Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 | 
| Addons | Opt-in Adventurers Parties 1.0.4 Rare item Egos update 1.0.4 No Race-based Exp Penalties 1.0.4 Starting prodigy 1.0.4 Infinite500: Revised high level play for ToME v1.10 1.0.4 Items Vault 1.0.3 Infinite Farportal 1.0.4 | 
| Campaign | Infinite | 
| Mode | Easy Adventure | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Archer | 
| Level / Exp | 51 / 47% | 
| Size | medium | 
| Lifes / Deaths | Killed by worm that walks at level 13 on the 7th Mirth 122nd year of Ascendancy at 09:283 / 4 Killed by worm that walks at level 13 on the 7th Mirth 122nd year of Ascendancy at 10:20 Killed by Zubevea the minotaur at level 25 on the 5th Dusk 122nd year of Ascendancy at 16:40 Killed by Layonor the headless horror at level 30 on the 16th Dusk 122nd year of Ascendancy at 16:38 | 
Primary Stats
| Strength | 82 (base 55) | 
| Dexterity | 90 (base 61) | 
| Constitution | 56 (base 50) | 
| Magic | 16 (base 10) | 
| Willpower | 25 (base 15) | 
| Cunning | 68 (base 42) | 
Resources
| Life | 1424/1424 | 
| Stamina | 232/232 | 
| Psi | 115/115 | 
| Healing Factor | 1.42 | 
| Regeneration | 11.005 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 8 | 
Offense: Mainhand
| Damage | 159 | 
| Accuracy | 84 | 
| Crit Chance | 45% | 
| APR | 28 | 
| Speed | 0.70 | 
Offense: Spell
| Spellpower | 21 | 
| Crit Chance | 36% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32.35 | 
| Crit Chance | 32% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
| Mind | +9% | 
| Nature | +20% | 
Offense: Damage Penetration
| Fire | +25% | 
| Nature | +15% | 
Defense: Base
| Armour (hardiness) | 63.65 (78.75%) | 
| Defense | 41.666666666667 | 
| Ranged Defense | 41.666666666667 | 
| Fatigue | 13 | 
| Physical Save | 51.766666666667 | 
| Spell Save | 49.116666666667 | 
| Mental Save | 60.6375 | 
Defense: Resistances
| Acid | + 45%( 70%) | 
| Blight | + 35%( 80%) | 
| Physical | + 18%( 70%) | 
| Cold | + 35%( 70%) | 
| All | + 12%( 70%) | 
| Lightning | + 43%( 70%) | 
| Light | + 23%( 70%) | 
| Darkness | + 15%( 70%) | 
| Arcane | + 16%( 70%) | 
| Fire | + 52%( 70%) | 
| Nature | + 26%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 36% | 
| Bleed Resistance | 100% | 
| Knockback Resistance | 32% | 
| Fear Resistance | 100% | 
| Pinning Resistance | 32% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Teleportation Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 630 damage for 8 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Heat Beam Use mode: Activated Range: 8.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 427.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. | 
Class Talents
| Technique / Archery - bows | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat veteran | 0.90 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| Technique / Archery - slings | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Archery prowess | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Archery training | 1.58 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Technique / Field control | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Undead / Skeleton | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Slow Motion | 
Quests
| You successfully escorted the injured seer to the recall portal on level 21 of Infinite Dungeon.Escort: injured seer (level 21 of Infinite Dungeon) As a reward you improved Willpower by +1. | done | 
| You successfully escorted the injured seer to the recall portal on level 29 of Infinite Dungeon.Escort: injured seer (level 29 of Infinite Dungeon) As a reward you improved Willpower by +1. | done | 
| You failed to protect the injured seer from death by wretchling.Escort: injured seer (level 9 of Infinite Dungeon) | failed | 
| You successfully escorted the lone alchemist to the recall portal on level 6 of Infinite Dungeon.Escort: lone alchemist (level 6 of Infinite Dungeon) As a reward you improved Dexterity by +1. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 12 of Infinite Dungeon.Escort: lost anorithil (level 12 of Infinite Dungeon) As a reward you improved Cunning by +2. | done | 
| You successfully escorted the lost warrior to the recall portal on level 10 of Infinite Dungeon.Escort: lost warrior (level 10 of Infinite Dungeon) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 16 of Infinite Dungeon.Escort: repented thief (level 16 of Infinite Dungeon) As a reward you improved talent Piercing Sight (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 20 of Infinite Dungeon.Escort: repented thief (level 20 of Infinite Dungeon) As a reward you improved talent Piercing Sight (+1 level(s)). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 4 of Infinite Dungeon.Escort: temporal explorer (level 4 of Infinite Dungeon) As a reward you improved Cunning by +1. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. | active | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet | Cyrudhetira the pair of drakeskin leather boots (0 def, 13 armour)Cyrudhetira the pair of drakeskin leather boots (0 def, 13 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes stats: +6 Con Changes resistances: +6% lightning / +9% nature / +9% blight Physical save: +13 Mental save: +15 Poison immunity: +5% Cut immunity: +5% Stamina each turn: +1.30 Mana each turn: +0.60 Maximum mana: +60.00 Maximum stamina: +25.00 Spell crit. chance: +5% A pair of boots made of leather. | 
