Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 45 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Aerutira the ancient elven mummy at level 19 on the 7th Shortage 122nd year of Ascendancy at 16:37 0 / 9Killed by snow giant boulder thrower at level 19 on the 15th Shortage 122nd year of Ascendancy at 12:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 23rd Steel 123rd year of Ascendancy at 20:15 Killed by Pedra Dwarf at level 26 on the 6th Gold 123rd year of Ascendancy at 23:27 Killed by Cyredhenor the slimy ooze at level 30 on the 10th Voratun 123rd year of Ascendancy at 21:24 Killed by ritch flamespitter at level 35 on the 13rd Wealth 123rd year of Ascendancy at 19:46 Killed by Vorasema the orc grand master assassin at level 42 on the 25th Shortage 123rd year of Ascendancy at 02:08 Killed by Vorasema the orc grand master assassin at level 42 on the 25th Shortage 123rd year of Ascendancy at 04:58 Killed by Emelomira the dreaming horror at level 45 on the 6th Gold 124th year of Ascendancy at 22:54 |
| Antimagic | Follower |
Primary Stats
| Strength | 88 (base 54) |
| Dexterity | 39 (base 30) |
| Constitution | 103 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 78 (base 47) |
| Cunning | 43 (base 10) |
Resources
| Life | -41/1716 |
| Stamina | 283/322 |
| Equilibrium | 163 |
| Healing Factor | 2.0679128870175 |
| Regeneration | 311.67784673567 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, animal/canine |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 65 |
| Crit Chance | 49% |
| APR | 11 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51.266666666667 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +10% |
| All | 0% |
| Physical | -20% |
| Mind | +9% |
| Nature | +10% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 87.004286018843 (93.924050632911%) |
| Defense | 49.179546697952 |
| Ranged Defense | 53.179546697952 |
| Fatigue | 54 |
| Physical Save | 65.325 |
| Spell Save | 72.7875 |
| Mental Save | 55.266666666667 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 62%( 70%) |
| Physical | -1%( 70%) |
| Cold | + 51%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 48%( 70%) |
| Arcane | + 36%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Bleed Resistance | 60% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
| Poison Resistance | 50% |
| Knockback Resistance | 57% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 19% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 598 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 531 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 395 life. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1251% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 25%. Distortion |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | A flow of life spins around the target, regenerating 106.24 life per turn. Regeneration |
| beneficial effect | The target is wide awake and has 21% resistance to sleep effects. Insomnia |
| beneficial effect | The target is recovering 19 life each turn and its healing modifier has been increased by 41%. Recovery |
| beneficial effect | You gain 20% resistance against cold. Resolve |
| detrimental effect | Pedra Dwarf is fed upon by Emelomira the dreaming horror. Fed Upon |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by giant spider. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by treant. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by ultimate shivgoroth. Escort: temporal explorer (level 3 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 181. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Mayuldakira' (0 def, 8 armour) pair of hardened leather boots 'Mayuldakira' (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes stats: +3 Str / +5 Dex / +3 Con / +9 Lck Damage when the wearer is hit: 12 arcane / 8 blight Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +9 Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | inquisitor's pouch of dwarven-steel shots of accuracy (16/16, 35-42 power, 3 apr) inquisitor's pouch of dwarven-steel shots of accuracy (16/16, 35-42 power, 3 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 16 Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits(ranged): +15 manaburn arcane Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 10/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | hardened leather cap 'Grinuzor' (0 def, 3 armour) hardened leather cap 'Grinuzor' (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Wil / +4 Cun / +4 Con Changes resistances: +15% fire Physical save: +10 Hate when firing a critical mind attack: +3.00 Mindpower: +9 Life regen bonus (wilder-summons): +3.00 A cap made of leather. |
| On hands | Ce'Noritta the hardened leather gloves (0 def, 2 armour) Ce'Noritta the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +9 Physical power: +11 Armour: +2 Changes stats: +2 Cun / +4 Str Damage when the wearer hits(melee): 7 acid Changes resistances: +9% darkness / +7% acid Changes damage: +6% acid Mana each turn: +0.16 Mana when firing critical spell: +1.00 Maximum mana: +20.00 Infravision radius: +2 New effects duration reduction after a teleport: +30% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | gladiator's gold ring of misery gladiator's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +4 Str / +3 Cun / +6 Con Damage when the wearer hits(melee): 10 gloom / 26 bleed Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 34%. Rings can have magical properties. |
| On fingers | gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +6 Con Life regen: +0.90 Maximum life: +63.00 Healing mod.: +16% Rings can have magical properties. |
