Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Demonologist |
Level / Exp | 38 / 94% |
Size | medium |
Lifes / Deaths | Killed by Xeridhetta the spitting spider at level 38 on the 66th Haze 122nd year of Ascendancy at 16:44 / 1 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 27 (base 10) |
Constitution | 41 (base 21) |
Magic | 75 (base 60) |
Willpower | 24 (base 10) |
Cunning | 31 (base 25) |
Resources
Life | -68/1203 |
Paradox | 300 |
Stamina | 246/246 |
Vim | 205/366 |
Healing Factor | 1.2281403954776 |
Regeneration | 17.501000635556 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 9 |
See Invisible | 20 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 108 |
Accuracy | 62 |
Crit Chance | 15% |
APR | 12 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 45 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Temporal | +12% |
Fire | +30% |
Physical | +15% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +25% |
All | 0% |
Physical | +31% |
Fire | +40% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 71 (100%) |
Defense | 48 |
Ranged Defense | 52 |
Fatigue | 43 |
Physical Save | 41 |
Spell Save | 33 |
Mental Save | 42 |
Defense: Resistances
Acid | + 16%( 70%) |
Light | + 32%( 70%) |
Temporal | + 29%( 70%) |
Nature | + 28%( 70%) |
Cold | + 38%( 70%) |
Fire | + 29%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 88% |
Silence Resistance | 29% |
Confusion Resistance | 42% |
Stun Resistance | 100% |
Pinning Resistance | 88% |
Poison Resistance | 20% |
Knockback Resistance | 38% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 630 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 6 times. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by orc grand master assassin. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Isath the orc necromancer. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Silyldatha the ghoul. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 382. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of wight ectoplasm. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of strife (0 def, 4 armour) undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Con +4 Wil offense ------ Mindpower +4 (+2 eff.) Ignore resists +6% physical defense ------ Armor +4 Fatigue +3% Silence Resist +29% Confus Resist +32% Stun Resist +34% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Aranor Aranor1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats +2 Str offense ------ Physical Crit +2.0% Ignore resists +25% physical Accuracy +10 (+2 eff.) defense ------ Defense +30 (+10 eff.) Mind save +12 (+4 eff.) other ------- Stamina/turn +3.00 Light +5 See Stealth +9 See Invisibility +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Layiyann the hardened leather cap (10 def, 3 armour) Layiyann the hardened leather cap (10 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex offense ------ Damage +15% physical Accuracy +30 (+7 eff.) When Hit 4 physical defense ------ Armor +3 Defense +10 (+4 eff.) Fatigue +3% Unlife -40.00 life A cap made of leather. |
On hands | Infernobait the dwarven-steel gauntlets (0 def, 2 armour) Infernobait the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Wil +4 Con offense ------ Damage +12% temporal +30% fire Ignore resists +25% lightning defense ------ Armor +2 Fatigue +3% Resistance +6% temporal +6% fire Disarm Resist +35% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 117% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Disarm level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | supercharged stralite torque of psionic shield [power 161] (31 cooldown) supercharged stralite torque of psionic shield [power 161] (31 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 161 for 5 turns Puts all charms on 31 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Arthathad the Duskpiercer Arthathad the Duskpiercer |
On fingers | Xuranne the voratun ring Xuranne the voratun ring 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Critical power +15.00% Accuracy +25 (+6 eff.) defense ------ Defense +5 (+2 eff.) Resistance +15% light Life Regen +7.00 Disarm Resist +20% Stun Resist +47% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +3.90 Vim/turn +3.00 Talents +4 Bloodcasting Rings make your fingers look great! |
Around neck | gold amulet 'Berentir' gold amulet 'Berentir'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +6 Cun +6 Con offense ------ Mind Crit +5% Critical power +15.00% Move Speed +10% Damage +6% mind defense ------ Armor +2 Fatigue -8% Resistance +9% cold Life +100.00 Life Regen +3.00 Disease Resist +20% other ------- Stamina/turn +0.80 Amulets make your neck look great! |
In main hand | Icefist (142% power, 5 apr) Icefist (142% power, 5 apr) 3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 143% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +20 cold On Hit: * 20 arcane resource burn While equipped: Stats +5 Dex offense ------ Critical power +20.00% Physical Power +30 (+8 eff.) Combat Speed +10% Accuracy +18 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Physical save +12 (+4 eff.) other ------- Talents +4 Doomfire One-handed war axes. |