| Quiver | elemental quiver of dragonbone arrows (14/14, 51-71.4 power, 18 apr)elemental quiver of dragonbone arrows (14/14, 51-71.4 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.0 - 71.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Special effect when this weapon hits: random elemental effect Damage conversion: 25% fire / 22% cold / 25% lightning / 14% acid Arrows are used with bows to pierce your foes to death. | 
| Light source | dwarven lantern 'Phoenixward'dwarven lantern 'Phoenixward' Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 fire Changes resistances: +3% fire / +12% acid Changes resistances penetration: +25% fire Critical mult.: +5.00% Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head | Eye of the Forest (4 def, 0 armour)Eye of the Forest (4 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 45 power out of 50/50) : Effective talent level: 2.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. | 
| Tool | quiet stralite torque of thermal psionic shield [power 131]  (18 cooldown)quiet stralite torque of thermal psionic shield [power 131]  (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence It can be used to setup a psionic shield, reducing all fire and cold damage by 131 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | savior's gold ring of tenacitysavior's gold ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +11 Spell save: +9 Mental save: +9 Disarm immunity: +36% Pinning immunity: +32% Knockback immunity: +32% Rings can have magical properties. | 
| On fingers | warrior's gold ring of wardingwarrior's gold ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +18% fire / +18% cold / +21% lightning / +19% acid Rings can have magical properties. | 
| Around waist | skylord's hardened leather belt of lifeskylord's hardened leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun Physical save: +7 Spell save: +10 Mental save: +10 Life regen: +0.80 Healing mod.: +21% A belt that goes around your waist. | 
| In main hand | Thunderfiend the elven-wood longbowThunderfiend the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 70% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +25 Physical crit. chance: +13.0% Damage when the wearer is hit: 8 lightning Changes resistances: +3% darkness Changes damage: +9% mind Talent cooldown: Steady Shot (-1 turn) Critical mult.: +20.00% Psi when firing a critical mind attack: +2.00 Hate per kill: +1.00 Mental crit. chance: +2% Longbows are used to shoot arrows at your foes. | 
| On hands | Bleakdare the voratun gauntlets (0 def, 9 armour)Bleakdare the voratun gauntlets (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +10 Armour: +9 Changes stats: +5 Cun / +11 Dex Damage when the wearer hits(melee): 2 mind Critical mult.: +15.00% Mental save: +15 Vim when firing critical spell: +2.00 Maximum life: +73.00 Spell crit. chance: +1% Defense after a teleport: +10 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 4.7 Power cost: 18 out of 20/20. Range: 10.00 Travel Speed: instantaneous Description: A steady shot, doing 217% damage. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor | hardened steel mail armour of command (11 def, 18 armour)hardened steel mail armour of command (11 def, 18 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +11 Fatigue: +14% Changes stats: +3 Cun Changes resistances: +7% physical / +9% fire / +8% cold / +8% lightning / +7% acid Mental save: +12 A suit of armour made of mail. | 
| Cloak | restorative cashmere cloak of fog (6 def, 0 armour)restorative cashmere cloak of fog (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +6 Changes resistances: +16% fire / +7% nature / +7% blight / +12% light Stealth bonus: +11 Life regen: +1.00 Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | BokikalthodigBokikalthodig Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Wil Changes resistances: +5% arcane Talent mastery: +0.28 Technique / Archery training Physical save: +9 Spell save: +7 Mental save: +10 Life regen: +0.70 Mana each turn: +0.08 Spellpower: +6 Amulets can have magical properties. | 
Inventory
| phase door rune (range 9; power 19; dur 5)phase door rune (range 9; power 19; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| phase door rune of the warrior (range 11; power 33; dur 3)phase door rune of the warrior (range 11; power 33; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| shielding rune of the wizard (absorb 325 for 6 turns)shielding rune of the wizard (absorb 325 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| Ancient Tome titled 'Gems and their uses'Ancient Tome titled 'Gems and their uses' 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score | 
| The Dark Codex: 'Rex Necrotrus'The Dark Codex: 'Rex Necrotrus' Powered by arcane forces 2.00 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time., costing 890 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. | 
| The Dark Codex: 'Rex Necrotrus'The Dark Codex: 'Rex Necrotrus' Powered by arcane forces 2.00 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time., costing 890 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. | 
| This item will automatically be transmogrified when you leave the level.elemental stralite greatmaul (55-82.5 power, 3 apr) elemental stralite greatmaul (55-82.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 27% fire / 26% cold / 26% lightning / 27% acid Massive two-handed maul. | 