| Around neck | insulating gold amulet of healing insulating gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% cold / +10% fire Cut immunity: +60% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 279 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Mana Clash (25% chance level 1). Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
| Around waist | monstrous hardened leather belt of valiance monstrous hardened leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +3 Wil / +5 Con Physical save: +7 Mental save: +9 Maximum life: +64.00 Size category: +1 A belt that goes around your waist. |
| In off hand | Blightstopper (18 def, 12 armour, 52 dam, 240 block) Blightstopper (18 def, 12 armour, 52 dam, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 Ranged Defense: +12 Fatigue: +22% Damage when the wearer is hit: 15 nature Changes resistances: +15% arcane / +15% nature / +40% blight Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Poison immunity: +50% Disease immunity: +75% It can be used to purge diseases and increase your resistances, costing 22 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | stralite plate armour 'Scumclamor' (7 def, 13 armour) stralite plate armour 'Scumclamor' (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +7 Wil / +6 Cun / +5 Con Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 4 nature Changes resistances: +3% nature Changes damage: +9% mind Mental save: +17 Life regen: +5.20 Stamina each turn: +1.50 Maximum life: +57.00 Mindpower: +6 A suit of armour made of metal plates. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of vileness (59.5-89.25 power, 4 apr)voratun battleaxe of vileness (59.5-89.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +20 blight Burst (radius 2) on crit: +15 infective blight Massive two-handed battleaxes. |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 30% Str, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of crippling (38.5-50.05 power, 9 apr)acidic voratun dagger of crippling (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +12 acid When wielded/worn: Physical crit. chance: +10.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's voratun dagger of crippling (40-52 power, 9 apr)psychic's voratun dagger of crippling (40-52 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Cun / +4 Wil Mindpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thaloren dragonbone longbow of recursionthaloren dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 48% temporal When wielded/worn: Changes damage: +14% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. psychic's voratun longsword (40-56 power, 6 apr)psychic's voratun longsword (40-56 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +4 Wil Mindpower: +7 Sharp, long, and deadly. |
mage-hunter's hardened leather sling mage-hunter's hardened leather slingRequires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When this weapon hits: Mana Clash (20% chance level 1). When wielded/worn: Changes stats: +3 Wil Damage when the wearer hits(ranged): 10 manaburn arcane Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +8 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak (3 def, 0 armour)elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cleansing drakeskin leather cap of the depths (0 def, 5 armour) cleansing drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +15% cold / +5% nature / +12% blight Allows you to breathe in: water A cap made of leather. |
161 alchemist agate 161 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 18 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Pedra Dwarf the Dwarf Bulwark level 33
33rd Profit 123rd year of Ascendancy at 00:38 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Pedra Dwarf the Dwarf Bulwark level 42
22nd Shortage 123rd year of Ascendancy at 09:27 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Pedra Dwarf the Dwarf Bulwark level 39
5th Shortage 123rd year of Ascendancy at 16:43 see stats
Against all odds
Killed Ukruk in the ambush.By Pedra Dwarf the Dwarf Bulwark level 33
9th Profit 123rd year of Ascendancy at 13:49 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Pedra Dwarf the Dwarf Bulwark level 22
14th Iron 123rd year of Ascendancy at 18:07 see stats
Brave new world
Went to the Far East and took part in the war.By Pedra Dwarf the Dwarf Bulwark level 38
24th Loss 123rd year of Ascendancy at 16:13 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Pedra Dwarf the Dwarf Bulwark level 18
17th Dearth 122nd year of Ascendancy at 21:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Pedra Dwarf the Dwarf Bulwark level 22
26th Iron 123rd year of Ascendancy at 02:00 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Pedra Dwarf the Dwarf Bulwark level 36
2nd Loss 123rd year of Ascendancy at 15:28 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Pedra Dwarf the Dwarf Bulwark level 41
17th Shortage 123rd year of Ascendancy at 00:02 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Pedra Dwarf the Dwarf Bulwark level 24
13rd Steel 123rd year of Ascendancy at 07:43 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Pedra Dwarf the Dwarf Bulwark level 35
1st Wealth 123rd year of Ascendancy at 05:05 see stats
Exterminator
Killed 1000 creatures.By Pedra Dwarf the Dwarf Bulwark level 15
17th Wealth 122nd year of Ascendancy at 19:23 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pedra Dwarf the Dwarf Bulwark level 23
31st Iron 123rd year of Ascendancy at 07:02 see stats
Fear me not!