Around waist | hardened leather belt 'Smolderborn' hardened leather belt 'Smolderborn'1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ Ignore resists +5% nature +15% fire defense ------ Resistance +15% fire +20% nature +9% light Mind save +9 (+3 eff.) Life +64.00 A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 159% power, 320 block) Titanic (20 def, 18 armour, 159% power, 320 block) 7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 160% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+3 eff.) Fatigue +30% other ------- Talents +4 Hexed Shield +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | Runesaroddarin the Furnacebraze (2 def, 8 armour) Runesaroddarin the Furnacebraze (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +25% fire defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +6% acid +22% cold +15% temporal Life +60.00 Life Regen +4.00 Poison Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Revenant (8 def, 20 armour) Revenant (8 def, 20 armour) 17.0 Encumbrance T3 massive armor [Unique] Arcane/Master While equipped: Stats +0 Str +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+3 eff.) Fatigue +12% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) Silence Resist +0% Confus Resist +0% Pinning Resist +50% Stun Resist +111% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
healing infusion of the warrior (heal 184; cd 10) healing infusion of the warrior (heal 184; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 69; cd 12) shatter afflictions rune of the titan (absorb 69; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
wanderer's steel amulet of the eclipse wanderer's steel amulet of the eclipse0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Cun +4 Con offense ------ Move Speed +10% On-Hit 7 light 5 darkness Damage +8% light +6% darkness When Hit: * 6% chance to reduce damage dealt by 15% * 7% chance to blind defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Gleamidol Gleamidol0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% physical Ignore resists +20% fire When Hit 10 light On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Resistance +18% light +12% physical other ------- Light +2 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +6 Dex offense ------ Spell Crit +3% Spellpower +10 (+3 eff.) Damage +13% cold Accuracy +8 (+2 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 defense ------ Resistance +26% cold Life +64.00 Life Regen +14.00 Healmod +13% other ------- Mana-on-crit +2.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Islyda' gold ring 'Islyda'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +2 Str offense ------ Damage +15% blight defense ------ Resistance +20% blight Life Regen +4.00 Stun Resist +23% other ------- Infravision +2 See Invisibility +6 Rings make your fingers look great! |
savior's stralite ring of pilfering savior's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+2 eff.) Ignore Armor +7 defense ------ Defense +8 (+3 eff.) Physical save +10 (+3 eff.) Spell save +6 (+3 eff.) Mind save +11 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of speed steel ring of speed0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +13% Accuracy +8 (+2 eff.) defense ------ Defense +6 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
Balanceking (125% power, 4 apr) Balanceking (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Nature Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +20 nature On-Hit, radius 1 +20 nature On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +8 Con +8 Wil offense ------ When Hit 4 nature On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +15% acid +6% blight Life +70.00 other ------- Light +3 Sharp, long, and deadly. |
warbringer's voratun longsword of evisceration (154% power, 6 apr) warbringer's voratun longsword of evisceration (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Con offense ------ Physical Crit +13.0% Physical Power +19 (+5 eff.) Ignore resists +9% physical defense ------ Disarm Resist +23% Sharp, long, and deadly. |
penetrating reinforced leather sling of cunning (+4) penetrating reinforced leather sling of cunning (+4)4.0 Encumbrance T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +4 Cun offense ------ Ignore resists +17% physical Slings are used to hurl stones or metal shots at your foes. |
Boltlore the hardened leather belt Boltlore the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +10 Str +5 Wil +5 Cun +3 Con offense ------ Damage +9% lightning Against +23% Summoned On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resist Against +21% Summoned A belt that goes around your waist. |
Jaw of Rogroth Jaw of Rogroth1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
hardened leather belt 'Lisuvena' hardened leather belt 'Lisuvena'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Spellpower +15 (+5 eff.) Spellpower/crit +4 When Hit 4 blight On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +16 (+6 eff.) Resistance +12% temporal Stealth +11 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.32 A belt that goes around your waist. |
