Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 22 (base 22) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 341/341 |
| Mana | 148/148 |
| Stamina | 136/136 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 51 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 19.74 (75.5%) |
| Defense | 3.7 |
| Ranged Defense | 3.7 |
| Fatigue | 20 |
| Physical Save | 20.469439268508 |
| Spell Save | 9.664421560821 |
| Mental Save | 8.8597046680981 |
Defense: Resistances
| Acid | + 23%(100%) |
| Light | + 24%(100%) |
| Temporal | + 16%(100%) |
| Darkness | + 18%(100%) |
| Cold | + 18%(100%) |
| All | + 9%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | prismatic iron plate armour of acid resistance (3 def, 7 armour) prismatic iron plate armour of acid resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +11% light / +10% darkness / +15% acid A suit of armour made of metal plates. |
| In main hand | The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 6.79 cold damage and 6.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly here the roar of a rushing river. |
Inventory
Achievements
Log
Today is the 34th Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving done.
Saving game...
You carry too much--you are encumbered!
Drop some of your items.
Sold: earthen elm magestaff of projection (10-12 power, 2 apr, fire damage) for 2.30 gold.
You are no longer encumbered.
Sold: iron battleaxe of massacre (15.5-23.25 power, 1 apr) for 0.50 gold.
Sold: wild infusion (resist 10%; cure mental) for 1.00 gold.
Sold: phase door rune of the sneak (range 7; power 17; dur 4) for 2.10 gold.
Sold: healing infusion (heal 40) for 0.70 gold.
Sold: healing infusion (heal 40) for 0.70 gold.
Sold: healing infusion (heal 40) for 0.70 gold.
Sold: deadly quiver of elm arrows of psychokinesis (9/9, 14-19.6 power, 5 apr) for 1.00 gold.
Sold: Hornet Stingers (15/15, 20-28 power, 10 apr) for 5.00 gold.
Sold: bright brass lantern of health for 2.30 gold.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Bakunin deactivates Defensive Posture.
Bakunin activates Defensive Posture.
Character control switched to Brown Jenkin (servant of Bakunin).
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