| Epoch's CurveEpoch's Curve Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 60% Firing range: +9 When wielded/worn: Changes stats: +5 Dex / +4 Wil Damage when the wearer hits(ranged): 15 temporal Changes damage: +10% temporal Life regen: +2.00 Stamina each turn: +1.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many generations before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. | 
| This item will automatically be transmogrified when you leave the level.hungering thorny mindstar of flames (9-9.9 power, 24 apr, mind damage) hungering thorny mindstar of flames (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 fire Changes resistances: +7% fire Changes resistances penetration: +7% fire Changes damage: +7% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +3 Mental crit. chance: +3% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| This item will automatically be transmogrified when you leave the level.throat-seeking reinforced leather sling of true flight throat-seeking reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +10 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +21 nature When wielded/worn: Accuracy: +13 Physical crit. chance: +12.0% Changes resistances penetration: +13% nature Slings are used to hurl stones or metal shots at your foes. | 
| This item will automatically be transmogrified when you leave the level.caustic deep-steel trident (28-44.8 power, 10 apr) caustic deep-steel trident (28-44.8 power, 10 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 48% acid blind When wielded/worn: Changes resistances penetration: +14% acid Life regen: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
| This item will automatically be transmogrified when you leave the level.psychic's orichalcum trident of shearing (55-88 power, 16 apr) psychic's orichalcum trident of shearing (55-88 power, 16 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +18 Changes stats: +9 Cun / +9 Wil Changes resistances penetration: +18% physical Changes damage: +18% physical Mindpower: +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
| Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| regal cashmere cloak of backstabbing (2 def, 0 armour)regal cashmere cloak of backstabbing (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +2 Changes stats: +3 Wil Critical mult.: +18.00% Stealth bonus: +10 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe of retribution (5 def, 0 armour) stargazer's elven-silk robe of retribution (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Cun Damage when the wearer is hit: 12 fire / 15 cold / 15 lightning / 15 acid Changes damage: +20% darkness / +20% light Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| This item will automatically be transmogrified when you leave the level.stormlord's cashmere robe of fire (+24%) (2 def, 0 armour) stormlord's cashmere robe of fire (+24%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Wil Changes resistances: +24% fire / +9% cold / +10% lightning Changes damage: +16% fire / +14% cold / +14% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| pair of dwarven-steel boots 'Polurera' (4 def, 4 armour)pair of dwarven-steel boots 'Polurera' (4 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Fatigue: -3% Damage when the wearer is hit: 8 acid Changes resistances: +3% fire / +9% nature / +3% blight Maximum encumbrance: +26 Stamina each turn: +0.40 Maximum stamina: +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Treeoath (0 def, 2 armour)Treeoath (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour: +2 Changes stats: +4 Dex Damage when the wearer is hit: 16 nature Changes resistances: +3% nature Changes damage: +6% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| cinder iron gauntlets of magic (+3) (0 def, 1 armour)cinder iron gauntlets of magic (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Damage when the wearer hits(melee): 7 fire Changes resistances: +5% fire Changes damage: +4% arcane / +4% fire Metal gloves protecting the hands up to the middle of the lower arm. | 
| Crown of Eternal Night (0 def, 3 armour)Crown of Eternal Night (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. | 
| This item will automatically be transmogrified when you leave the level.radiant stralite mail armour of the deep (4 def, 13 armour) radiant stralite mail armour of the deep (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +16% Changes stats: +5 Wil Damage when the wearer is hit: 12 light Changes resistances: +26% blight / +13% cold / +26% darkness / +13% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. | 
| Brightglean (11 def, 16 armour)Brightglean (11 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +11 Fatigue: +26% Changes stats: +20 Str Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 8 temporal Changes resistances: +6% temporal / +28% acid Changes damage: +9% light Silence immunity: +15% Pinning immunity: +15% Light radius: +4 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. | 
| Thalore-Wood Cuirass (4 def, 10 armour)Thalore-Wood Cuirass (4 def, 10 armour) Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. | 
| fortifying stralite plate armour of Eyal (7 def, 13 armour)fortifying stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +5 Str / +6 Con Life regen: +1.30 Maximum life: +142.00 Healing mod.: +23% A suit of armour made of metal plates. | 
| Hornet Stingers (15/15, 20-28 power, 10 apr)Hornet Stingers (15/15, 20-28 power, 10 apr) Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 15 Damage when this weapon hits(ranged): +15 crippling poison A vile poison drips from the tips of these arrows. | 
