Sad_100 the level 11 Yeek Archmage by wedge

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 84%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity8 (base 10)
Constitution17 (base 22)
Magic38 (base 36)
Willpower33 (base 13)
Cunning15 (base 11)

Resources

Life-16/155
Mana264/278
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy2
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance8%
Speed1

Offense: Mind

Mindpower27.55
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+6%
Arcane+15%
Physical+4%
Fire+5%
Nature+17%

Offense: Damage Penetration

Darkness+25%

Defense: Base

Armour (hardiness)2 (30%)
Defense1.3
Ranged Defense1.3
Fatigue0
Physical Save17.8
Spell Save24.425
Mental Save26.4

Defense: Resistances

Blight+ 8%( 70%)
Nature+ 32%( 70%)
Fire+ 37%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance48%
Teleport Resistance10%
Confusion Resistance83%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
4/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare difficulty) Got a character to level 10.
By Sad_100 the Yeek Archmage level 10
5th Mirth 122nd year of Ascendancy at 05:08
see stats

Log

Rested for 23 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Sad_100 picks up (i.):
cashmere cloak (2 def, 0 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


You gain 5.20 gold from the transmogrification of
rejuvenating cured leather armour (2 def, 4 armour).
You gain 0.20 gold from the transmogrification of
cashmere cloak (2 def, 0 armour).
You gain 2.53 gold from the transmogrification of
steel dagger of vileness (10-13 power, 6 apr).
You gain 3.00 gold from the transmogrification of
psychic's dwarven-steel dagger (18.5-24.05 power, 7 apr).

Sad_100 casts Illuminate.

Skeleton archer resists the blinding light!

Skeleton warrior resists the blinding light!

Sad_100 hits skeleton warrior for 122 light damage.
Sad_100 hits skeleton archer for 122 light damage.
Skeleton archer uses Reload.


Sad_100 casts Manathrust.

Sad_100 hits skeleton archer for 169 arcane damage.
Sad_100 hits skeleton warrior for 169 arcane damage.
Skeleton archer uses Reload.

Skeleton warrior uses Stunning Blow.

Saving done.

Saving done.

Saving game...