Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 | 
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Thalore | 
| Class | Summoner | 
| Level / Exp | 2 / 42% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xeressra the wolf at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:06/ 1 | 
Primary Stats
| Strength | 12 (base 10) | 
| Dexterity | 14 (base 11) | 
| Constitution | 13 (base 12) | 
| Magic | 8 (base 10) | 
| Willpower | 20 (base 19) | 
| Cunning | 13 (base 13) | 
Resources
| Life | 0/115 | 
| Equilibrium | 12 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -50% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 5 | 
Offense: Mainhand
| Damage | 5 | 
| Accuracy | 14 | 
| Crit Chance | 3% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 5 | 
| Accuracy | 14 | 
| Crit Chance | 3% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20.6 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 2 (30%) | 
| Defense | 2.4 | 
| Ranged Defense | 2.4 | 
| Fatigue | 6 | 
| Physical Save | 8.75 | 
| Spell Save | 9.8 | 
| Mental Save | 11.55 | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Wild-gift / Summoning (distance) | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Summoning (utility) | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Summoning (melee) | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.20 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | Huge cut that bleeds, doing 1.40 physical damage per turn.Bleeding | 
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown.Stunned | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%.Off-balance | 
Quests
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active | 
Equipment
| Main armor | rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. | 
| In off hand | mossy mindstar (3-3.3 power, 12 apr, mind damage)mossy mindstar (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| In main hand | mossy mindstar (2.5-2.75 power, 12 apr, mind damage)mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
Inventory
| This item will automatically be transmogrified when you leave the level.copper ring of fire (+20%) copper ring of fire (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.balanced iron greatsword of crippling (9.5-15.2 power, 1 apr) balanced iron greatsword of crippling (9.5-15.2 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 9.5 - 15.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Defense: +6 Massive two-handed swords. | 
| This item will automatically be transmogrified when you leave the level.iron greatsword of erosion (9-14.4 power, 1 apr) iron greatsword of erosion (9-14.4 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 9.0 - 14.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +6 nature / +6 temporal Massive two-handed swords. | 
| This item will automatically be transmogrified when you leave the level.iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.iron longsword (6-8.4 power, 2 apr) iron longsword (6-8.4 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. | 
| This item will automatically be transmogrified when you leave the level.iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. | 
| This item will automatically be transmogrified when you leave the level.iron plate armour of fire resistance (3 def, 7 armour) iron plate armour of fire resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% fire A suit of armour made of metal plates. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
Log
Xeressra the wolf hits Drierzzz for 37 acid damage.
Xaneta the rattlesnake uses Catapult Trap.
Xeressra the wolf resists the mind attack!
Drierzzz hits Xeressra the wolf for 5 mind, 2 mind (7 total damage).
Xaneta the rattlesnake uses Dual Strike.
Drierzzz is stunned!
Xaneta the rattlesnake performs a melee critical strike against Drierzzz!
Drierzzz starts to bleed.
Drierzzz is crippled.
Xaneta the rattlesnake hits Drierzzz for 6 physical, 4 physical, 17 physical (26 total damage).
Bleeding from Xaneta the rattlesnake hits Drierzzz for 0 physical damage.
Xaneta the rattlesnake fails to disarm a trap (Xaneta the rattlesnake's catapult trap).
Bleeding from Xaneta the rattlesnake hits Drierzzz for 0 physical damage.
Xaneta the rattlesnake uses Explosion Trap.
Xaneta the rattlesnake bites poison into Drierzzz.
Xaneta the rattlesnake performs a melee critical strike against Drierzzz!
Drierzzz is poisoned!
Drierzzz shrugs off the effect 'Cripple'!
Drierzzz is not cripple anymore.
Drierzzz shrugs off the effect 'Poison'!
Drierzzz stops being poisoned.
Bleeding from Xaneta the rattlesnake hits Drierzzz for 1 physical damage.
Xaneta the rattlesnake hits Drierzzz for 11 nature, 3 nature, 4 physical (18 total damage).
Xaneta the rattlesnake fails to disarm a trap (Xaneta the rattlesnake's explosion trap).
Saving done.
Saving done.
Saving game...
