Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Halfling |
Class | Marauder |
Level / Exp | 20 / 7% |
Size | small |
Lifes / Deaths | Killed by Burb the snow giant champion at level 20 on the 52nd Dusk 122nd year of Ascendancy at 16:08 / 1 |
Primary Stats
Strength | 21 (base 14) |
Dexterity | 66 (base 47) |
Constitution | 20 (base 10) |
Magic | 13 (base 10) |
Willpower | 19 (base 10) |
Cunning | 72 (base 35) |
Resources
Life | -46/453 |
Stamina | 125/210 |
Healing Factor | 1.1870588855781 |
Regeneration | 2.6708824925508 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +45% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 43.713773486967 |
See Invisible | 43.713773486967 |
Offense: Mainhand
Damage | 68 |
Accuracy | 56 |
Crit Chance | 40% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 56 |
Crit Chance | 34% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +10% |
Physical | +18% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 18 (38.594633868923%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 13 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 30%( 70%) |
Light | + 33%( 70%) |
Darkness | + 10%( 70%) |
Nature | + 10%( 70%) |
Physical | + 13%( 70%) |
Fire | + 37%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 47% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 76.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by xaren. Escort: worried loremaster (level 1 of Daikara) | failed |
Escort the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Porilrana (5 def, 3 armour) Porilrana (5 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +9 Lck +4 Dex offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +5 (+2 eff.) defense ------ Armor +3 Defense +5 (+2 eff.) Stealth +5 other ------- Stamina/turn +3.00 Max stamina +30.00 A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | dwarven-steel helm 'Stormreeve' (0 def, 6 armour) dwarven-steel helm 'Stormreeve' (0 def, 6 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +4 Wil offense ------ Physical Power +8 (+3 eff.) Damage +6% lightning +18% physical Ignore resists +10% lightning defense ------ Armor +6 Fatigue +4% Resistance +6% lightning +9% physical Physical save +5 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Islomira the Firekarma (0 def, 1 armour) Islomira the Firekarma (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +9 Cun +2 Con offense ------ On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Resistance +6% lightning +6% fire Crit Resistance 5.00% other ------- Light +1 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +7 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Woerigor [power 116] (13 cooldown) Woerigor [power 116] (13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Spell Crit +4% Ignore resists +5% darkness other ------- Max mana +20.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | sneakthief's steel ring sneakthief's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +5 Dex offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! |
On fingers | Koharagrim Koharagrim0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Mag defense ------ Resistance +6% nature +6% darkness Crit Resistance 10.00% Mind save +7 (+4 eff.) Confus Resist +27% Rings make your fingers look great! |
Around neck | Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | arcing dwarven-steel dagger of evisceration (122% power, 7 apr) arcing dwarven-steel dagger of evisceration (122% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Critical: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +5 (+2 eff.) Sharp, short and deadly. |
Around waist | Urtherek the rough leather belt Urtherek the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Critical power +10.00% defense ------ Defense +9 (+3 eff.) Stealth +7 Life Regen +2.00 A belt that goes around your waist. |
In off hand | Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | linen cloak 'Blizzardcut' (1 def, 0 armour) linen cloak 'Blizzardcut' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +7 Con offense ------ Physical Crit +1.0% Physical Power +10 (+3 eff.) When Hit 2 cold defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Gilindil the drakeskin leather armour (26 def, 8 armour) Gilindil the drakeskin leather armour (26 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Master While equipped: Stats +2 Cun +5 Dex offense ------ Critical power +20.00% Move Speed +20% Damage +6% mind defense ------ Armor +8 Defense +26 (+7 eff.) Fatigue +8% Resistance +15% lightning +28% fire A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 184; cd 14) healing infusion of the sneak (heal 184; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 106; cd 10) healing infusion of the titan (heal 106; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 290; 12 cd) regeneration infusion of the duelist (heal 290; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; blight, physical, cold, lightning) Prismatic Rune (6 turns; blight, physical, cold, lightning)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 3 physical, 4 cold, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 3; phase 13; cd 10) blink rune of the warrior (range 3; phase 13; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 3 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 104; cd 15) shatter afflictions rune of the duelist (absorb 104; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 43; cd 14) shatter afflictions rune of the warrior (absorb 43; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying steel amulet clarifying steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +14% mind Confus Resist +24% Amulets make your neck look great! |
