Usdekan the level 6 Cornac Wanderer by bookslayer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp6 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity12 (base 12)
Constitution16 (base 16)
Magic22 (base 22)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Mana140/140
Vim120/120
Life146/146
Stamina120/120
Insanity0/100
Healing Factor1.1545771506545
Regeneration2.5977985889726

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy20
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save10
Spell Save11
Mental Save8

Defense: Resistances

Physical+ 5%( 70%)
Acid+ 16%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Corruption / Bone1.00
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Spell / Earth1.00
1/5
1/5
0/5
0/5
Demented / Disfigured face1.00
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Unarmed training1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You feel the Blood of Undeath rushing through your veins. Your can feel your life wither away a little (-50 maximum life, -120 minimum life).
You have no more
Blood of Undeath.

You have no more inscription slots.

You are now inscribed with Rune: Mirror Image.

Resting starts...

Talent Rune: Mirror Image is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Usdekan wears:
warrior's copper amulet.

You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!

You gain 5.25 gold from the transmogrification of
focusing elm wand of clairvoyance [power 9] (15 cooldown).
You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 0.25 gold from the transmogrification of
iron mace (14-19 power, 2 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 436%; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.