Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 | 
| Addons | Opt-in Adventurers Parties 1.0.4 Rare item Egos update 1.0.4 No Race-based Exp Penalties 1.0.4 Starting prodigy 1.0.4 Infinite500: Revised high level play for ToME v1.10 1.0.4 Items Vault 1.0.3 Infinite Farportal 1.0.4 | 
| Campaign | Infinite | 
| Mode | Easy Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Archmage | 
| Level / Exp | 36 / 8% | 
| Size | medium | 
| Lifes / Deaths | Killed by fire drake at level 17 on the 1st Summertide 122nd year of Ascendancy at 19:440 / 8 Killed by Mindworm at level 28 on the 3rd Dusk 122nd year of Ascendancy at 07:44 Killed by Arch Zephyr at level 29 on the 6th Dusk 122nd year of Ascendancy at 04:27 Killed by Aanurg the fire imp at level 30 on the 7th Dusk 122nd year of Ascendancy at 00:23 Killed by Slasul at level 31 on the 10th Dusk 122nd year of Ascendancy at 23:03 Killed by Arashur the dolleg at level 35 on the 18th Dusk 122nd year of Ascendancy at 01:08 Killed by Gorbat, Supreme Wyrmic of the Pride at level 35 on the 18th Dusk 122nd year of Ascendancy at 22:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 19th Dusk 122nd year of Ascendancy at 03:36 | 
Primary Stats
| Strength | 16 (base 10) | 
| Dexterity | 17 (base 10) | 
| Constitution | 30 (base 30) | 
| Magic | 78 (base 60) | 
| Willpower | 49 (base 35) | 
| Cunning | 45 (base 29) | 
Resources
| Life | -24/508 | 
| Mana | 368/515 | 
| Healing Factor | 1.7 | 
| Regeneration | 3.485 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +15% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 25.333101407815 | 
| See Invisible | 45.285253117141 | 
Offense: Mainhand
| Damage | 39 | 
| Accuracy | 30 | 
| Crit Chance | 36% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 64 | 
| Crit Chance | 59% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 39.65 | 
| Crit Chance | 36% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +34% | 
| Blight | +28% | 
| Physical | +17% | 
| Cold | +12% | 
| All | 0% | 
| Lightning | +19% | 
| Light | +25% | 
| Mind | +12% | 
| Darkness | +30% | 
| Arcane | +32% | 
| Fire | +58% | 
| Nature | +23% | 
Offense: Damage Penetration
| Arcane | +15% | 
Defense: Base
| Armour (hardiness) | 24 (50%) | 
| Defense | 33.225 | 
| Ranged Defense | 33.225 | 
| Fatigue | 5 | 
| Physical Save | 24.55 | 
| Spell Save | 43.15 | 
| Mental Save | 32.45 | 
Defense: Resistances
| Blight | + 20%( 70%) | 
| Physical | + 5%( 70%) | 
| Mind | + 15%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 9%( 70%) | 
| Light | + 30%( 70%) | 
| Arcane | + 20%( 70%) | 
| Fire | + 36%( 70%) | 
| Nature | + 23%( 70%) | 
Defense: Immunities
| Silence Resistance | 30% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 40% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1060% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 480 life. Its effects scale with your Magic stat. | 
Class Talents
| Spell / Storm | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Arcane | 1.40 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.50 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Spell / Water | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Arcane Shield | 
| talent | Keen Senses | 
| talent | Shielding | 
| beneficial effect | The mana surge engulfs the target, regenerating 5.30 mana per turn.Surging mana | 
| beneficial effect | You have an arcane eye observing for you in a radius of 6.Arcane Eye | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns).Runic Saturation | 
| detrimental effect | The target suffers 35% spell failue.Spell Feedback | 
Quests
| You failed to protect the lone alchemist from death by giant yellow ant.Escort: lone alchemist (level 21 of Infinite Dungeon) | failed | 
| You successfully escorted the lone alchemist to the recall portal on level 23 of Infinite Dungeon.Escort: lone alchemist (level 23 of Infinite Dungeon) As a reward you improved Magic by +2. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 26 of Infinite Dungeon.Escort: lone alchemist (level 26 of Infinite Dungeon) As a reward you improved Magic by +2. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 19 of Infinite Dungeon.Escort: lost sun paladin (level 19 of Infinite Dungeon) As a reward you improved Strength by +2. | done | 
| You successfully escorted the lost warrior to the recall portal on level 22 of Infinite Dungeon.Escort: lost warrior (level 22 of Infinite Dungeon) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You failed to protect the lost warrior from death by yellow jelly.Escort: lost warrior (level 9 of Infinite Dungeon) | failed | 
| You successfully escorted the temporal explorer to the recall portal on level 10 of Infinite Dungeon.Escort: temporal explorer (level 10 of Infinite Dungeon) As a reward you improved Magic by +2. | done | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet | pair of drakeskin leather boots 'Prismswift' (0 def, 13 armour)pair of drakeskin leather boots 'Prismswift' (0 def, 13 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes stats: +4 Cun / +4 Dex Damage when the wearer hits(melee): 6 light / 4 temporal Changes resistances: +3% nature Changes damage: +15% light Infravision radius: +3 It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. | 
