Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Werebeast Class 1.0.3 Stone Wardens DLC Class 1.0.3 Arcanum Class Pack 1.0.3 Succor and easement 1.0.1 Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 46 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 7 on the 2nd Dusk 122nd year of Ascendancy at 06:54 / 8Killed by red crystal at level 7 on the 2nd Dusk 122nd year of Ascendancy at 08:23 Killed by The Master at level 23 on the 59th Pyre 123rd year of Ascendancy at 11:39 Killed by armoured skeleton warrior at level 23 on the 59th Pyre 123rd year of Ascendancy at 15:11 Killed by Slasul at level 27 on the 50th Dusk 123rd year of Ascendancy at 08:56 Killed by orc cryomancer at level 29 on the 60th Dusk 123rd year of Ascendancy at 06:31 Killed by Aratha the orc cryomancer at level 38 on the 23rd Haze 124th year of Ascendancy at 07:43 Killed by overpowered greater multi-hued wyrm at level 45 on the 61st Regrowth 125th year of Ascendancy at 15:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 95 (base 64) |
| Dexterity | 46 (base 11) |
| Constitution | 66 (base 40) |
| Magic | 23 (base 7) |
| Willpower | 110 (base 60) |
| Cunning | 74 (base 30) |
Resources
| Life | 1328/1328 |
| Stamina | 525/525 |
| Equilibrium | 85 |
| Healing Factor | 2.21 |
| Regeneration | 231.8953 |
Speed
| Mental | +13% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 178 |
| Accuracy | 65 |
| Crit Chance | 33% |
| APR | 11 |
| Speed | 0.88 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8.25 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66.2125 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Lightning | +19% |
| Nature | +48% |
| Temporal | +19% |
| Fire | +26% |
| Physical | +62% |
| Cold | +19% |
| All | +9% |
Offense: Damage Penetration
| Mind | +11% |
| Lightning | +20% |
| Darkness | +15% |
| Cold | +20% |
| Acid | +20% |
| Physical | +20% |
| Fire | +23% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 92.621209353695 (69%) |
| Defense | 38.8 |
| Ranged Defense | 43.2 |
| Fatigue | 25 |
| Physical Save | 72.3375 |
| Spell Save | 50.85 |
| Mental Save | 61.85 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 80%( 80%) |
| Physical | + 54%( 70%) |
| Cold | + 54%( 70%) |
| All | + 35%( 70%) |
| Mind | + 54%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 28%( 70%) |
| Darkness | + 35%( 70%) |
| Arcane | + 45%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 80% |
| Knockback Resistance | 20% |
| Confusion Resistance | 90% |
| Fear Resistance | 30% |
| Stun Resistance | 10% |
| Poison Resistance | 50% |
| Blind Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 512 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 54.91 nature damage per turns for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Feral power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.40 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Feral Strength |
| talent | Wild Growth |
| talent | Elemental Harmony |
| talent | Feral Rage |
| talent | Icy Skin |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 102.48 life per turn. Regeneration |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You abandoned repented thief to death. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 861. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Charspawn the quiver of elven-wood arrows (13/13, 56-78.4 power, 14 apr) Charspawn the quiver of elven-wood arrows (13/13, 56-78.4 power, 14 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 56.0 - 78.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +14.5% Capacity: 13 Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +8 fire Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Changes resistances penetration: +11% mind / +10% darkness Arrows are used with bows to pierce your foes to death. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Fists of Hatred (0 def, 3 armour) Fists of Hatred (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 Armour: +3 Changes stats: +4 Str / +11 Dex / +4 Cun Damage when the wearer hits(melee): 40 mind / 40 darkness Damage when the wearer is hit: 12 darkness Changes resistances: +3% nature / +6% light / +3% acid Changes resistances penetration: +5% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +15 Mental save: -5 Life regen: +1.60 Stamina each turn: +0.90 Psi each turn: +0.33 Mindpower: +9 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% blight / +10% nature Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Shield offense +0.30 Technique / Archery prowess +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Warcries +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +9 Con Damage when the wearer is hit: 34 darkness Changes resistances: +30% mind Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Confusion immunity: +30% Fear immunity: +30% Spellpower: +16 Light radius: +2 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. |