Eilinoldawyn (1 def, 0 armour) Eilinoldawyn (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +1 Wil offense ------ Critical power +10.00% defense ------ Defense +1 (+1 eff.) Unlife -80.00 life Life +31.00 other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+5 eff.) Resistance +10% fire +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 92.70 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
resilient cashmere cloak of backstabbing (2 def, 0 armour) resilient cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: offense ------ Critical power +15.00% Accuracy +8 (+2 eff.) Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Stealth +8 Life +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Ninne the pair of hardened leather boots (0 def, 3 armour) Ce'Ninne the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +12% blight Ignore resists +15% physical Accuracy +15 (+3 eff.) defense ------ Armor +3 Resistance +3% physical other ------- Spell cooldown 10% A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 36% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
wanderer's pair of dwarven-steel boots of strife (0 def, 4 armour) =con= wanderer's pair of dwarven-steel boots of strife (0 def, 4 armour) =con=3.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Wil +2 Cun +7 Con offense ------ Mindpower +5 (+3 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Physical save +12 (+4 eff.) Mind save +10 (+3 eff.) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blackravager the hardened leather gloves (0 def, 2 armour) Blackravager the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 5 darkness Damage +33% darkness +6% acid When Hit 6 darkness defense ------ Armor +2 Resistance +17% darkness Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 3 On Hit: * 8% chance to reduce damage dealt by 15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layyreta (0 def, 2 armour) =con= Layyreta (0 def, 2 armour) =con=1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +1 Cun +6 Con offense ------ Spell Crit +6% Spellpower +9 (+3 eff.) Spellpower/crit +4 defense ------ Armor +2 other ------- Mana/turn +0.21 Vim-on-crit +2.00 Light +3 Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 arcane On Hit: 10% Elemental Bolt level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.4x Uses 30% Cun, 30% Dex, 60% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Chamosatozor the Chargebrace (0 def, 3 armour) Chamosatozor the Chargebrace (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Str +2 Dex +4 Mag +3 Con offense ------ Ignore resists +10% lightning When Hit 8 lightning defense ------ Armor +3 Fatigue +3% Physical save +7 (+2 eff.) Mind save +5 (+2 eff.) other ------- See Invisibility +6 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +4 Cun +4 Wil offense ------ Damage +25% fire defense ------ Defense +9 (+3 eff.) Fatigue +4% Resistance +25% fire Meteor Rain: Effective talent level: 2.0 Power cost 34 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 67.87 fire and 60.03 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Fogburst the hardened leather cap (0 def, 3 armour) Fogburst the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex offense ------ Critical power +5.00% Damage +6% arcane Ignore resists +20% darkness +10% arcane defense ------ Armor +3 Fatigue +3% Resistance +5% arcane +15% darkness A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Polamira the Stormwhisper (0 def, 3 armour) Polamira the Stormwhisper (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +5 Con offense ------ Physical Crit +2.0% Critical power +20.00% Physical Power +15 (+4 eff.) Damage +9% physical When Hit 4 lightning defense ------ Armor +3 Fatigue +3% Resistance +6% lightning +2% physical A cap made of leather. |
Sulfurgrit (2 def, 0 armour) Sulfurgrit (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Damage +6% blight Ignore resists +20% blight +20% nature When Hit 2 mind defense ------ Defense +2 (+1 eff.) Resistance +3% blight Mind save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
Galagahad (0 def, 11 armour) Galagahad (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spellpower +30 (+10 eff.) Spellpower/crit +4 Ignore resists +15% blight defense ------ Armor +11 Fatigue +22% Resistance +8% arcane Spell save +25 (+10 eff.) other ------- Light +3 Infravision +2 A suit of armour made of metal plates. |
Arthikhad the Cinderpower (0 def, 10 armour, 118% power, 80.5 block) Arthikhad the Cinderpower (0 def, 10 armour, 118% power, 80.5 block)7.0 Encumbrance T2 shield armor [Rare] Arcane When used to Attack: Weapon Damage 118% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Block +80 While equipped: Stats +5 Con offense ------ When Hit 10 fire defense ------ Armor +10 Fatigue +8% Resistance +14% temporal other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (322) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
