
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 15 / 63% |
| Size | small |
| Lifes / Deaths | Killed by poison vine at level 2 on the 79th Pyre 122nd year of Ascendancy at 15:11 / 101Killed by black mamba at level 9 on the 5th Flare 122nd year of Ascendancy at 17:08 Killed by Wrathroot at level 9 on the 6th Flare 122nd year of Ascendancy at 15:32 Killed by Frodo at level 10 on the 7th Flare 122nd year of Ascendancy at 19:53 Killed by Frodo at level 10 on the 7th Flare 122nd year of Ascendancy at 21:58 Killed by Frodo at level 10 on the 8th Flare 122nd year of Ascendancy at 04:03 Killed by Frodo at level 10 on the 8th Flare 122nd year of Ascendancy at 06:48 Killed by Frodo at level 10 on the 8th Flare 122nd year of Ascendancy at 12:23 Killed by Frodo at level 11 on the 9th Flare 122nd year of Ascendancy at 01:20 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 01:58 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 02:20 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 03:42 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 04:20 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 05:13 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 08:12 Killed by devourer at level 11 on the 9th Flare 122nd year of Ascendancy at 10:01 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 10:29 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 11:18 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 11:38 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 12:16 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 12:55 Killed by oozing horror at level 11 on the 9th Flare 122nd year of Ascendancy at 13:50 Killed by devourer at level 11 on the 9th Flare 122nd year of Ascendancy at 15:35 Killed by Grgglck's Tentacle at level 11 on the 10th Flare 122nd year of Ascendancy at 14:38 Killed by Grgglck's Tentacle at level 11 on the 10th Flare 122nd year of Ascendancy at 15:25 Killed by Grgglck's Tentacle at level 11 on the 10th Flare 122nd year of Ascendancy at 15:35 Killed by Grgglck's Tentacle at level 11 on the 10th Flare 122nd year of Ascendancy at 16:05 Killed by Grgglck's Tentacle at level 11 on the 10th Flare 122nd year of Ascendancy at 16:41 Killed by Grgglck's Tentacle at level 11 on the 10th Flare 122nd year of Ascendancy at 16:56 Killed by Grgglck's Tentacle at level 11 on the 10th Flare 122nd year of Ascendancy at 17:31 Killed by Protector Myssil at level 13 on the 7th Haze 122nd year of Ascendancy at 11:16 Killed by Protector Myssil at level 13 on the 7th Haze 122nd year of Ascendancy at 11:54 Killed by giant spider at level 13 on the 7th Haze 122nd year of Ascendancy at 12:07 Killed by Protector Myssil at level 13 on the 7th Haze 122nd year of Ascendancy at 12:41 Killed by Protector Myssil at level 13 on the 7th Haze 122nd year of Ascendancy at 13:48 Killed by Frodo at level 13 on the 7th Haze 122nd year of Ascendancy at 13:48 Killed by Protector Myssil at level 13 on the 7th Haze 122nd year of Ascendancy at 16:12 Killed by Ormaiar the human at level 13 on the 9th Haze 122nd year of Ascendancy at 03:12 Killed by Azil the shalore at level 13 on the 9th Haze 122nd year of Ascendancy at 03:49 Killed by Ormaiar the human at level 13 on the 9th Haze 122nd year of Ascendancy at 04:55 Killed by Ormaiar the human at level 13 on the 9th Haze 122nd year of Ascendancy at 05:46 Killed by Unog the halfling at level 13 on the 12nd Haze 122nd year of Ascendancy at 04:06 Killed by Unog the halfling at level 13 on the 12nd Haze 122nd year of Ascendancy at 04:25 Killed by Linfin the human at level 14 on the 13rd Haze 122nd year of Ascendancy at 17:11 Killed by Meluswa the human at level 14 on the 22nd Haze 122nd year of Ascendancy at 02:58 Killed by Layogatira the skeleton master archer at level 14 on the 25th Haze 122nd year of Ascendancy at 03:46 Killed by Emelema the bone giant at level 14 on the 25th Haze 122nd year of Ascendancy at 07:26 Killed by Emelema the bone giant at level 14 on the 25th Haze 122nd year of Ascendancy at 08:13 Killed by Emelema the bone giant at level 14 on the 25th Haze 122nd year of Ascendancy at 09:01 Killed by Emelema the bone giant at level 14 on the 25th Haze 122nd year of Ascendancy at 09:59 Killed by Emelema the bone giant at level 14 on the 25th Haze 122nd year of Ascendancy at 10:30 Killed by Emelema the bone giant at level 14 on the 25th Haze 122nd year of Ascendancy at 11:22 Killed by Emelema the bone giant at level 14 on the 25th Haze 122nd year of Ascendancy at 12:59 Killed by Porevea the ghoul at level 14 on the 26th Haze 122nd year of Ascendancy at 02:19 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 04:04 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 04:34 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 05:15 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 05:59 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 06:46 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 07:47 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 08:25 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 09:08 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 10:05 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 11:53 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 12:58 