Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.4 Rare item Egos update 1.0.4 No Race-based Exp Penalties 1.0.4 Infinite500: Revised high level play for ToME v1.10 1.0.4 Items Vault 1.0.3 Infinite Farportal 1.0.4 |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 13 / 3% |
| Size | big |
| Lifes / Deaths | Killed by Neriba the green jelly at level 13 on the 77th Pyre 122nd year of Ascendancy at 01:47 3 / 1 |
Primary Stats
| Strength | 39 (base 30) |
| Dexterity | 19 (base 10) |
| Constitution | 22 (base 14) |
| Magic | 8 (base 10) |
| Willpower | 40 (base 31) |
| Cunning | 21 (base 10) |
Resources
| Life | 359/359 |
| Hate | 100/100 |
| Healing Factor | 0.99481259735219 |
| Regeneration | 0.24870314933805 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 44 |
| Crit Chance | 9% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.2 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +21% |
| Light | +21% |
| All | +11% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 7.46 (49.5%) |
| Defense | 9.15 |
| Ranged Defense | 9.15 |
| Fatigue | 1 |
| Physical Save | 24.175 |
| Spell Save | 16.8 |
| Mental Save | 20.675 |
Defense: Resistances
| Light | + 30%( 70%) |
| Mind | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 167 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 11%. Strength and Willpower are increased by 4. Poisons and diseases have a 13% chance of being neutralized each turn. Cursed Form |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active |
Equipment
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Deception Ring of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: jewelry / ring When wielded/worn: Physical power: +12 Spellpower: +12 Mindpower: +12 A black ring, with subtle illusion enchantments flowing around it. |
| On fingers | sneakthief's steel ring of pilfering sneakthief's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +4 Changes stats: +5 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | wanderer's steel amulet of murder wanderer's steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +4 Physical crit. chance: +4.0% Fatigue: -5% Changes stats: +3 Cun / +4 Con Critical mult.: +12.00% Amulets can have magical properties. |
| In main hand | Hellswire the steel greatmaul (27-40.5 power, 2 apr) Hellswire the steel greatmaul (27-40.5 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +10 darkness Burst (radius 2) on crit: +4 fire Damage conversion: 10% fire Damage against: +9% Humanoid When wielded/worn: Changes resistances penetration: +10% acid Massive two-handed maul. |
| Around waist | monstrous hardened leather belt of the mind monstrous hardened leather belt of the mindInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +3 Str / +3 Con Physical save: +7 Mindpower: +4 Size category: +1 A belt that goes around your waist. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Dagyromirin (1 def, 0 armour) Dagyromirin (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +1 Changes stats: +3 Cun Damage when the wearer hits(melee): 6 physical A pointy cloth hat, very wizardly... |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. flaming steel dagger (10.5-13.65 power, 6 apr)flaming steel dagger (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming steel greatmaul of phasing (24-36 power, 10 apr)flaming steel greatmaul of phasing (24-36 power, 10 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Burst (radius 1) on hit: +6 fire Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. ash longbow of acidash longbow of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +5 acid When wielded/worn: Changes damage: +10% acid Longbows are used to shoot arrows at your foes. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Belilon the Thalore Cursed level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Log
Neriba the green jelly casts Twilight.
Neriba the green jelly is lost in despair!
Belilon hits Neriba the green jelly for 8 fire, 58 physical, 12 darkness, 7 physical damage (total 81.88).
Neriba the green jelly hits Belilon for 7 nature, 8 darkness, 3 nature, 2 light damage (total 18.61).
Neriba the green jelly uses Shield Pummel.
Belilon is stunned!
Neriba the green jelly hits Belilon for 8 nature, 6 physical, 12 nature, 8 physical damage (total 32.43).
Neriba the green jelly is no longer dominated.
Neriba the green jelly is confused and fails to use Block.
Neriba the green jelly overcomes the gloom
Neriba the green jelly uses Block.
Neriba the green jelly casts Moonlight Ray.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Neriba the green jelly is weakened by the gloom.
Neriba the green jelly hits Belilon for 36 nature, 40 darkness damage (total 74.60).
Neriba the green jelly casts Searing Light.
Neriba the green jelly hits Belilon for 18 nature damage.
Neriba the green jelly killed Belilon!
Belilon the level 13 thalore cursed was splurged to death by Neriba the green jelly on level 3 of Yarebers.
You have 3 life(s) left.
Belilon deactivates Gloom.
Neriba the green jelly is no longer being stalked by Belilon.
Belilon is not stunned anymore.
Belilon deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