acidic stralite shield of cold resistance (+27%) (0 def, 8 armour, 157% power, 140.5 block) acidic stralite shield of cold resistance (+27%) (0 def, 8 armour, 157% power, 140.5 block)7.0 Encumbrance T4 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 157% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +140 On Hit: * 21% chance to reduce armor by 33% While equipped: offense ------ On-Hit 7 acid When Hit 13 acid defense ------ Armor +8 Fatigue +8% Resistance +27% cold other ------- Talents +1 Block Handheld deflection devices. |
coruscating dwarven-steel shield of the stars (0 def, 6 armour, 138% power, 80.5 block) coruscating dwarven-steel shield of the stars (0 def, 6 armour, 138% power, 80.5 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 139% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 On-hit +13 fire +12 light +14 darkness While equipped: Stats +3 Str +6 Mag +6 Cun offense ------ Damage +12% light +13% darkness When Hit 10 fire defense ------ Armor +6 Fatigue +8% Resistance +13% fire +13% light +15% darkness other ------- Talents +1 Block Handheld deflection devices. |
wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 135% power, 78.5 block) wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 135% power, 78.5 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 136% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-crit, radius 2 +19 light +28 fire While equipped: offense ------ On shield block: * Deals 116 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 241 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +8% light +7% fire other ------- Talents +1 Block Handheld deflection devices. |
demon seed [Rogroth, Eater of Souls] (27, body) demon seed [Rogroth, Eater of Souls] (27, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [champion of Urh'Rok] (39, body) demon seed [champion of Urh'Rok] (39, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: Stats +20 Str +20 Mag defense ------ Life +156.00 Demon status: alive (0% life). The seed of a demon. |
demon seed [daelach] (38, body) demon seed [daelach] (38, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +82% Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (42, body) demon seed [dĂșathedlen] (42, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (36, body) demon seed [fire imp] (36, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Fiery Cleansing Demon status: alive (34% life). The seed of a demon. |
demon seed [forge-giant] (40, body) demon seed [forge-giant] (40, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (12% life). The seed of a demon. |
demon seed [onilug] (34, body) demon seed [onilug] (34, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +76% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (29, body) demon seed [quasit] (29, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (29, body) demon seed [uruivellas] (29, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (34, body) demon seed [water imp] (34, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Blackice Demon status: alive (0% life). The seed of a demon. |
demon seed [wretch titan] (36, body) demon seed [wretch titan] (36, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 28.00% Demon status: alive (89% life). The seed of a demon. |
demon seed [wretchling] (40, body) demon seed [wretchling] (40, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Acidic Bath Demon status: alive (49% life). The seed of a demon. |
demon seed [daelach] (36, finger) demon seed [daelach] (36, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (65% life). The seed of a demon. |
demon seed [dolleg] (35, finger) demon seed [dolleg] (35, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (39, finger) demon seed [dĂșathedlen] (39, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger) demon seed [fire imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (31, finger) demon seed [quasit] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (95% life). The seed of a demon. |
demon seed [thaurhereg] (23, finger) demon seed [thaurhereg] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [uruivellas] (39, finger) demon seed [uruivellas] (39, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (42, finger) demon seed [water imp] (42, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (82% life). The seed of a demon. |
demon seed [wretch titan] (27, finger) demon seed [wretch titan] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (20, finger) demon seed [wretchling] (20, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (44, mainhand) demon seed [champion of Urh'Rok] (44, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (25% life). The seed of a demon. |
demon seed [daelach] (37, mainhand) demon seed [daelach] (37, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (25, mainhand) demon seed [dolleg] (25, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (28% life). The seed of a demon. |
demon seed [dĂșathedlen] (19, mainhand) demon seed [dĂșathedlen] (19, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrupt Light Demon status: alive (49% life). The seed of a demon. |
demon seed [fire imp] (34, mainhand) demon seed [fire imp] (34, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Flame Bolts Demon status: alive (84% life). The seed of a demon. |
demon seed [onilug] (30, mainhand) demon seed [onilug] (30, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Cursed Arm Demon status: alive (84% life). The seed of a demon. |
