Dante the level 6 Halfling Necromancer by stigma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceHalfling
ClassNecromancer
Level / Exp6 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 11)
Dexterity16 (base 11)
Constitution16 (base 13)
Magic22 (base 22)
Willpower15 (base 15)
Cunning19 (base 12)

Resources

Life160/168
Mana160/160
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage8
Accuracy22
Crit Chance7%
APR7
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower18.1
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (32%)
Defense8.1
Ranged Defense8.1
Fatigue0
Physical Save16.275
Spell Save19.825
Mental Save18.775

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
On hands
Main armor

Inventory

Achievements

Log

You pickup 0.95 gold pieces.

You pickup 0.85 gold pieces.


You pickup 0.80 gold pieces.


Dante picks up (j.):
agate.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Dante wears(replacing):
Tooth of the Mouth (dig speed 12 turns).

Dante wears:
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour).
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Dante wears:
copper amulet of constitution (+2).

You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.85 gold from the transmogrification of
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 1.45 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.57 gold from the transmogrification of
resonating mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.78 gold from the transmogrification of
arcing iron dagger of projection (11-14.3 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.