn the Bleakpall (7-7.7 power, 46 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.0 - 7.7 Uses stats: 75% Wil, 37% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +46 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +12 darkness When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +12% darkness Changes resistances penetration: +5% blight / +14% mind / +19% darkness Changes damage: +23% mind / +23% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +12% Mindpower: +6 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xanethra the Voidblight (2 def, 0 armour) Xanethra the Voidblight (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 acid Changes resistances: +13% blight / +13% nature / +9% darkness Changes damage: +3% acid Life regen: +1.50 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
heroism infusion of the titan (+8 for 7 turns, die at -192) heroism infusion of the titan (+8 for 7 turns, die at -192)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 7 turns. While Heroism is active, you will only die when reaching -192 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 13%; cure magical, mental) wild infusion (resist 13%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 13% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Velivea the gold amulet Velivea the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances: +16% lightning / +6% darkness / +5% arcane Stun/Freeze immunity: +29% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xanirelaith the steel amulet Xanirelaith the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +1 Cun / +1 Wil Changes damage: +3% mind Critical mult.: +10.00% Life regen: +1.30 Psi when hit: +0.16 Amulets can have magical properties. |
clarifying gold amulet of constitution (+4) clarifying gold amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% mind Confusion immunity: +32% Amulets can have magical properties. |
Ariyarin the steel ring Ariyarin the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Physical save: +6 Mental save: +9 Cut immunity: +10% Confusion immunity: +23% Rings can have magical properties. |
Gorechik GorechikPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +2 Changes resistances: +2% physical Reduces incoming crit damage: 15.00% Blindness immunity: +30% Infravision radius: +4 See stealth: +11 See invisible: +5 Rings can have magical properties. |
Hellsparry the gold ring Hellsparry the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% acid / +15% fire / +24% cold / +6% temporal Changes damage: +12% cold Rings can have magical properties. |
Hettarion HettarionInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to disease Grants telepathy: Humanoid/Orc Mental save: +8 Confusion immunity: +25% Infravision radius: +2 Rings can have magical properties. |
Ivita IvitaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +30% acid Changes resistances penetration: +10% mind Changes damage: +22% acid / +9% mind Rings can have magical properties. |
Ravenhacker the steel ring Ravenhacker the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +9 Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +5 Wil / +6 Mag Changes resistances penetration: +5% darkness Changes damage: +12% temporal Spell save: +12 Spellpower: +7 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +22% Maximum life: +22.00 Rings can have magical properties. |
opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
psionicist's copper ring of perseverance psionicist's copper ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Stun/Freeze immunity: +21% Life regen: +0.80 Rings can have magical properties. |
psionicist's steel ring of perseverance psionicist's steel ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Stun/Freeze immunity: +21% Life regen: +0.80 Rings can have magical properties. |
savior's gold ring of tenacity savior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 Spell save: +8 Mental save: +8 Disarm immunity: +27% Pinning immunity: +34% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
sneakthief's steel ring of pilfering sneakthief's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +16 Armour penetration: +8 Defense: +8 Changes stats: +5 Cun / +5 Dex Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
solipsist's steel ring of lightning (+22%) solipsist's steel ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mindpower: +5 Rings can have magical properties. |
wizard's gold ring of frost (+26%) wizard's gold ring of frost (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +26% cold Changes damage: +13% cold Spell save: +8 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of erosion (38.5-61.6 power, 2 apr)dwarven-steel greatsword of erosion (38.5-61.6 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 nature / +12 temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Liseba the Purebrawn (7.5-8.25 power, 24 apr, nature damage)Liseba the Purebrawn (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage Shield penetration (this weapon only): +20% When wielded/worn: Damage when hit (Melee): 4 blight / 4 mind / 4 darkness Changes resistances: +4% blight / +10% mind Changes resistances penetration: +10% nature Changes damage: +4% darkness / +16% nature / +5% mind Mental save: +4 Disease immunity: +13% Mana when firing critical spell: +2.00 Maximum psi: +12.00 Spell crit. chance: +1% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood vilestaff of fate (25-30 power, 5 apr, fire element)earthen elven-wood vilestaff of fate (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +2% Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +11 Spell save: +7 Mental save: +10 Spellpower: +12 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff of fate (20-24 power, 4 apr, temporal element)yew starstaff of fate (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Physical save: +7 Spell save: +10 Mental save: +8 Spellpower: +9 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
