Garth the level 5 Halfling Doombringer by garth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassDoombringer
Level / Exp5 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength24 (base 27)
Dexterity13 (base 10)
Constitution13 (base 12)
Magic14 (base 14)
Willpower13 (base 10)
Cunning14 (base 11)

Resources

Life-1/203
Stamina41/120
Vim48/116
Healing Factor1.3
Regeneration15.925

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy21
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.7
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)9.46 (63.098591549296%)
Defense5.05
Ranged Defense5.05
Fatigue12
Physical Save13.825
Spell Save10.325
Mental Save10.325

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect

Quests

done
active

Equipment

Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Roguelike) Escaped the Searing Halls.
By Garth the Halfling Doombringer level 5
76th Pyre 122nd year of Ascendancy at 15:57
see stats

Log


Elven guard shrugs off the effect 'Burning Shock'!
Garth hits Elven guard for (30 blocked), 0 physical, 6 fire (6 total damage).
Elven guard uses Shield Pummel.

Garth is stunned!

Elven guard hits Garth for 22 physical, 14 physical (36 total damage).
Burning from Garth hits Elven guard for
3 fire damage.

Garth misses Elven guard.
Elven guard hits Garth for 25 physical damage.
Burning from Garth hits Elven guard for
1 fire damage.

Garth uses Infusion: Wild.

Garth is not stunned anymore.

Garth is cured!

Garth lessens the pain.

Garth misses Elven guard.
Elven guard hits Garth for 23 physical damage.
Burning from Garth hits Elven guard for
3 fire damage.
Talent Pacification Hex is ready to use.
Talent Draining Assault is ready to use.
Talent Rush is ready to use.
Talent Burning Sacrifice is ready to use.

Elven guard stops burning.

Talent Infusion: Regeneration is ready to use.

Garth uses Infusion: Regeneration.

Garth starts regenerating health quickly.

Saving game...