| In main hand | Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Mana Clash (25% chance level 1). Damage when this weapon hits: +50 manaburn When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% nature / +20% cold / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Blightstopper (18 def, 12 armour, 52 dam, 240 block) Blightstopper (18 def, 12 armour, 52 dam, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn When wielded/worn: Armour: +12 Defense: +18 Ranged Defense: +12 Fatigue: +22% Damage when the wearer is hit: 15 nature Changes resistances: +15% arcane / +40% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Poison immunity: +50% Disease immunity: +75% It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | restorative elven-silk cloak of mindcraft (3 def, 0 armour) restorative elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Cun / +3 Wil Changes resistances: +5% nature / +8% blight Life regen: +0.60 Mental crit. chance: +5% Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Sandscale (15 def, 20 armour) Sandscale (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +20% Changes resistances: +25% physical / +25% fire Changes damage: +25% nature / +25% physical Talent masteries: +0.20 Wild-gift / Sand drake aspect +0.10 Wild-gift / Harmony Blindness immunity: +50% It can be used to activate talent Burrow (costing 20 power out of 20/20) : Effective talent level: 7.5 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into walls for 28 turns. Each point in sand drake talents also increases your physical resistance by 0.5%. Tough but flexible scales of a huge sandwurm have been rivetted together to make this massive armour. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
clarifying stralite amulet of the fish clarifying stralite amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% mind / +18% cold Allows you to breathe in: water Confusion immunity: +33% Amulets can have magical properties. |
voratun amulet 'Arcfurnace' voratun amulet 'Arcfurnace'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +6.0% Armour: +3 Defense: +7 Changes stats: +8 Con Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 4 lightning Changes resistances: +9% lightning / +6% temporal Changes resistances penetration: +5% lightning Critical mult.: +15.00% Physical save: +24 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Darkshroud (3 def, 13 armour) Darkshroud (3 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Armour: +13 Defense: +3 Fatigue: -9% Damage when the wearer is hit: 16 nature Changes resistances: +3% fire / +29% cold Changes resistances penetration: +12% darkness Changes damage: +19% darkness Critical mult.: +40.00% Stealth bonus: +32 Life regen: +1.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Horns of the Minotaur (5 def, 10 armour) Horns of the Minotaur (5 def, 10 armour)Requires: - Strength 40 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +10% Changes stats: +5 Str Physical save: +10 Size category: +1 It can be used to activate talent Rush (costing 45 power out of 45/45) : Effective talent level: 6.5 Power cost: 45 out of 45/45. Range: 10.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of huge and real minotaur horns are fixed to the top of this voratun helm. Just touching it makes you feel bull headed. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ascalon the Thalore Wyrmic level 24
63rd Pyre 123rd year of Ascendancy at 10:35 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ascalon the Thalore Wyrmic level 38
24th Haze 124th year of Ascendancy at 17:56 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ascalon the Thalore Wyrmic level 24
61st Pyre 123rd year of Ascendancy at 12:42 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Ascalon the Thalore Wyrmic level 11
57th Haze 122nd year of Ascendancy at 02:24 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ascalon the Thalore Wyrmic level 29
56th Dusk 123rd year of Ascendancy at 21:09 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ascalon the Thalore Wyrmic level 45
61st Regrowth 125th year of Ascendancy at 15:33 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Ascalon the Thalore Wyrmic level 33
2nd Wintertide 124th year of Ascendancy at 13:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ascalon the Thalore Wyrmic level 27
7th Flare 123rd year of Ascendancy at 16:22 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ascalon the Thalore Wyrmic level 43
26th Regrowth 125th year of Ascendancy at 17:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ascalon the Thalore Wyrmic level 8
17th Dusk 122nd year of Ascendancy at 21:38 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Ascalon the Thalore Wyrmic level 37
21st Haze 124th year of Ascendancy at 18:07 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Ascalon the Thalore Wyrmic level 27
50th Dusk 123rd year of Ascendancy at 10:07 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ascalon the Thalore Wyrmic level 26
7th Mirth 123rd year of Ascendancy at 06:04 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ascalon the Thalore Wyrmic level 17
20th Pyre 123rd year of Ascendancy at 10:24 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ascalon the Thalore Wyrmic level 16
72nd Regrowth 123rd year of Ascendancy at 01:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ascalon the Thalore Wyrmic level 37
31st Dusk 124th year of Ascendancy at 11:00 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Ascalon the Thalore Wyrmic level 41
67th Haze 124th year of Ascendancy at 14:49 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Ascalon the Thalore Wyrmic level 34
21st Pyre 124th year of Ascendancy at 14:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ascalon the Thalore Wyrmic level 17
2nd Pyre 123rd year of Ascendancy at 01:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ascalon the Thalore Wyrmic level 46
61st Regrowth 125th year of Ascendancy at 19:24 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Ascalon the Thalore Wyrmic level 38
24th Haze 124th year of Ascendancy at 06:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ascalon the Thalore Wyrmic level 10
66th Dusk 122nd year of Ascendancy at 03:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ascalon the Thalore Wyrmic level 20
25th Pyre 123rd year of Ascendancy at 15:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ascalon the Thalore Wyrmic level 30
