Sumy the level 6 Yeek Summoner by wedge

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassSummoner
Level / Exp6 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower27 (base 21)
Cunning26 (base 22)

Resources

Life174/174
Equilibrium0
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage7
Accuracy20
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy20
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance7%
Speed1

Offense: Mind

Mindpower27
Crit Chance9%
Speed1

Offense: Damage Bonus

Cold+11%
Darkness+2%
Light+11%
Mind+2%

Defense: Base

Armour (hardiness)7 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save5
Spell Save24
Mental Save21

Defense: Resistances

Cold+ 32%( 70%)
Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Confusion Resistance56%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
3/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Race / Yeek1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Your summoned 3-headed hydra disappears.
Talent Hydra is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: terrain change on left side).


Ran for 13 turns (stop reason: terrain change on left side).


Ran for 3 turns (stop reason: terrain change on right side).


Ran for 8 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on the left).


Ran for 4 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: dialog is displayed).


Ran for 2 turns (stop reason: dialog is displayed).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 3 turns (stop reason: terrain change on right side).


Ran for 2 turns (stop reason: terrain ahead blocks).


Ran for 2 turns (stop reason: terrain change on the right).