Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 29 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 52 (base 42) |
| Dexterity | 12 (base 12) |
| Constitution | 37 (base 32) |
| Magic | 48 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 747/755 |
| Mana | 182/182 |
| Stamina | 184/184 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 41 |
| Crit Chance | 21% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 52.38 (100%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 23 |
| Physical Save | 31 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 177 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Equipment
| Main armor | Betylramira the steel plate armour (9 def, 36 armour) Betylramira the steel plate armour (9 def, 36 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +36 Defense: +9 (+9 eff.) Fatigue: +23% Damage when hit (Melee): 16 blight / 40 physical Changes stats: +2 Cun Changes resistances: +22% acid / +5% physical / +5% cold / +5% lightning / +5% fire Changes damage: +6% blight Mental save: +12 (+6 eff.) A suit of armour made of metal plates. |
| In main hand | Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Inventory
balanced dwarven-steel battleaxe (33.5-50.25 power, 2 apr) balanced dwarven-steel battleaxe (33.5-50.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+7 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
stralite greatmaul of shearing (55.5-83.25 power, 3 apr) stralite greatmaul of shearing (55.5-83.25 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Changes resistances penetration: +12% physical Changes damage: +9% physical Massive two-handed mauls. |
Dawnwedge (33-52.8 power, 2 apr) Dawnwedge (33-52.8 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * Slows global speed by 40% * 30% chance to blind Massive two-handed swords. |
radiant stralite mail armour of command (13 def, 11 armour) radiant stralite mail armour of command (13 def, 11 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +13 (+12 eff.) Fatigue: +16% Damage when hit (Melee): 4 light Changes stats: +2 Cun / +2 Wil Changes resistances: +16% blight / +16% darkness Mental save: +10 (+5 eff.) Light radius: +1 A suit of armour made of mail. |
Achievements
Log
Big Frank (servant of Clumsy) reflects damage back to Something!
Giant boulder trap's huge boulder hits Big Frank (servant of Clumsy) for 117 physical damage.
Big Frank (servant of Clumsy) hits Big Frank (servant of Clumsy) for 29 physical damage.
Big Frank (servant of Clumsy) fails to disarm a trap (trap).
Big Frank (servant of Clumsy) walks on a trap, and there is a loud noise.
Big Frank (servant of Clumsy) is knocked back!
Big Frank (servant of Clumsy) reflects damage back to Something!
Giant boulder trap's huge boulder hits Big Frank (servant of Clumsy) for 117 physical damage.
Big Frank (servant of Clumsy) hits Big Frank (servant of Clumsy) for 24 physical damage.
Big Frank (servant of Clumsy) fails to disarm a trap (trap).
Big Frank (servant of Clumsy) walks on a trap, and there is a loud noise.
Clumsy casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Resting starts...
Talent Refit Golem is ready to use.
Rested for 183 turns (stop reason: all resources and life at maximum).
Character control switched to Big Frank (servant of Clumsy).
Big Frank (servant of Clumsy) deactivates Reflective Skin.
Big Frank (servant of Clumsy) activates Reflective Skin.
Clumsy deactivates Defensive Posture.
Clumsy deactivates Ice Core.
Clumsy deactivates Frost Infusion.
Big Frank (servant of Clumsy) deactivates Reflective Skin.
