









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Anorithil |
Level / Exp | 27 / 44% |
Size | medium |
Lifes / Deaths | Killed by high gladiator at level 27 on the 77th Pyre 122nd year of Ascendancy at 05:33 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 39 (base 38) |
Constitution | 18 (base 18) |
Magic | 71 (base 58) |
Willpower | 19 (base 10) |
Cunning | 23 (base 16) |
Resources
Life | -15/488 |
Positive | 89/93 |
Negative | 12/73 |
Healing Factor | 1.063829787234 |
Regeneration | 0.2659574468085 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +29.739923330403% |
Spell | +10.434688549371% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 26 |
Accuracy | 26 |
Crit Chance | 17% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 42% |
Speed | 0.90551258226526 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +43% |
Fire | +33% |
Temporal | +13% |
Darkness | +38% |
Arcane | +33% |
Cold | +33% |
All | +8% |
Offense: Damage Penetration
Arcane | +25% |
Lightning | +25% |
Fire | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 35 |
Mental Save | 14 |
Defense: Resistances
Acid | + 22%( 70%) |
Cold | + 22%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 25%( 70%) |
Lightning | + 44%( 70%) |
Fire | + 22%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Disarm Resistance | 26% |
Confusion Resistance | 21% |
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Sunlight | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Celestial / Light | 1.47 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Effects
talent | Corona |
talent | Hymn of Shadows |
talent | Jumpgate |
talent | Glyphs |
talent | Chant of Resistance |
beneficial effect | Improves/gives invisibility (power 21), reducing damage dealt by 0%. Invisibility |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 14 Turns elapse between self-loadings: 6 On weapon hit: * 17% chance to reduce all saves and defense by 15 Damage (Ranged): +8 mind Arrows are used with bows to pierce your foes to death. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 10 temporal Damage (Ranged): 6 temporal Changes resistances: +6% temporal Changes damage: +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +21% lightning / +5% temporal Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 236 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +26% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +24.00 Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% mind Talent mastery: +0.17 Celestial / Light Confusion immunity: +21% Amulets can have magical properties. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +8 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil Changes resistances: +13% all Changes damage: +8% all Mana each turn: +0.16 Psi each turn: +0.14 Spellpower: +13 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+5 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
Inventory
![]() stralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
![]() caustic dwarven-steel waraxe (19.5-27.3 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +11 acid / +5 nature When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% acid / +5% nature One-handed war axes. |
![]() flaming stralite waraxe of daylight (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 light Damage (radius 1) on hit: +10 fire Damage against: +10% Undead One-handed war axes. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all / +19% fire Changes damage: +13% fire Mental save: +15 (+10 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() cashmere wizard hat of madness (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +3 Wil Mental save: +15 (+10 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 76 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Arcjam (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +2 Cun Changes resistances: +25% cold / +32% light / +27% darkness Changes resistances penetration: +15% lightning Changes damage: +6% mind Critical mult.: +10.00% Mindpower: +10 (+5 eff.) A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() innervating elven-wood wand of shielding [power 332] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 332 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 33% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() powerful elven-wood wand of conjuration [power 260] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 281 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Anno the Shalore Anorithil level 19
75th Pyre 122nd year of Ascendancy at 23:55 see stats
By Anno the Shalore Anorithil level 10
74th Pyre 122nd year of Ascendancy at 21:01 see stats
By Anno the Shalore Anorithil level 20
76th Pyre 122nd year of Ascendancy at 02:40 see stats
By Anno the Shalore Anorithil level 15
75th Pyre 122nd year of Ascendancy at 13:20 see stats
Log
Anno's spell attains critical power!
High gladiator shrugs off the critical damage!
High gladiator is stunned!
High gladiator shrugs off the critical damage!
High gladiator resists the darkness!
You collect a new ingredient: warg claw (1).
Anno hits Warg for 80 fire, 80 cold (160 total damage).
Anno hits High gladiator for 80 fire, 80 cold, 86 lightning, 47 arcane (292 total damage).
Anno hits High gladiator for 47 fire, 80 cold, 63 lightning, 80 arcane (269 total damage).
Anno killed Warg!
Anno's darkness area effect hits High gladiator for 7 fire, 7 cold, 8 lightning, 7 arcane (29 total damage).
Talent Moonlight Ray is ready to use.
Talent Bathe in Light is ready to use.
Talent Healing Light is ready to use.
High gladiator uses Overpower.
Your shield crumbles under the damage!
The shield around Anno crumbles.
Anno vanishes from sight.
Anno deactivates Secrets of the Eternals.
Melee retaliation hits High gladiator for 3 fire, 3 cold, 3 lightning, 3 arcane, 5 fire, 5 cold, 4 lightning, 5 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane, 5 fire, 5 cold, 4 lightning, 5 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane, 5 fire (84 total damage).
High gladiator hits Anno for (50 absorbed), 59 physical, 5 fire, 54 physical, 6 fire, 12 fire, 50 physical (186 total damage).
Anno the level 27 shalore anorithil was stabbed to death by a high gladiator on level 34 of The Arena.
High gladiator killed Anno!
Melee retaliation killed High gladiator!
Anno is no longer invisible.
Anno deactivates Hymn of Shadows.
Anno deactivates Jumpgate.
Anno deactivates Chant of Resistance.
Anno deactivates Glyphs.
Anno deactivates Corona.