| Light source | Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| On head | cashmere wizard hat 'Umbravortex' (2 def, 0 armour)cashmere wizard hat 'Umbravortex' (2 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Dex / +1 Wil Changes resistances: +12% mind / +9% darkness / +16% fire Changes damage: +12% mind / +11% fire Infravision radius: +2 See stealth: +8 See invisible: +5 A pointy cloth hat, very wizardly... | 
| Tool | Skull of the Rat LichSkull of the Rat Lich Powered by arcane forces 1.00 Encumbrance. Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes | 
| On fingers | voratun ring 'Growonslaught'voratun ring 'Growonslaught' Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 Defense: +24 Changes stats: +8 Cun Damage when the wearer is hit: 8 nature Changes resistances: +3% mind / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +12% nature / +6% arcane Life regen: +1.80 Maximum life: +62.00 Movement speed: +15% Healing mod.: +30% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. | 
| On fingers | Void OrbVoid Orb Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.6 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 274.64 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. | 
| Around waist | Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. | 
| In main hand | greater yew vilestaff of wizardry (20-24 power, 4 apr, acid damage)greater yew vilestaff of wizardry (20-24 power, 4 apr, acid damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +20% acid / +20% blight / +20% darkness / +20% fire Talent granted: +1 Command Staff Maximum mana: +70.00 Spellpower: +16 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. | 
| On hands | steady rough leather gloves of magic (+2) (0 def, 1 armour)steady rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +6 Mental save: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor | fearwoven cashmere robe of power (2 def, 0 armour)fearwoven cashmere robe of power (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +5% physical / +8% arcane / +10% fire / +10% cold / +12% lightning / +14% acid / +11% nature / +8% blight / +10% darkness Maximum hate: +8.00 Spellpower: +7 Mindpower: +7 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak | Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.5 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 146.24 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. | 
| Around neck | Fiery ChokerFiery Choker Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. | 
Inventory
| This item will automatically be transmogrified when you leave the level.sun infusion (rad 7; power 23; turns 4; dispells darkness) sun infusion (rad 7; power 23; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| lightning rune of the psychic (377 lightning damage)lightning rune of the psychic (377 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 125.82 to 377.47 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| manasurge rune of the warrior (1347% regen over 10 turns; 67 instant mana)manasurge rune of the warrior (1347% regen over 10 turns; 67 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1347% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| shielding rune of the duelist (absorb 335 for 6 turns)shielding rune of the duelist (absorb 335 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 335 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| The Dark Codex: 'Rex Necrotrus'The Dark Codex: 'Rex Necrotrus' Powered by arcane forces 2.00 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time., costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. | 
| copper amulet of constitution (+3)copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. | 
| solipsist's gold ring of speedsolipsist's gold ring of speed Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +3 Defense: +5 Changes stats: +6 Cun / +6 Wil Mindpower: +10 Movement speed: +8% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. | 
| solipsist's steel ringsolipsist's steel ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +8 Rings can have magical properties. | 
| treant's steel ringtreant's steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature Physical save: +7 Poison immunity: +14% Disease immunity: +11% Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.dwarven-steel battleaxe (31.5-47.25 power, 2 apr) dwarven-steel battleaxe (31.5-47.25 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. | 
| This item will automatically be transmogrified when you leave the level.psychic's dwarven-steel battleaxe (29.5-44.25 power, 2 apr) psychic's dwarven-steel battleaxe (29.5-44.25 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +6 Wil Mindpower: +14 Massive two-handed battleaxes. | 
| This item will automatically be transmogrified when you leave the level.steel battleaxe of massacre (27-40.5 power, 2 apr) steel battleaxe of massacre (27-40.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. | 
| This item will automatically be transmogrified when you leave the level.swiftstrike yew longbow of true flight swiftstrike yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 70% Firing range: +9 Travel speed: +200% When wielded/worn: Accuracy: +10 Physical crit. chance: +10.0% Longbows are used to shoot arrows at your foes. | 