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 21:00 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 21:24 Killed by Emelema the bone giant at level 14 on the 26th Haze 122nd year of Ascendancy at 22:19 Killed by Emelema the bone giant at level 14 on the 27th Haze 122nd year of Ascendancy at 00:49 Killed by Emelema the bone giant at level 14 on the 27th Haze 122nd year of Ascendancy at 01:22 Killed by Voratha the skeleton warrior at level 14 on the 27th Haze 122nd year of Ascendancy at 02:59 Killed by Velyriwen the vampire at level 14 on the 27th Haze 122nd year of Ascendancy at 05:59 Killed by Velyriwen the vampire at level 14 on the 27th Haze 122nd year of Ascendancy at 06:51 Killed by Velyriwen the vampire at level 14 on the 27th Haze 122nd year of Ascendancy at 07:39 Killed by Velyriwen the vampire at level 14 on the 27th Haze 122nd year of Ascendancy at 08:24 Killed by Emelema the bone giant at level 14 on the 27th Haze 122nd year of Ascendancy at 14:37 Killed by Emelema the bone giant at level 14 on the 27th Haze 122nd year of Ascendancy at 14:51 Killed by Emelema the bone giant at level 14 on the 27th Haze 122nd year of Ascendancy at 15:39 Killed by Emelema the bone giant at level 14 on the 27th Haze 122nd year of Ascendancy at 16:25 Killed by Emelema the bone giant at level 14 on the 27th Haze 122nd year of Ascendancy at 17:00 Killed by Gothra the skeleton warrior at level 14 on the 27th Haze 122nd year of Ascendancy at 17:35 Killed by ritch flamespitter at level 14 on the 72nd Haze 122nd year of Ascendancy at 11:35 Killed by Ondom the thalore at level 14 on the 72nd Haze 122nd year of Ascendancy at 12:16 Killed by Velivena the Guardian at level 14 on the 74th Haze 122nd year of Ascendancy at 06:38 Killed by cold drake hatchling at level 14 on the 74th Haze 122nd year of Ascendancy at 14:35 Killed by yellow jelly at level 14 on the 74th Haze 122nd year of Ascendancy at 15:16 Killed by yellow jelly at level 15 on the 75th Haze 122nd year of Ascendancy at 01:32 Killed by green mold at level 15 on the 75th Haze 122nd year of Ascendancy at 08:08 Killed by Beletta the Guardian at level 15 on the 75th Haze 122nd year of Ascendancy at 12:31 Killed by storm drake hatchling at level 15 on the 76th Haze 122nd year of Ascendancy at 05:47 Killed by giant fire ant at level 15 on the 76th Haze 122nd year of Ascendancy at 06:39 Killed by Elen the shalore at level 15 on the 4th Decay 122nd year of Ascendancy at 05:15 Killed by Elen the shalore at level 15 on the 4th Decay 122nd year of Ascendancy at 05:58 Killed by gwelgoroth at level 15 on the 9th Allure 123rd year of Ascendancy at 04:49 Killed by gwelgoroth at level 15 on the 9th Allure 123rd year of Ascendancy at 06:42 Killed by greater gwelgoroth at level 15 on the 9th Allure 123rd year of Ascendancy at 10:29 Killed by Gosoock the dwarf at level 15 on the 2nd Regrowth 123rd year of Ascendancy at 18:27 Killed by Gosoock the dwarf at level 15 on the 2nd Regrowth 123rd year of Ascendancy at 19:04 Killed by slaver at level 15 on the 17th Pyre 123rd year of Ascendancy at 01:44 Killed by slaver at level 15 on the 17th Pyre 123rd year of Ascendancy at 09:34 Killed by slaver at level 15 on the 17th Pyre 123rd year of Ascendancy at 14:38 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 45 (base 37) |
| Constitution | 15 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 37 (base 34) |
Resources
| Life | 306/411 |
| Stamina | 104/154 |
| Healing Factor | 1 |
| Regeneration | 0.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 6 |
| Stealth | 31.75 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 35 |
| Crit Chance | 16% |
| APR | 7 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 35 |
| Crit Chance | 16% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.9 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Acid | +11% |
| Light | +11% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 24.0625 |
| Ranged Defense | 25.5625 |
| Fatigue | 3 |
| Physical Save | 14.625 |
| Spell Save | 7.875 |
| Mental Save | 17.325 |
Defense: Resistances
| Light | + 21%( 70%) |
| Blight | + 6%( 70%) |
| Fire | + 6%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.86 nature damage per turns for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Lacerating Strikes |
| talent | Stealth |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed pouch of faeros ash. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
| Quiver | barbed pouch of steel shots (24/24, 22-26.4 power, 2 apr) barbed pouch of steel shots (24/24, 22-26.4 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 24 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
| Light source | guard's brass lantern of health guard's brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
| On hands | restful rough leather gloves of dexterity (+3) (0 def, 1 armour) restful rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +3 Dex Life regen: +0.60 Stamina each turn: +0.60 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Blackswift BlackswiftCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 darkness Changes resistances: +6% fire Changes resistances penetration: +10% fire Rings can have magical properties. |
