Flamestryke the level 5 Cornac Adventurer by beersnob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsConstitution based stamina, and other stamina buffs 1.0.1
Tier-1 Short Circuit Option 1.0.1
Items Vault 1.0.1
Stoic class 1.0.1
No Locked Categories 1.0.1
Ignore Race/Class Locks 1.0.1
Succor and easement 1.0.1
ZOmnibus Addon Pack 1.0.1
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp5 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower18 (base 12)
Cunning12 (base 12)

Resources

Life156/156
Stamina134/134
Equilibrium15
Healing Factor1
Regeneration0.29

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy18
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.4
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7.36 (42%)
Defense9.7
Ranged Defense9.7
Fatigue12
Physical Save10.5
Spell Save10.5
Mental Save10.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.20
0/5
0/5
0/5
0/5
Technique / Bloodthirst1.00
0/5
0/5
0/5
0/5
Technique / Two-handed weapons1.20
3/5
0/5
0/5
0/5
Technique / Archery training1.00
0/5
0/5
0/5
0/5
Technique / Superiority1.20
0/5
0/5
0/5
0/5
Technique / Combat veteran1.20
1/5
0/5
0/5
0/5
Technique / Warcries1.00
0/5
0/5
0/5
0/5
Technique / Two-handed maiming1.20
2/5
0/5
0/5
0/5
Technique / Dual techniques1.00
0/5
0/5
0/5
0/5
Technique / Dual weapons1.00
0/5
0/5
0/5
0/5
Technique / Archery - slings1.00
0/5
0/5
0/5
0/5
Technique / Shield defense1.00
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Archery prowess1.00
0/5
0/5
0/5
0/5
Technique / Battle tactics1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.20
0/5
1/5
1/5
1/5
0/5
Wild-gift / Fungus1.20
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.20
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Flamestryke killed green worm mass!
Flamestryke hits green worm mass for 12 mind, 27 physical damage (total 37.89).
Flamestryke killed green worm mass!

Resting starts...

Talent Death Dance is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 0.76 gold from the transmogrification of
iron shield of lightning resistance (+15%) (4 def, 2 armour, 9.5 dam, 18.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8 dam, 21 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18 dam, 48 block).
You gain 1.46 gold from the transmogrification of
cleansing steel mail armour (2 def, 6 armour).
You gain 0.95 gold from the transmogrification of
rough leather belt of carrying.
You gain 3.04 gold from the transmogrification of
surging elm starstaff of projection (10-12 power, 2 apr, darkness damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.50 gold from the transmogrification of
titan's wild infusion (resist 11%; cure physical).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the south (stone troll)).