Zythe the level 5 Cornac Arcane Blade by XDodongoXLoverX

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp5 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic13 (base 13)
Willpower12 (base 10)
Cunning16 (base 16)

Resources

Life157/157
Mana134/134
Stamina117/117
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy15
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save14.05
Spell Save8.75
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

On hands
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
supercharged elm totem of thorny skin [power 19] (30 cooldown).
You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 3.26 gold from the transmogrification of
bright brass lantern of clarity.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.06 gold from the transmogrification of
scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (27.5-41.25 power, 1 apr).
You gain 1.73 gold from the transmogrification of
shielding rune of the warrior (absorb 116 for 4 turns).
You gain 2.05 gold from the transmogrification of
phase door rune of the warrior (range 6; power 19; dur 3).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (644% regen over 10 turns; 32 instant mana).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 28; turns 3; dispells darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 26; turns 5; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 66 over 5 turns).
There is a way to the previous level here (press '' or right click to use).