| On fingers | mule's copper ring of light (+22%) mule's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% light Changes damage: +11% light Maximum encumbrance: +21 Rings can have magical properties. |
| Around neck | steel amulet of constitution (+4) steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Amulets can have magical properties. |
| In main hand | hardened leather sling of acid hardened leather sling of acidRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 Damage when this weapon hits(ranged): +8 acid When wielded/worn: Changes damage: +11% acid Slings are used to hurl stones or metal shots at your foes. |
| Around waist | rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | iron dagger of projection (5-6.5 power, 5 apr) iron dagger of projection (5-6.5 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
| Cloak | thick linen cloak of resilience (1 def, 6 armour) thick linen cloak of resilience (1 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical A suit of armour made of leather. |
Inventory
insidious poison infusion (14 nature damage, 28% healing reduction) insidious poison infusion (14 nature damage, 28% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 14.14 nature damage per turns for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (27 nature damage, 20% healing reduction) insidious poison infusion of the sneak (27 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 27.14 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (500% speed; 5 turns) movement infusion (500% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 62 over 5 turns) regeneration infusion (heal 62 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 62 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 459 over 5 turns) regeneration infusion of the duelist (heal 459 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 459 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 116 over 5 turns) regeneration infusion of the warrior (heal 116 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 116 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 21; turns 5; dispells darkness) sun infusion (rad 5; power 21; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 6; power 39; turns 5; dispells darkness) sun infusion of the titan (rad 6; power 39; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 39) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 5; power 33; turns 3; dispells darkness) sun infusion of the warrior (rad 5; power 33; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 33) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 16%; cure magical) wild infusion (resist 16%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 16% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 14%; cure magical, physical) wild infusion of the titan (resist 14%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 14% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 11%; cure mental) wild infusion of the warrior (resist 11%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 11%; cure mental) wild infusion of the wizard (resist 11%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (958% regen over 10 turns; 47 instant mana) manasurge rune of the duelist (958% regen over 10 turns; 47 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 958% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 7; power 18; dur 4) phase door rune of the titan (range 7; power 18; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 199 for 4 turns) shielding rune of the duelist (absorb 199 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 199 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 80 for 4 turns) shielding rune of the psychic (absorb 80 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 35) teleportation rune of the titan (range 35)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 35 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the sneak (radius 8; dur 15; see dragon) vision rune of the sneak (radius 8; dur 15; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 18) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any dragon around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
savior's gold ring of sensing savior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +5 Spell save: +6 Mental save: +7 Blindness immunity: +20% See stealth: +7 See invisible: +5 Rings can have magical properties. |
steel ring of frost (+24%) steel ring of frost (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
Obsidianwrither (10-13 power, 6 apr) Obsidianwrither (10-13 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 2 mind Changes resistances: +6% darkness Grants telepathy: Dragon Hate per kill: +2.00 Sharp, short and deadly. |
acidic steel dagger of crippling (8-10.4 power, 6 apr) acidic steel dagger of crippling (8-10.4 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 8.0 - 10.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +4 acid When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
acidic steel dagger of erosion (9-11.7 power, 6 apr) acidic steel dagger of erosion (9-11.7 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 nature / +5 temporal / +6 acid Sharp, short and deadly. |
acidic steel dagger of massacre (13.5-17.55 power, 6 apr) acidic steel dagger of massacre (13.5-17.55 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid Sharp, short and deadly. |
