Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Bulwark |
Level / Exp | 18 / 35% |
Size | small |
Lifes / Deaths | Killed by golden crystal at level 18 on the 76th Pyre 122nd year of Ascendancy at 05:13 / 1 |
Primary Stats
Strength | 38 (base 39) |
Dexterity | 24 (base 26) |
Constitution | 25 (base 28) |
Magic | 10 (base 10) |
Willpower | 16 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -1/426 |
Stamina | 110/152 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +109% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
Offense: Mainhand
Damage | 51 |
Accuracy | 47 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 16.8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | -20% |
Defense: Base
Armour (hardiness) | 53.6 (82%) |
Defense | 26.12 |
Ranged Defense | 28.12 |
Fatigue | 28 |
Physical Save | 25.025 |
Spell Save | 15.1 |
Mental Save | 17.5 |
Defense: Resistances
Blight | + 12%( 70%) |
Physical | + 36%( 70%) |
Nature | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Knockback Resistance | 65% |
Silence Resistance | 12% |
Stun Resistance | 65% |
Confusion Resistance | 47% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.41 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
talent | Shield Wall |
beneficial effect | Reduces physical damage received by 36%. Earthen Barrier |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 1.33 nature damage per turn. Poisoned |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of hardened leather boots of tirelessness (0 def, 3 armour) pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +16.00 A pair of boots made of leather. |
On hands | rough leather gloves of the juggernaut (0 def, 1 armour) rough leather gloves of the juggernaut (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Con Physical save: +4 Spell save: +4 Mental save: +3 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | elm totem of thorny skin [power 10] (28/20 cooldown) elm totem of thorny skin [power 10] (28/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 10 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Around neck | copper amulet of mastery (0.11 Technique / Shield offense) copper amulet of mastery (0.11 Technique / Shield offense)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Technique / Shield offense Amulets can have magical properties. |
In main hand | dwarven-steel waraxe (21.5-30.1 power, 4 apr) dwarven-steel waraxe (21.5-30.1 power, 4 apr)Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | reinforced iron shield of resilience (4 def, 7 armour, 9.5 dam, 44.5 block) reinforced iron shield of resilience (4 def, 7 armour, 9.5 dam, 44.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +44 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Maximum life: +40.00 Handheld deflection devices |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cleansing steel mail armour (2 def, 6 armour) cleansing steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +11% nature / +12% blight A suit of armour made of mail. |
Inventory
vision rune (radius 11) vision rune (radius 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 10) for 12 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insidious iron dagger (5.5-7.15 power, 5 apr) insidious iron dagger (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +8 insidious poison Sharp, short and deadly. |
dwarven-steel greatmaul of paradox (44-66 power, 2 apr) dwarven-steel greatmaul of paradox (44-66 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +9 temporal When wielded/worn: Damage when the wearer is hit: 10 temporal Changes resistances: +9% temporal Massive two-handed maul. |
ash longbow of dampening ash longbow of dampeningRequires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 When wielded/worn: Changes resistances: +7% fire / +6% cold / +6% lightning / +7% acid Spell save: +7 Longbows are used to shoot arrows at your foes. |
steel mace of vileness (14-19.6 power, 3 apr) steel mace of vileness (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +6 blight Burst (radius 2) on crit: +7 corrupted blood Blunt and deadly. |
vined mindstar (4.5-4.95 power, 18 apr, mind damage) vined mindstar (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
shimmering ash magestaff (15-18 power, 3 apr, arcane damage) shimmering ash magestaff (15-18 power, 3 apr, arcane damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Maximum mana: +33.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, darkness damage) yew vilestaff (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
cashmere robe of corrosion (+18%) (2 def, 0 armour) cashmere robe of corrosion (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% acid Changes damage: +12% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
prismatic rough leather cap (0 def, 1 armour) prismatic rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +11% darkness / +11% light A cap made of leather. |
voratun mail armour of lightning resistance (5 def, 10 armour) voratun mail armour of lightning resistance (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes resistances: +16% lightning A suit of armour made of mail. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
steel torque of mindblast [power 108] (28/6 cooldown) steel torque of mindblast [power 108] (28/6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 54-108), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
By DudMeet_100 the Yeek Bulwark level 10
75th Pyre 122nd year of Ascendancy at 05:16 see stats
Log
Golden crystal hits DudMeet_100 for 52 light damage.
Golden crystal misses DudMeet_100.
DudMeet_100 hits golden crystal for 52 physical damage.
Golden crystal hits DudMeet_100 for 26 light damage.
Bee swarm bites poison into DudMeet_100.
DudMeet_100 is poisoned!
Bee swarm hits DudMeet_100 for 2 nature damage.
DudMeet_100 hardens its skin.
Golden crystal casts Phase Door.
Golden crystal casts Phase Door.
Golden crystal casts Phase Door.
White crystal casts Phase Door.
Golden crystal hits DudMeet_100 for 26 light damage.
Bee swarm hits DudMeet_100 for 2 nature damage.
Golden crystal misses DudMeet_100.
Bee swarm misses DudMeet_100.
DudMeet_100 hits golden crystal for 44 physical damage.
Bee swarm hits DudMeet_100 for 2 physical damage.
Talent Block is ready to use.
Golden crystal hits DudMeet_100 for 26 light damage.
Bee swarm hits DudMeet_100 for 2 nature damage.
Bee swarm hits DudMeet_100 for 2 physical damage.
White crystal casts Ice Shards.
Golden crystal casts Searing Light.
Golden crystal hits DudMeet_100 for 53 light damage.
Golden crystal killed DudMeet_100!
DudMeet_100 the level 18 yeek bulwark was purified to death by a golden crystal on level 20 of The Arena.