demon seed [quasit] (47, mainhand) demon seed [quasit] (47, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (40, mainhand) demon seed [uruivellas] (40, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (40, mainhand) demon seed [water imp] (40, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (47, mainhand) demon seed [wretch titan] (47, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Cone Demon status: alive (93% life). The seed of a demon. |
demon seed [wretchling] (37, mainhand) demon seed [wretchling] (37, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrosive Slashes Demon status: alive (56% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (40, offhand) demon seed [Shasshhiy'Kaish] (40, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (41, offhand) demon seed [champion of Urh'Rok] (41, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (83% life). The seed of a demon. |
demon seed [daelach] (31, offhand) demon seed [daelach] (31, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (39, offhand) demon seed [dolleg] (39, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (38, offhand) demon seed [dĂșathedlen] (38, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (32, offhand) demon seed [fire imp] (32, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +26% blight +26% fire +26% physical Damage Reduction +16 blight +16 fire +16 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand) demon seed [forge-giant] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (6% life). The seed of a demon. |
demon seed [quasit] (38, offhand) demon seed [quasit] (38, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +26% acid +26% physical +26% blight Ignore resists +19% acid +19% physical +19% blight Demon status: alive (89% life). The seed of a demon. |
demon seed [thaurhereg] (38, offhand) demon seed [thaurhereg] (38, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (35, offhand) demon seed [water imp] (35, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +25% blight +25% fire +25% darkness Ignore resists +18% blight +18% fire +18% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (38, offhand) demon seed [wretch titan] (38, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, offhand) demon seed [wretchling] (15, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% acid +18% darkness +18% blight Damage Reduction +8 acid +8 darkness +8 blight Demon status: alive (26% life). The seed of a demon. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
149 alchemist agate 149 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Voidsweep (dig speed 31 turns) Voidsweep (dig speed 31 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +5% nature +9% darkness defense ------ Resistance +13% nature +12% fire +5% arcane +12% darkness Unlife -80.00 life Life +20.00 Life Regen +4.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Scaldrain' (dig speed 15 turns) dwarven-steel pickaxe 'Scaldrain' (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Mag offense ------ Spell Crit +7% Damage +6% fire Ignore resists +15% fire +16% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -6% Resistance +3% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +43.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns) dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Resistance +7% darkness +6% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Growlore the alchemist's lamp Growlore the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +1 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Blind Resist +38% Confus Resist +14% other ------- Light +8 Infravision +3 See Stealth +11 See Invisibility +25 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 298 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Squalorstoker the brass lantern Squalorstoker the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Resistance +6% blight Unlife -60.00 life Life +42.00 Blind Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Stokebutcher the brass lantern Stokebutcher the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +21% acid +3% fire defense ------ Resistance +12% fire Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +7 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 104.16 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 585.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
piercing dwarven-steel torque of psionic shield [power 71] (25 cooldown) piercing dwarven-steel torque of psionic shield [power 71] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Kilnpride the elven-wood totem of healing [power 416] (15 cooldown) Kilnpride the elven-wood totem of healing [power 416] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Critical power +10.00% When Hit 8 physical 10 fire On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +4 Resistance +3% light +12% darkness Heal yourself and all friendly characters within 10 spaces for 416 Puts all charms on 15 turn cooldown 100% to heal for 83. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle 'Murkknight' [power 165] (25 cooldown) ash totem of summon tentacle 'Murkknight' [power 165] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +20.00% Ignore Shields +30% defense ------ Resistance +9% darkness other ------- Vim-on-crit +2.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 450 Base Damage: 186 Armor: 10 All Resist: 10 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Lira the Cornac Demonologist level 34
