Test the level 2 Cornac Adventurer by The Selfish Gene

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life120/120
Mana116/116
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage5
Accuracy7
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
1/5
0/5
0/5
0/5

Generic Talents

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

You gain 2.55 gold from the melting of medical injector implant (efficiency 82% / cooldown 55%).
You gain 2.57 gold from the melting of
medical injector implant (efficiency 83% / cooldown 86%).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Ran for 3 turns (stop reason: didn't move).


Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:16.


Saving done.

Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.


Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.


Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.


There is a Last Hope (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


The smith spends some time with you, teaching you the basics of bows and slings.