arcing steel dagger of paradox (10.5-13.65 power, 6 apr) arcing steel dagger of paradox (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +7 lightning / +4 temporal When wielded/worn: Damage when the wearer is hit: 4 temporal Changes resistances: +4% temporal Sharp, short and deadly. |
arcing steel dagger of shearing (9-11.7 power, 6 apr) arcing steel dagger of shearing (9-11.7 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning When wielded/worn: Armour penetration: +6 Changes resistances penetration: +4% physical Changes damage: +5% physical Sharp, short and deadly. |
huntsman's steel dagger of projection (10-13 power, 6 apr) huntsman's steel dagger of projection (10-13 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 mind / +6 nature Damage against: +6% Animal It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
insidious steel dagger of massacre (15-19.5 power, 6 apr) insidious steel dagger of massacre (15-19.5 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 15.0 - 19.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 insidious poison Sharp, short and deadly. |
manaburning steel dagger of projection (10.5-13.65 power, 6 apr) manaburning steel dagger of projection (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 mind / +8 manaburn It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
cured leather sling 'Cyrybeth' cured leather sling 'Cyrybeth'Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 When wielded/worn: Physical power: +6 Changes stats: +1 Str Changes resistances penetration: +18% physical Changes damage: +16% physical Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 New effects duration reduction after a teleport: +20% Slings are used to hurl stones or metal shots at your foes. |
throat-seeking cured leather sling of true flight throat-seeking cured leather sling of true flightRequires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +8 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +7 nature When wielded/worn: Accuracy: +7 Physical crit. chance: +6.0% Changes resistances penetration: +7% nature Slings are used to hurl stones or metal shots at your foes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
clarifying rough leather belt of resilience clarifying rough leather belt of resilienceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Maximum life: +33.00 A belt that goes around your waist. |
tormentor's woollen robe (0 def, 0 armour) tormentor's woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +1 Cun Critical mult.: +11.00% Mental crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of spell shielding (0 def, 0 armour) woollen robe of spell shielding (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Spell save: +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves of the juggernaut (0 def, 1 armour) rough leather gloves of the juggernaut (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Con Physical save: +4 Spell save: +3 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
quiver of ash arrows (10/10, 17.5-24.5 power, 7 apr) quiver of ash arrows (10/10, 17.5-24.5 power, 7 apr)Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 10 Arrows are used with bows to pierce your foes to death. |
104 alchemist agate 104 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 37 turns) miner's iron pickaxe (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of steel shots of erosion (16/16, 26.5-31.8 power, 2 apr) deadly pouch of steel shots of erosion (16/16, 26.5-31.8 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 26.5 - 31.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 Damage when this weapon hits(ranged): +5 nature / +6 temporal Shots are used with slings to pummel your foes to death. |
quick steel torque of charged psionic shield [power 33] (14 cooldown) quick steel torque of charged psionic shield [power 33] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning and blight damage by 33 for 6 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of charged psionic shield [power 31] (27 cooldown) supercharged iron torque of charged psionic shield [power 31] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all lightning and blight damage by 31 for 6 turns, placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Frodo hits slaver for 33 physical, 5 mind, 6 darkness damage (total 43.72).
Frodo hits slaver for 17 physical, 11 physical, 14 blight damage (total 40.23).
Slaver hits Frodo for 3 light damage.
Frodo uses Whirlwind.
Slaver resists the mind attack!
Frodo hits slaver for 42 physical, 3 mind, 6 darkness damage (total 50.41).
Slaver misses Frodo.
Frodo hits slaver for 15 physical damage.
Frodo hits slaver for 27 physical, 5 mind, 6 darkness damage (total 37.36).
Slaver is not stunned anymore.
Slaver misses Frodo.
Frodo hits slaver for 13 physical damage.
Frodo hits slaver for 23 physical, 5 mind damage (total 27.43).
Frodo killed slaver!
Talent Stealth is ready to use.
Enthralled slave says: 'I am free!'
Frodo activates Stealth.
Talent Flurry is ready to use.
Talent Sweep is ready to use.
Talent Whirlwind is ready to use.
Talent Dual Strike is ready to use.
Frodo deactivates Stealth.
