Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 | 
| Addons | Opt-in Adventurers Parties 1.0.4 Rare item Egos update 1.0.4 No Race-based Exp Penalties 1.0.4 Starting prodigy 1.0.4 Infinite500: Revised high level play for ToME v1.10 1.0.4 Items Vault 1.0.3 Infinite Farportal 1.0.4 | 
| Campaign | Infinite | 
| Mode | Easy Adventure | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Archer | 
| Level / Exp | 13 / 84% | 
| Size | medium | 
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 13 on the 6th Mirth 122nd year of Ascendancy at 06:522 / 3 Killed by Urkis, the High Tempest at level 13 on the 6th Mirth 122nd year of Ascendancy at 10:57 Killed by Urkis, the High Tempest at level 13 on the 6th Mirth 122nd year of Ascendancy at 18:18 | 
Primary Stats
| Strength | 22 (base 15) | 
| Dexterity | 46 (base 39) | 
| Constitution | 20 (base 18) | 
| Magic | 11 (base 10) | 
| Willpower | 15 (base 10) | 
| Cunning | 18 (base 16) | 
Resources
| Life | -17/335 | 
| Stamina | 92/148 | 
| Healing Factor | 1 | 
| Regeneration | 1.95 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 7 | 
| See Stealth | 6 | 
| See Invisible | 6 | 
Offense: Mainhand
| Damage | 52 | 
| Accuracy | 58 | 
| Crit Chance | 15% | 
| APR | 10 | 
| Speed | 0.80 | 
Offense: Spell
| Spellpower | 11 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20.35 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Damage Bonus
| Blight | +4% | 
| Darkness | +11% | 
| Cold | +10% | 
Defense: Base
| Armour (hardiness) | 24.73 (39.75%) | 
| Defense | 27.3 | 
| Ranged Defense | 28.3 | 
| Fatigue | 19 | 
| Physical Save | 23.35 | 
| Spell Save | 16.1 | 
| Mental Save | 25.275 | 
Defense: Resistances
| Lightning | + 5%( 70%) | 
| Temporal | + 5%( 70%) | 
| Darkness | + 22%( 70%) | 
| Fire | + 6%( 70%) | 
| Cold | + 50%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 100% | 
| Bleed Resistance | 100% | 
Inscriptions (2/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
Class Talents
| Technique / Archery - bows | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 0.90 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Archery - slings | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Archery prowess | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Archery training | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Field control | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Undead / Skeleton | 1.10 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| detrimental effect | The target is in the center of a lightning hurricane, doing 26.56 to 79.68 lightning damage to itself and others around every turn.Hurricane | 
Quests
| You successfully escorted the lone alchemist to the recall portal on level 7 of Infinite Dungeon.Escort: lone alchemist (level 7 of Infinite Dungeon) As a reward you improved Dexterity by +1. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 6 of Infinite Dungeon.Escort: lost anorithil (level 6 of Infinite Dungeon) As a reward you improved Cunning by +2. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 5 of Infinite Dungeon.Escort: worried loremaster (level 5 of Infinite Dungeon) As a reward you improved Constitution by +2. | done | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet | miner's pair of iron boots of uncanny dodging (3 def, 8 armour)miner's pair of iron boots of uncanny dodging (3 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +3 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver | quiver of elm arrows (2/6, 10-14 power, 5 apr)quiver of elm arrows (2/6, 10-14 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.0 - 14.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 6 Arrows are used with bows to pierce your foes to death. | 
| On hands | steady rough leather gloves of strength (+2) (0 def, 1 armour)steady rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Physical power: +7 Armour: +1 Changes stats: +2 Str Physical save: +5 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| On head | insulating iron helm (0 def, 3 armour)insulating iron helm (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% cold / +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool | Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers | copper ring of darkness (+22%)copper ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. | 
| On fingers | psionicist's copper ring of frost (+20%)psionicist's copper ring of frost (+20%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold Changes damage: +10% cold Mental save: +6 Rings can have magical properties. | 
| Around waist | grounding rough leather belt of the mindgrounding rough leather belt of the mind Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Mindpower: +3 A belt that goes around your waist. | 
| Main armor | rejuvenating iron mail armour of cold resistance (2 def, 4 armour)rejuvenating iron mail armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +15% cold Life regen: +0.70 Stamina each turn: +0.50 A suit of armour made of mail. | 
| In main hand | elm longbowelm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. | 
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour)thick linen cloak of the Shaloren (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Wil / +1 Mag Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Light source | scorching brass lantern of revealingscorching brass lantern of revealing Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
Inventory
| The Dark Codex: 'Rex Necrotrus'The Dark Codex: 'Rex Necrotrus' Powered by arcane forces 2.00 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time., costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. | 
| copper ring of sensingcopper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +22% See stealth: +7 See invisible: +6 Rings can have magical properties. | 
| iron gauntlets of magic (+2) (0 def, 1 armour)iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. | 
| rough leather gloves of strength (+2) (0 def, 1 armour)rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. | 
| spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. | 
| This item will automatically be transmogrified when you leave the level.healer's brass lantern of health healer's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| 4 citrine4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Duvysin uses Pinning Shot.
Duvysin hits Urkis, the High Tempest for 68 physical damage.
Talent Steady Shot is ready to use.
Your shield crumbles under the damage!
The shield around Duvysin crumbles.
Urkis, the High Tempest hits Duvysin for 7 lightning damage.
Duvysin is encased in ice!
Urkis, the High Tempest hits Duvysin for 33 cold damage.
Urkis, the High Tempest's spell attains critical power!
Urkis, the High Tempest hits Duvysin for 5 lightning damage.
Urkis, the High Tempest casts Rune: Manasurge.
Urkis, the High Tempest starts to surge mana.
Duvysin hits Iceblock for 10 physical damage.
Duvysin hits Iceblock for 8 fire damage.
Duvysin hits Iceblock for 11 blight damage.
Urkis, the High Tempest hits Duvysin for 19 lightning damage.
Urkis, the High Tempest's spell attains critical power!
Urkis, the High Tempest hits Duvysin for 4 lightning damage.
Urkis, the High Tempest casts Shock.
Urkis, the High Tempest's spell attains critical power!
Duvysin hits Iceblock for 10 physical damage.
Duvysin hits Iceblock for 8 fire damage.
Duvysin hits Iceblock for 11 blight damage.
Urkis, the High Tempest hits Duvysin for 54 lightning damage.
Duvysin is free from the ice.
Urkis, the High Tempest hits Duvysin for 24 lightning damage.
Urkis, the High Tempest hits Duvysin for 21 lightning damage.
Urkis, the High Tempest casts Nova.