skylord's rough leather belt skylord's rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Wil / +2 Cun Physical save: +11 Spell save: +11 Mental save: +11 A belt that goes around your waist. |
Aeryyarin the Airblast (0 def, 0 armour) Aeryyarin the Airblast (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +16% fire Changes resistances penetration: +10% lightning Changes damage: +11% fire Reduces incoming crit damage: 5.00% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balarig the Helltitan (2 def, 0 armour) Balarig the Helltitan (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes resistances: +3% temporal Changes resistances penetration: +5% temporal / +11% mind / +5% fire Changes damage: +11% mind / +6% temporal Psi each turn: +0.43 Maximum psi: +28.00 Mindpower: +8 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 14/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. blighted dwarven-steel gauntlets (0 def, 2 armour)blighted dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 blight Changes resistances: +7% blight Changes damage: +6% blight Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Breezeworm' (0 def, 2 armour) hardened leather gloves 'Breezeworm' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 light Damage when hit (Melee): 4 mind Changes resistances: +11% light Changes damage: +5% light / +3% mind Equilibrium when hit: +0.04 Mental crit. chance: +1% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Relgugen (0 def, 5 armour) Relgugen (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 mind Changes stats: +8 Str / +15 Dex / +4 Con Changes resistances: +6% mind / +3% acid Changes resistances penetration: +5% mind / +10% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel helm (0 def, 4 armour)prismatic dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% light / +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather armour 'Puretitan' (3 def, 6 armour) hardened leather armour 'Puretitan' (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict damage reduction Changes resistances: +3% nature Changes damage: +6% darkness Life regen: +4.10 Stamina each turn: +0.50 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of acid resistance (4 def, 7 armour)prismatic reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +20% acid / +10% light / +13% darkness A suit of armour made of leather. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Artharin the Venomjeer [power 73] (20 cooldown) Artharin the Venomjeer [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% nature / +3% mind Maximum wards: +3 physical / +3 mind / +3 darkness Changes damage: +3% mind Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 73 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Gendur the Cracklewarden [power 28] (30 cooldown) Gendur the Cracklewarden [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +6% lightning / +9% blight Changes damage: +3% lightning It can be used to teleport randomly (rad 28), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
yew totem of cure ailments 'Relgefast' [power 4] (14 cooldown) yew totem of cure ailments 'Relgefast' [power 4] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +3 Mag / +2 Wil / +2 Con Vim when firing critical spell: +1.00 It can be used to remove up to 4 poisons or diseases from the target, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bladedancer the Halfling Rogue level 19
60th Haze 122nd year of Ascendancy at 04:48 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bladedancer the Halfling Rogue level 22
2nd Allure 123rd year of Ascendancy at 22:25 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bladedancer the Halfling Rogue level 25
27th Regrowth 123rd year of Ascendancy at 08:18 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bladedancer the Halfling Rogue level 10
7th Dusk 122nd year of Ascendancy at 07:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bladedancer the Halfling Rogue level 20
73rd Haze 122nd year of Ascendancy at 15:07 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Bladedancer the Halfling Rogue level 17
59th Dusk 122nd year of Ascendancy at 14:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bladedancer the Halfling Rogue level 25
32nd Regrowth 123rd year of Ascendancy at 08:49 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bladedancer the Halfling Rogue level 9
7th Flare 122nd year of Ascendancy at 01:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bladedancer the Halfling Rogue level 5
3rd Summertide 122nd year of Ascendancy at 01:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bladedancer the Halfling Rogue level 20
78th Haze 122nd year of Ascendancy at 11:27 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Bladedancer the Halfling Rogue level 26
52nd Regrowth 123rd year of Ascendancy at 08:58 see stats
Log
Something leeches life from Bladedancer!
Impending Doom from Nerugath the vampire lord hits Bladedancer for 54 arcane damage.
Something receives 6 healing from Bladedancer.
Bladedancer is no longer cursed.
Impending Doom from Nerugath the vampire lord hits Bladedancer for 54 arcane damage.
Bladedancer uses Infusion: Movement.
Bladedancer is moving freely.
Bladedancer prepares for the next kill!.
Something briefly catches sight of you!
Bladedancer tries to evade attacks.
Bladedancer is on fire!
Something hits Bladedancer for 134 fire damage.
Bladedancer is freed from the impending doom.
Burning from Bethivea the forest wight hits Bladedancer for 45 fire damage.
Bethivea the forest wight casts Glacial Vapour.
Bladedancer slows down.
Bladedancer uses Willful Combat.
Bladedancer lashes out with pure willpower.
Bladedancer uses Luck of the Little Folk.
Bladedancer seems more aware.
Saving game...
