Maria the level 3 Cornac Archmage by Maria

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp3 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic21 (base 21)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life-50/104
Mana119/119
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower31.680842733638
Crit Chance3%
Speed1

Offense: Mind

Mindpower15.6
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7.35
Spell Save12.95
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Flame is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 1.00 gold pieces.

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (giant rabbit)).


Maria casts Flame.

Maria's Flame hits Giant rabbit for
71 fire damage.
Maria's Flame killed Giant rabbit!

Resting starts...

Talent Flame is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 6 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 67 turns (stop reason: at door).


Saving game...