Survived the Fearscape!By Pedra Dwarf the Dwarf Bulwark level 27
7th Stralite 123rd year of Ascendancy at 23:02 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Pedra Dwarf the Dwarf Bulwark level 38
13rd Loss 123rd year of Ascendancy at 09:42 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pedra Dwarf the Dwarf Bulwark level 19
2nd Loss 122nd year of Ascendancy at 22:48 see stats
Level 10
Got a character to level 10.By Pedra Dwarf the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 21:04 see stats
Level 20
Got a character to level 20.By Pedra Dwarf the Dwarf Bulwark level 20
16th Shortage 122nd year of Ascendancy at 12:24 see stats
Level 30
Got a character to level 30.By Pedra Dwarf the Dwarf Bulwark level 30
41st Stralite 123rd year of Ascendancy at 11:38 see stats
Level 40
Got a character to level 40.By Pedra Dwarf the Dwarf Bulwark level 40
8th Shortage 123rd year of Ascendancy at 11:26 see stats
Pest Control
Killed 1000 reproducing vermin.By Pedra Dwarf the Dwarf Bulwark level 30
10th Voratun 123rd year of Ascendancy at 09:17 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Pedra Dwarf the Dwarf Bulwark level 14
15th Wealth 122nd year of Ascendancy at 15:48 see stats
Size matters
Did over 600 damage in one attack.By Pedra Dwarf the Dwarf Bulwark level 26
5th Gold 123rd year of Ascendancy at 19:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Pedra Dwarf the Dwarf Bulwark level 37
2nd Loss 123rd year of Ascendancy at 17:32 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Pedra Dwarf the Dwarf Bulwark level 35
13rd Wealth 123rd year of Ascendancy at 03:00 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Pedra Dwarf the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 14:39 see stats
The Arena
Unlocked Arena mode.By Pedra Dwarf the Dwarf Bulwark level 8
2nd Profit 122nd year of Ascendancy at 03:19 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Pedra Dwarf the Dwarf Bulwark level 24
7th Steel 123rd year of Ascendancy at 12:37 see stats
The secret city
Discovered the truth about mages.By Pedra Dwarf the Dwarf Bulwark level 13
39th Profit 122nd year of Ascendancy at 12:35 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Pedra Dwarf the Dwarf Bulwark level 19
15th Shortage 122nd year of Ascendancy at 07:10 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Pedra Dwarf the Dwarf Bulwark level 24
6th Steel 123rd year of Ascendancy at 12:31 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Pedra Dwarf the Dwarf Bulwark level 26
11st Gold 123rd year of Ascendancy at 15:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Pedra Dwarf the Dwarf Bulwark level 19
18th Dearth 122nd year of Ascendancy at 13:20 see stats
Unstoppable
Returned from the dead.By Pedra Dwarf the Dwarf Bulwark level 42
25th Shortage 123rd year of Ascendancy at 04:59 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Pedra Dwarf the Dwarf Bulwark level 32
9th Profit 123rd year of Ascendancy at 02:45 see stats
Log
Pedra Dwarf uses Assault.
Emelomira the dreaming horror's mind surges with critical power!
Emelomira the dreaming horror resists the mind attack!
Emelomira the dreaming horror starts to bleed.
Pedra Dwarf attunes to the damage.
Pedra Dwarf is invigorated by the attack!
Pedra Dwarf performs a melee critical strike against Emelomira the dreaming horror!
Emelomira the dreaming horror's mind surges with critical power!
Emelomira the dreaming horror resists the mind attack!
Emelomira the dreaming horror's mind surges with critical power!
Emelomira the dreaming horror's mind surges with critical power!
Pedra Dwarf uses Mana Clash.
Pedra Dwarf's mind surges with critical power!
Pedra Dwarf is invigorated by the attack!
Pedra Dwarf performs a melee critical strike against Emelomira the dreaming horror!
Emelomira the dreaming horror resists the mind attack!
Pedra Dwarf deactivates Antimagic Shield.
The antimagic shield of Pedra Dwarf crumbles.
Pedra Dwarf's mind surges with critical power!
Pedra Dwarf is invigorated by the attack!
Emelomira the dreaming horror converts some damage to Psi!
Emelomira the dreaming horror mentally dismisses some damage!
Pedra Dwarf hits Emelomira the dreaming horror for (18 to bones), 0 nature, (2 deflected), (1 dismissed), 0 to psi, 1 arcane, (15 deflected), (8 dismissed), 3 to psi, 3 physical, (3 deflected), (1 dismissed), 1 to psi, 1 acid, (1 deflected), (1 dismissed), 0 to psi, 0 mind, (1 deflected), (1 dismissed), 0 to psi, 0 physical, (37 deflected), 12 to psi, 15 physical, (10 deflected), (5 dismissed), 2 to psi, 2 arcane, (1 deflected), (0 dismissed), 0 to psi, 1 acid, (0 dismissed), 0 to psi, 0 mind, (0 dismissed), 0 to psi, 0 physical, (4 dismissed), 1 to psi, 1 arcane, 21 to psi, 27 physical, 0 arcane, (1 dismissed), 0 to psi, 1 acid, (0 dismissed), 0 to psi, 0 mind, (1 dismissed), 0 to psi, 0 physical (96 total damage).
Emelomira the dreaming horror hits Pedra Dwarf for 0 mind, 6 physical, (20 antimagic), 0 cold, 6 physical, (18 antimagic), 0 cold, 6 physical, (17 antimagic), 0 cold (17 total damage).
Emelomira the dreaming horror uses Willful Strike.
Emelomira the dreaming horror's mind surges with critical power!
Pedra Dwarf is recovering from the damage!
Emelomira the dreaming horror is not intimidated!
Saving game...