| This item will automatically be transmogrified when you leave the level.yew longbow 'Bleakwhisper' yew longbow 'Bleakwhisper' Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 70% Firing range: +8 Travel speed: +200% Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +11 Armour: +4 Damage when the wearer hits(ranged): 8 darkness Changes resistances: +6% mind Changes resistances penetration: +17% physical Changes damage: +14% physical Talent cooldown: Steady Shot (-1 turn) Mental save: +3 Spellpower on spell critical (stacks up to 3 times): +8 Longbows are used to shoot arrows at your foes. | 
| This item will automatically be transmogrified when you leave the level.quick steel longsword of the mystic (12-16.8 power, 3 apr) quick steel longsword of the mystic (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 90% When wielded/worn: Accuracy: +8 Changes stats: +3 Dex / +3 Mag / +2 Wil Spellpower: +9 Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.gifted thorny mindstar of life (9-9.9 power, 24 apr, nature damage) gifted thorny mindstar of life (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +0.80 Maximum life: +32.00 Mindpower: +9 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| This item will automatically be transmogrified when you leave the level.mitotic vined mindstar of sand (5-5.5 power, 18 apr, mind damage) mitotic vined mindstar of sand (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +10 slime / +10 acid blind When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +4% physical Changes resistances penetration: +4% physical Changes damage: +5% physical Mindpower: +2 Mental crit. chance: +2% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Penitence (15-18 power, 4 apr, nature damage)Penitence (15-18 power, 4 apr, nature damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. | 
| This item will automatically be transmogrified when you leave the level.cruel yew starstaff of breaching (20-24 power, 4 apr, temporal damage) cruel yew starstaff of breaching (20-24 power, 4 apr, temporal damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% temporal Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. | 
| surging ash starstaff of protection (15-18 power, 3 apr, darkness damage)surging ash starstaff of protection (15-18 power, 3 apr, darkness damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.inquisitor's blue-steel trident of evisceration (16.5-26.4 power, 8 apr) inquisitor's blue-steel trident of evisceration (16.5-26.4 power, 8 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +21 manaburn When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
| This item will automatically be transmogrified when you leave the level.Glarewisp (30.5-42.7 power, 4 apr) Glarewisp (30.5-42.7 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +5 mind When wielded/worn: Accuracy: +8 Defense: +8 Damage when the wearer hits(melee): 6 mind Changes resistances: +6% light Changes damage: +6% light It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. | 
| This item will automatically be transmogrified when you leave the level.Glarewisp (30.5-42.7 power, 4 apr) Glarewisp (30.5-42.7 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +5 mind When wielded/worn: Accuracy: +8 Defense: +8 Damage when the wearer hits(melee): 6 mind Changes resistances: +6% light Changes damage: +6% light It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. | 
| This item will automatically be transmogrified when you leave the level.balancing hardened leather belt of life balancing hardened leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +8 Physical crit. chance: +5.0% Changes stats: +5 Cun / +5 Dex Life regen: +0.50 Healing mod.: +19% A belt that goes around your waist. | 
| Zerehek (0 def, 0 armour)Zerehek (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Con / +1 Wil Changes damage: +5% nature Critical mult.: +10.00% Mental save: +16 Life regen: +1.20 Spell crit. chance: +3% Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| verdant woollen robe of light (+19%) (0 def, 0 armour)verdant woollen robe of light (+19%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +1 Con Changes resistances: +19% light Changes damage: +7% nature / +13% light Life regen: +0.50 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Zerorand (0 def, 3 armour)Zerorand (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer is hit: 4 arcane / 4 mind Changes resistances: +5% arcane / +9% mind Stealth bonus: +8 A pair of boots made of leather. | 
| This item will automatically be transmogrified when you leave the level.Glorota (0 def, 2 armour) Glorota (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 Armour: +2 Changes stats: +3 Str Damage when the wearer hits(melee): 14 mind / 10 darkness / 7 lightning Damage when the wearer is hit: 12 mind Changes resistances: +6% lightning / +3% cold Changes damage: +3% lightning Mental save: -13 Mindpower: +4 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. | 