51st Haze 122nd year of Ascendancy at 05:22 see stats
By Lira the Cornac Demonologist level 30
34th Haze 122nd year of Ascendancy at 11:59 see stats
By Lira the Cornac Demonologist level 34
49th Haze 122nd year of Ascendancy at 13:13 see stats
By Lira the Cornac Demonologist level 38
64th Haze 122nd year of Ascendancy at 14:56 see stats
By Lira the Cornac Demonologist level 26
8th Haze 122nd year of Ascendancy at 22:55 see stats
By Lira the Cornac Demonologist level 35
56th Haze 122nd year of Ascendancy at 19:29 see stats
By Lira the Cornac Demonologist level 37
60th Haze 122nd year of Ascendancy at 21:56 see stats
By Lira the Cornac Demonologist level 36
59th Haze 122nd year of Ascendancy at 16:56 see stats
By Lira the Cornac Demonologist level 20
29th Dusk 122nd year of Ascendancy at 23:41 see stats
By Lira the Cornac Demonologist level 27
10th Haze 122nd year of Ascendancy at 23:53 see stats
By Lira the Cornac Demonologist level 35
59th Haze 122nd year of Ascendancy at 00:12 see stats
By Lira the Cornac Demonologist level 6
78th Pyre 122nd year of Ascendancy at 02:48 see stats
By Lira the Cornac Demonologist level 30
34th Haze 122nd year of Ascendancy at 11:37 see stats
By Lira the Cornac Demonologist level 10
9th Mirth 122nd year of Ascendancy at 00:09 see stats
By Lira the Cornac Demonologist level 20
28th Dusk 122nd year of Ascendancy at 13:18 see stats
By Lira the Cornac Demonologist level 30
26th Haze 122nd year of Ascendancy at 03:07 see stats
By Lira the Cornac Demonologist level 30
34th Haze 122nd year of Ascendancy at 11:59 see stats
By Lira the Cornac Demonologist level 21
30th Dusk 122nd year of Ascendancy at 10:50 see stats
By Lira the Cornac Demonologist level 22
37th Dusk 122nd year of Ascendancy at 01:09 see stats
By Lira the Cornac Demonologist level 37
60th Haze 122nd year of Ascendancy at 23:36 see stats
By Lira the Cornac Demonologist level 30
34th Haze 122nd year of Ascendancy at 11:59 see stats
By Lira the Cornac Demonologist level 7
4th Mirth 122nd year of Ascendancy at 09:46 see stats
By Lira the Cornac Demonologist level 30
34th Haze 122nd year of Ascendancy at 11:59 see stats
By Lira the Cornac Demonologist level 30
26th Haze 122nd year of Ascendancy at 08:53 see stats
By Lira the Cornac Demonologist level 25
69th Dusk 122nd year of Ascendancy at 21:27 see stats
By Lira the Cornac Demonologist level 12
1st Flare 122nd year of Ascendancy at 11:50 see stats
By Lira the Cornac Demonologist level 21
34th Dusk 122nd year of Ascendancy at 01:48 see stats
By Lira the Cornac Demonologist level 25
69th Dusk 122nd year of Ascendancy at 00:50 see stats
By Lira the Cornac Demonologist level 25
69th Dusk 122nd year of Ascendancy at 16:02 see stats
By Lira the Cornac Demonologist level 17
18th Dusk 122nd year of Ascendancy at 22:09 see stats
By Lira the Cornac Demonologist level 33
48th Haze 122nd year of Ascendancy at 20:25 see stats
Log
Xeridhetta the spitting spider hits Lira for 21 nature damage.
Lira hits Xeridhetta the spitting spider for 2 nature, 65 fire (67 total damage).
Lira is recovering from the damage!
Lira is free from the corrosive worm.
Talent Shield Pummel is ready to use.
Talent Block is ready to use.
Xeridhetta the spitting spider damages himself through Martyrdom!
Xeridhetta the spitting spider hits Lira for 261 acid damage.
Poison from Xeridhetta the spitting spider hits Lira for 21 nature damage.
Weakness Disease from Xeridhetta the spitting spider hits Lira for 61 blight damage.
Lira hits Xeridhetta the spitting spider for 2 nature, 5 blight, 27 acid (34 total damage).
Xeridhetta the spitting spider casts Soul Rot.
Lira hits Xeridhetta the spitting spider for 65 fire damage.
Bleeding from Lira hits Xeridhetta the spitting spider for 74 physical damage.
Lira's Osmosis Shield has been disrupted by anti-magic forces!
Xeridhetta the spitting spider damages himself through Martyrdom!
Xeridhetta the spitting spider's Soul Rot hits Lira for 252 blight damage.
Lira hits Xeridhetta the spitting spider for 20 blight damage.
Lira is free from the weakness disease.
You are no longer encumbered.
Talent Flame Leash is ready to use.
Xeridhetta the spitting spider damages himself through Martyrdom!
Poison from Xeridhetta the spitting spider hits Lira for 21 nature damage.
Lira hits Xeridhetta the spitting spider for 2 nature damage.
Xeridhetta the spitting spider casts Blood Spray.
Lira is afflicted by a decrepitude disease!
Xeridhetta the spitting spider damages himself through Martyrdom!
Xeridhetta the spitting spider hits Lira for 179 blight damage.
Lira hits Xeridhetta the spitting spider for 14 blight, 65 fire (79 total damage).
Lira the level 38 cornac demonologist was tainted to death by Xeridhetta the spitting spider on level 2 of Ardhungol.