cleansing steel amulet of mastery (0.12 Technique / Battle tactics) cleansing steel amulet of mastery (0.12 Technique / Battle tactics)0.1 Encumbrance T2 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +12% nature +13% blight Poison Resist +20% Disease Resist +22% other ------- Masteries +0.12 Technique/Battle tactics Amulets make your neck look great! |
copper amulet of mastery (0.12 Technique / Mobility) copper amulet of mastery (0.12 Technique / Mobility)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.12 Technique/Mobility Amulets make your neck look great! |
copper amulet of mastery (0.16 Technique / Combat techniques) copper amulet of mastery (0.16 Technique / Combat techniques)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.16 Technique/Combat techniques Amulets make your neck look great! |
grounding copper amulet of willpower (+3) grounding copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +11% lightning Stun Resist +23% Amulets make your neck look great! |
insulating steel amulet of constitution (+4) insulating steel amulet of constitution (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +14% fire +11% cold Amulets make your neck look great! |
steel opal ring steel opal ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +5 Cun +2 Con offense ------ On-Hit 9 physical On-Ranged-Hit 12 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 21 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 21 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 5.2 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
titan's copper ring of tenacity titan's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life +20.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +23% Rings make your fingers look great! |
truestriking steel dagger of massacre (119% power, 6 apr) truestriking steel dagger of massacre (119% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 120% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical Accuracy +9 (+3 eff.) Ignore Armor +6 Sharp, short and deadly. |
Ebonystar the hardened leather belt =con= Ebonystar the hardened leather belt =con=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Wil +8 Con offense ------ Physical Power +9 (+3 eff.) Damage +3% darkness When Hit 6 mind 2 darkness defense ------ Crit Resistance 5.00% Physical save +8 (+4 eff.) other ------- Infravision +3 Size +1 A belt that goes around your waist. |
Jetvagrant the cashmere robe (3 def, 13 armour) Jetvagrant the cashmere robe (3 def, 13 armour)2.0 Encumbrance T3 cloth armor [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +13 Defense +3 (+1 eff.) Resistance +3% darkness +3% blight +3% fire +6% cold +11% all Physical save +20 (+10 eff.) Unlife -20.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Voruth the cashmere robe (0 def, 0 armour) =con= Voruth the cashmere robe (0 def, 0 armour) =con=2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +4 Cun +6 Con offense ------ Physical Crit +3.0% Critical power +12.00% Ignore resists +10% mind defense ------ Resistance +3% acid +6% cold +11% all other ------- Hate-on-crit +3.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe of the mountain (+11%) (0 def, 0 armour) shimmering linen robe of the mountain (+11%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Damage +10% arcane +11% physical defense ------ Resistance +7% all +11% physical other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour) woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Normal] While equipped: defense ------ Resistance +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerisema the Scorchstrider (0 def, 3 armour) =res= Aerisema the Scorchstrider (0 def, 3 armour) =res=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +10% fire When Hit 6 fire On-Hit (Melee): * 10% chance to slow global speed by 47% defense ------ Armor +3 Resistance +9% acid +6% fire +6% cold +5% arcane +15% lightning A pair of boots made of leather. |
Bethyth the Dawnwaker (0 def, 1 armour) Bethyth the Dawnwaker (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +3% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +1 Silence Resist +23% Confus Resist +22% Stun Resist +23% other ------- Hate-on-crit +3.00 Light +3 A pair of boots made of leather. |
radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) radiant iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ On-Hit 6 light Damage +4% light Accuracy +11 (+4 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% light Unarmed combat: Weapon Damage 105% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% On Hit: 20% Searing Light level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