77th Dusk 123rd year of Ascendancy at 09:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ascalon the Thalore Wyrmic level 40
40th Haze 124th year of Ascendancy at 19:50 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Ascalon the Thalore Wyrmic level 31
70th Haze 123rd year of Ascendancy at 02:14 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ascalon the Thalore Wyrmic level 43
8th Decay 124th year of Ascendancy at 01:54 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ascalon the Thalore Wyrmic level 39
40th Haze 124th year of Ascendancy at 19:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ascalon the Thalore Wyrmic level 11
21st Haze 122nd year of Ascendancy at 03:28 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ascalon the Thalore Wyrmic level 30
36th Haze 123rd year of Ascendancy at 00:57 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ascalon the Thalore Wyrmic level 41
70th Haze 124th year of Ascendancy at 00:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ascalon the Thalore Wyrmic level 30
69th Haze 123rd year of Ascendancy at 06:06 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ascalon the Thalore Wyrmic level 26
7th Mirth 123rd year of Ascendancy at 10:38 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Ascalon the Thalore Wyrmic level 34
39th Pyre 124th year of Ascendancy at 14:20 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ascalon the Thalore Wyrmic level 9
59th Dusk 122nd year of Ascendancy at 09:06 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ascalon the Thalore Wyrmic level 43
8th Decay 124th year of Ascendancy at 00:39 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ascalon the Thalore Wyrmic level 33
4th Regrowth 124th year of Ascendancy at 21:29 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ascalon the Thalore Wyrmic level 8
57th Dusk 122nd year of Ascendancy at 13:30 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Ascalon the Thalore Wyrmic level 30
31st Haze 123rd year of Ascendancy at 23:06 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Ascalon the Thalore Wyrmic level 33
4th Regrowth 124th year of Ascendancy at 00:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ascalon the Thalore Wyrmic level 33
2nd Wintertide 124th year of Ascendancy at 14:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ascalon the Thalore Wyrmic level 25
7th Mirth 123rd year of Ascendancy at 00:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ascalon the Thalore Wyrmic level 23
59th Pyre 123rd year of Ascendancy at 19:02 see stats
Log
You gain 5.25 gold from the transmogrification of stormlord's elven-silk robe (5 def, 0 armour).
You gain 9.45 gold from the transmogrification of Blackqueller (3 def, 0 armour).
You gain 5.15 gold from the transmogrification of spiritwalker's drakeskin leather belt of the titan.
You gain 7.83 gold from the transmogrification of plaguebringer's voratun waraxe of daylight (38.5-53.9 power, 6 apr).
You gain 8.06 gold from the transmogrification of greater elven-wood starstaff (25-30 power, 5 apr, darkness damage).
You gain 11.50 gold from the transmogrification of greater dragonbone starstaff of greater warding (30-36 power, 6 apr, darkness damage).
You gain 4.11 gold from the transmogrification of earthen elven-wood magestaff of might (25-30 power, 5 apr, fire damage).
You gain 6.37 gold from the transmogrification of blighted elven-wood magestaff of might (25-30 power, 5 apr, lightning damage).
You gain 8.40 gold from the transmogrification of blighted dragonbone magestaff of blasting (30-36 power, 6 apr, fire damage).
You gain 5.12 gold from the transmogrification of mighty reinforced leather sling of power.
You gain 4.08 gold from the transmogrification of pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage).
You gain 5.28 gold from the transmogrification of voratun mace of rage (44-61.6 power, 6 apr).
You gain 10.51 gold from the transmogrification of warbringer's voratun longsword of shearing (42-58.8 power, 6 apr).
You gain 4.50 gold from the transmogrification of voratun longsword of torment (42-58.8 power, 6 apr).
You gain 4.13 gold from the transmogrification of insidious voratun longsword of purging (43-60.2 power, 6 apr).
You gain 6.88 gold from the transmogrification of swiftstrike elven-wood longbow of true flight.
You gain 14.75 gold from the transmogrification of voratun greatsword 'Balorogund' (62-99.2 power, 4 apr).
You gain 12.55 gold from the transmogrification of Cleansekiss the dwarven-steel greatsword (35-56 power, 2 apr).
You gain 11.09 gold from the transmogrification of warbringer's voratun greatmaul of torment (69.5-104.25 power, 4 apr).
You gain 9.81 gold from the transmogrification of plaguebringer's voratun greatmaul of ruin (70-105 power, 4 apr).
You gain 10.93 gold from the transmogrification of warbringer's voratun dagger of nature (37.5-48.75 power, 9 apr).
You gain 10.65 gold from the transmogrification of warbringer's voratun dagger of evisceration (38-49.4 power, 9 apr).
You gain 9.93 gold from the transmogrification of caustic voratun dagger of disruption (38.5-50.05 power, 9 apr).
You gain 4.46 gold from the transmogrification of acidic voratun dagger of daylight (38.5-50.05 power, 9 apr).
You gain 7.73 gold from the transmogrification of plaguebringer's voratun battleaxe of projection (56-84 power, 4 apr).
You gain 5.72 gold from the transmogrification of sneakthief's voratun ring of sensing.
You gain 1.40 gold from the transmogrification of regeneration infusion (heal 302 over 5 turns).
You gain 4.00 gold from the transmogrification of heroism infusion (+6 for 8 turns, die at -110).
Saving done.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