| Mirodig the rough leather cap (0 def, 1 armour)Mirodig the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Damage when the wearer hits(melee): 4 mind Changes damage: +3% mind A cap made of leather. | 
| This item will automatically be transmogrified when you leave the level.hardened leather cap (0 def, 3 armour) hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. | 
| stabilizing linen wizard hat of fire (+15%) (1 def, 0 armour)stabilizing linen wizard hat of fire (+15%) (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% fire Changes damage: +10% fire Physical save: +6 A pointy cloth hat, very wizardly... | 
| Daimehek the Dazzlemark (13 def, 8 armour)Daimehek the Dazzlemark (13 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +13 Ranged Defense: +6 Fatigue: +8% Changes stats: +6 Dex Damage when the wearer hits(melee): 6 light Changes resistances: +23% lightning / +23% cold Changes resistances penetration: +15% acid Changes damage: +12% acid Life regen: +5.40 Stamina each turn: +2.10 A suit of armour made of leather. | 
| This item will automatically be transmogrified when you leave the level.enlightening cured leather armour of acid resistance (2 def, 4 armour) enlightening cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% acid Mental save: +14 A suit of armour made of leather. | 
| This item will automatically be transmogrified when you leave the level.radiant hardened leather armour (3 def, 6 armour) radiant hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +4 Wil Damage when the wearer is hit: 8 light Changes resistances: +22% darkness / +15% blight Light radius: +1 A suit of armour made of leather. | 
| This item will automatically be transmogrified when you leave the level.Amyrand the dwarven-steel shield (8 def, 2 armour, 71 block) Amyrand the dwarven-steel shield (8 def, 2 armour, 71 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 16 acid Talent granted: +3 Block Handheld deflection devices | 
| This item will automatically be transmogrified when you leave the level.blazing quiver of yew arrows of amnesia (12/12, 33.5-46.9 power, 10 apr) blazing quiver of yew arrows of amnesia (12/12, 33.5-46.9 power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits(ranged): +10 fire Damage conversion: 32% fire Arrows are used with bows to pierce your foes to death. | 
| agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. | 
| 62 alchemist agate62 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| 4 onyx4 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. | 
| 11 aquamarine11 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. | 
| 3 lapis lazuli3 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. | 
| 5 opal5 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. | 
| 6 topaz6 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. | 
| Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. | 
| 11 emerald11 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. | 
| 4 spinel4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. | 
| Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. | 
| Orb of Destruction (Orb of Command)Orb of Destruction (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Runed SkullRuned Skull Powered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. | 
| 8 garnet8 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| This item will automatically be transmogrified when you leave the level.elemental pouch of dwarven-steel shots of corruption (20/20, 30.5-36.6 power, 3 apr) elemental pouch of dwarven-steel shots of corruption (20/20, 30.5-36.6 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +11 darkness / +6 blight Damage conversion: 16% fire / 18% cold / 18% lightning / 18% acid Shots are used with slings to pummel your foes to death. | 
| 8 amethyst8 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. | 
| 8 quartz8 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. | 
| 4 ametrine4 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. | 
| citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. | 
| 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Gorbat, Supreme Wyrmic of the Pride punishes Jaosta for casting a spell!
Jaosta is surrounded by antimagic forces.
Gorbat, Supreme Wyrmic of the Pride hits Jaosta for 112 mind damage.
Jaosta hits Gorbat, Supreme Wyrmic of the Pride for 229 fire damage.
Talent Teleport is ready to use.
Talent Rune: Shielding is ready to use.
Jaosta casts Glacial Vapour.
Jaosta hits Gorbat, Supreme Wyrmic of the Pride for 17 cold damage.
Talent Arcane Eye is ready to use.
Jaosta deactivates Arcane Power.
Arcane Power has been disrupted by anti-magic forces!
Jaosta's Arcane Reconstruction has been disrupted by anti-magic forces!
Gorbat, Supreme Wyrmic of the Pride breathes sand!
Gorbat, Supreme Wyrmic of the Pride's mind surges with critical power!
Jaosta resists the sandstorm!
Gorbat, Supreme Wyrmic of the Pride hits Jaosta for 338 physical damage.
Jaosta hits Gorbat, Supreme Wyrmic of the Pride for 17 cold damage.
Jaosta casts Rune: Shielding.
A shield forms around Jaosta.
Jaosta's Arcane Reconstruction has been disrupted by anti-magic forces!
Gorbat, Supreme Wyrmic of the Pride breathes ice!
Your shield crumbles under the damage!
The shield around Jaosta crumbles.
Saving done.
Saving done.
Saving game...