steady hardened leather gloves (0 def, 2 armour) steady hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Psionic While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Armor +2 Physical save +6 (+3 eff.) Mind save +8 (+4 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Floemalice (1 def, 2 armour) Floemalice (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning Accuracy +10 (+4 eff.) Ignore Armor +1 When Hit 2 physical defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +16% lightning +9% cold A pointy cloth hat, very wizardly... |
Hailweeper the iron helm (0 def, 3 armour) Hailweeper the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +1 Con offense ------ When Hit 4 cold defense ------ Armor +3 Fatigue +5% Resistance +12% cold other ------- Light +3 See Invisibility +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Lisath' (0 def, 8 armour) dwarven-steel helm 'Lisath' (0 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Cun +3 Dex offense ------ Ignore Armor +6 defense ------ Armor +8 Fatigue +4% Resistance +5% arcane Silence Resist +20% Disarm Resist +10% Knockbk Resist +20% other ------- EQ when Hit +0.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Mayyvena' (6 def, 0 armour) linen wizard hat 'Mayyvena' (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +12% nature On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +6 (+2 eff.) Resistance +18% nature other ------- Stamina/turn +1.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Salugara' (1 def, 0 armour) linen wizard hat 'Salugara' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% acid defense ------ Defense +1 (+1 eff.) Resistance +16% acid +3% darkness Crit Resistance 15.00% Spell save +6 (+6 eff.) other ------- Light +2 Infravision +1 A pointy cloth hat, very wizardly... |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 17 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 21.18 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
troll-hide rough leather armour (3 def, 2 armour) troll-hide rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +31.00 Life Regen +3.10 Healmod +10% A suit of armour made of leather. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Icerage (dig speed 32 turns) Icerage (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Critical power +10.00% Damage +3% cold Ignore resists +10% blight +20% mind When Hit 6 cold defense ------ Fatigue -6% other ------- Mana-on-crit +1.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Ematira [power 2] (21 cooldown) Ematira [power 2] (21 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun defense ------ Resistance +5% arcane Crit Resistance 15.00% Spell save +12 (+9 eff.) Life +100.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to reduce fatigue by 33% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered ash wand of shielding [power 248] (22 cooldown) overpowered ash wand of shielding [power 248] (22 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 22 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Odiaka the Halfling Marauder level 18
38th Dusk 122nd year of Ascendancy at 01:57 see stats
By Odiaka the Halfling Marauder level 10
9th Mirth 122nd year of Ascendancy at 02:14 see stats
By Odiaka the Halfling Marauder level 20
52nd Dusk 122nd year of Ascendancy at 14:29 see stats
By Odiaka the Halfling Marauder level 19
50th Dusk 122nd year of Ascendancy at 06:00 see stats
By Odiaka the Halfling Marauder level 6
78th Pyre 122nd year of Ascendancy at 06:43 see stats
By Odiaka the Halfling Marauder level 8
4th Mirth 122nd year of Ascendancy at 21:32 see stats
By Odiaka the Halfling Marauder level 19
39th Dusk 122nd year of Ascendancy at 03:22 see stats
Log
Deep Wound from Odiaka hits Glariaba the snow giant for 32 physical damage.
Glariaba the snow giant receives 4 healing from Shield of Light.
Burb the snow giant champion misses Odiaka.
Odiaka uses Feint.
Burb the snow giant champion is pinned to the ground.
Burb the snow giant champion is dazed!
Odiaka is no longer evading attacks.
Talent Infusion: Movement is ready to use.
Talent Dual Strike is ready to use.
Glariaba the snow giant casts Sun Ray.
Burb the snow giant champion loses sight!
Odiaka loses sight!
Glariaba the snow giant hits Odiaka for 34 light damage.
Odiaka tries to evade attacks.
You feel a surge of power as a powerful creature falls nearby.
Something hits Odiaka for 83 lightning damage.
Odiaka performs a melee critical strike against Something!
Odiaka performs a melee critical strike against Something!
Odiaka hits Something for 16 lightning damage.
Odiaka hits Something for 62 physical, 5 lightning, 14 light, 13 lightning, 71 physical, 5 lightning, 14 light (185 total damage).
Melee retaliation hits Odiaka for 2 fire, 2 fire (4 total damage).
Odiaka shrugs off the effect 'Disarmed'!
Something hits Odiaka for 179 acid damage.
Odiaka has finished recovering.
Odiaka's awareness returns to normal.
Something hurls a huge boulder at Odiaka!
Something hits Odiaka for 224 cold damage.
Odiaka the level 20 halfling marauder was frozen to death by Burb the snow giant champion on level 2 of Daikara.