| blazing quiver of yew arrows of gravity (14/14, 33-46.2 power, 10 apr)blazing quiver of yew arrows of gravity (14/14, 33-46.2 power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 14 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +13 fire / +11 gravity Damage conversion: 30% fire Arrows are used with bows to pierce your foes to death. | 
| enchanted quiver of yew arrows of vileness (12/12, 34-47.6 power, 10 apr)enchanted quiver of yew arrows of vileness (12/12, 34-47.6 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Turns elapse between self-loadings: 5 Damage when this weapon hits(ranged): +11 blight Burst (radius 2) on crit: +14 corrupted blood When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. | 
| sentry's quiver of elven-wood arrows of daylight (26/26, 43.5-60.9 power, 14 apr)sentry's quiver of elven-wood arrows of daylight (26/26, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 26 Turns elapse between self-loadings: 2 Damage when this weapon hits(ranged): +15 light Damage against: +25% Undead Arrows are used with bows to pierce your foes to death. | 
| 2 agate2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. | 
| 5 onyx5 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. | 
| 3 aquamarine3 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. | 
| 8 lapis lazuli8 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. | 
| 3 opal3 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. | 
| 3 sapphire3 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. | 
| 8 topaz8 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. | 
| dream-smith's dwarven-steel pickaxe (dig speed 10 turns)dream-smith's dwarven-steel pickaxe (dig speed 10 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 10 dreamforge Mental save: +8 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. | 
| 11 emerald11 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. | 
| 10 jade10 jade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. | 
| 2 turquoise2 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. | 
| Void StarVoid Star Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 63 power out of 70/70) : Effective talent level: 2.0 Power cost: 63 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 31.99 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. | 
| ethereal alchemist's lamp of corpselightethereal alchemist's lamp of corpselight Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Spellpower: +8 Spell crit. chance: +5% Light radius: +5 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| Fortune's EyeFortune's Eye Crafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 17 power out of 35/35) : Effective talent level: 2.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." | 
| Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. | 
| Dragon Orb (Orb of Command)Dragon Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. | 
| Elemental Orb (Orb of Command)Elemental Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. | 
| Orb of Destruction (Orb of Command)Orb of Destruction (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. | 
| Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
| 2 bloodstone2 bloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. | 
| 2 fire opal2 fire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. | 
| 7 garnet7 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. | 
| 4 ruby4 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| pouch of voratun shots 'Strikeseam' (21/21, 92-110.4 power, 17 apr)pouch of voratun shots 'Strikeseam' (21/21, 92-110.4 power, 17 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 92.0 - 110.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +17 Physical crit. chance: +18.0% Capacity: 21 Travel speed: +200% Damage when this weapon hits(ranged): +12 arcane / +4 blight / +4 lightning daze Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +4 arcane / +8 blight Shots are used with slings to pummel your foes to death. | 
| 4 amethyst4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. | 
| 4 diamond4 diamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. | 
| 2 moonstone2 moonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. | 
| 9 pearl9 pearl 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. | 
| 7 quartz7 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. | 
| 4 amber4 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. | 
| ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. | 
| 2 citrine2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. | 
| 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Brodukalthofang shoots!
Dredge shrugs off the effect 'Blinded'!
Brodukalthofang hits dredge for 23 fire, 15 cold, 13 lightning, 6 acid, 25 physical, 12 acid damage (total 90.73).
Dredge is free from the ice.
Dredge stops burning.
Brodukalthofang shoots!
Brodukalthofang hits dredge for 49 fire, 31 cold, 28 lightning, 12 acid, 53 physical damage (total 170.84).
Brodukalthofang killed dredge!
Brodukalthofang uses Reload.
You begin reloading.
Talent Reload is ready to use.
Brodukalthofang uses Reload.
You begin reloading.
Talent Reload is ready to use.
Your elemental quiver of dragonbone arrows is full.
Brodukalthofang uses Reload.
Your elemental quiver of dragonbone arrows is full.
You pickup 0.80 gold pieces.
Ran for 7 turns (stop reason: didn't move).
Talent Re-assemble is ready to use.
Ran for 4 turns (stop reason: didn't move).
Ran for 14 turns (stop reason: didn't move).
