










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Madness Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Adventurer | 
| Level / Exp | 17 / 33% | 
| Size | medium | 
| Lifes / Deaths | Killed by Bill the Stone Troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:49  / 66Killed by gladiator at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:01 Killed by arcane blade at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:04 Killed by Isloda the brown bear at level 7 on the 6th Mirth 122nd year of Ascendancy at 22:54 Killed by storm drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:46 Killed by Xeratta the brown bear at level 8 on the 7th Mirth 122nd year of Ascendancy at 21:05 Killed by greater shivgoroth at level 8 on the 8th Mirth 122nd year of Ascendancy at 01:30 Killed by Lisutira the large white snake at level 8 on the 8th Mirth 122nd year of Ascendancy at 03:47 Killed by Aerekira the large white snake at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:41 Killed by shivgoroth at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:11 Killed by shivgoroth at level 9 on the 8th Mirth 122nd year of Ascendancy at 18:36 Killed by Gebrevena the brown bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:28 Killed by Xerotha the brown bear at level 9 on the 9th Mirth 122nd year of Ascendancy at 03:29 Killed by Elerassra the green worm mass at level 9 on the 9th Mirth 122nd year of Ascendancy at 06:06 Killed by Norgos, the Frozen at level 9 on the 9th Mirth 122nd year of Ascendancy at 09:03 Killed by Emiyata the large white snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 21:25 Killed by Bethuta the dreaming cave bear at level 10 on the 1st Summertide 122nd year of Ascendancy at 04:14 Killed by Vorodalle the slumbering dire wolf at level 10 on the 1st Summertide 122nd year of Ascendancy at 10:04 Killed by Betheledana the dreaming brown bear at level 11 on the 2nd Summertide 122nd year of Ascendancy at 00:25 Killed by Isama the slumbering war bear at level 11 on the 2nd Summertide 122nd year of Ascendancy at 02:09 Killed by Betheledana the dreaming brown bear at level 11 on the 2nd Summertide 122nd year of Ascendancy at 04:01 Killed by Isama the slumbering war bear at level 11 on the 2nd Summertide 122nd year of Ascendancy at 05:43 Killed by Bethoyatta the slumbering polar bear at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:54 Killed by Bethoyatta the slumbering polar bear at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:50 Killed by Belylle the dozing great wolf at level 11 on the 2nd Summertide 122nd year of Ascendancy at 10:56 Killed by Salarann the slumbering giant venus flytrap at level 11 on the 2nd Summertide 122nd year of Ascendancy at 13:14 Killed by Salarann the slumbering giant venus flytrap at level 11 on the 2nd Summertide 122nd year of Ascendancy at 14:44 Killed by Betomita the dreaming treant at level 11 on the 2nd Summertide 122nd year of Ascendancy at 19:26 Killed by ritch flamespitter at level 11 on the 3rd Summertide 122nd year of Ascendancy at 07:13 Killed by Ivuba the dreaming cave bear at level 11 on the 3rd Summertide 122nd year of Ascendancy at 08:59 Killed by Ivuba the dreaming cave bear at level 11 on the 3rd Summertide 122nd year of Ascendancy at 10:10 Killed by Adorin the dreaming wolf at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:04 Killed by Ivuba the dreaming cave bear at level 11 on the 3rd Summertide 122nd year of Ascendancy at 12:26 Killed by Layigaba the dreaming wolf at level 11 on the 3rd Summertide 122nd year of Ascendancy at 14:04 Killed by Layigaba the dreaming wolf at level 11 on the 3rd Summertide 122nd year of Ascendancy at 15:22 Killed by Layigaba the dreaming wolf at level 11 on the 3rd Summertide 122nd year of Ascendancy at 16:47 Killed by ritch flamespitter at level 12 on the 3rd Summertide 122nd year of Ascendancy at 20:33 Killed by slumbering giant venus flytrap at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:03 Killed by Vorath the slumbering giant venus flytrap at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:53 Killed by Vorath the slumbering giant venus flytrap at level 12 on the 1st Flare 122nd year of Ascendancy at 01:02 Killed by The Dreaming One at level 12 on the 1st Flare 122nd year of Ascendancy at 05:23 Killed by Ben Cruthdar, the Cursed at level 13 on the 6th Dusk 122nd year of Ascendancy at 12:33 Killed by Adetha the fire drake hatchling at level 13 on the 22nd Dusk 122nd year of Ascendancy at 20:47 Killed by Ivewe the bloated horror at level 13 on the 22nd Dusk 122nd year of Ascendancy at 21:56 Killed by wretchling at level 14 on the 24th Dusk 122nd year of Ascendancy at 17:26 Killed by Eilinodalle the elven elite warrior at level 15 on the 26th Dusk 122nd year of Ascendancy at 12:54 Killed by elven cultist at level 15 on the 27th Dusk 122nd year of Ascendancy at 06:39 Killed by elven cultist at level 15 on the 28th Dusk 122nd year of Ascendancy at 06:45 Killed by elven tempest at level 15 on the 28th Dusk 122nd year of Ascendancy at 08:01 Killed by elven cultist at level 15 on the 28th Dusk 122nd year of Ascendancy at 09:30 Killed by Xanath the mean looking elven guard at level 15 on the 28th Dusk 122nd year of Ascendancy at 20:07 Killed by Lisileda the mean looking elven guard at level 15 on the 28th Dusk 122nd year of Ascendancy at 21:21 Killed by Xanath the mean looking elven guard at level 16 on the 28th Dusk 122nd year of Ascendancy at 22:16 Killed by Bethurinor the storm drake at level 16 on the 29th Dusk 122nd year of Ascendancy at 01:11 Killed by Vorildaserin the mean looking elven guard at level 16 on the 29th Dusk 122nd year of Ascendancy at 02:34 Killed by Vorildaserin the mean looking elven guard at level 16 on the 29th Dusk 122nd year of Ascendancy at 04:28 Killed by Saluletha the elven warrior at level 16 on the 29th Dusk 122nd year of Ascendancy at 06:14 Killed by Rhaloren Inquisitor at level 16 on the 29th Dusk 122nd year of Ascendancy at 15:59 Killed by Yvavea the mean looking elven guard at level 16 on the 29th Dusk 122nd year of Ascendancy at 17:43 Killed by Kehur the fire imp at level 16 on the 35th Dusk 122nd year of Ascendancy at 09:11 Killed by Xidamira the midge swarm at level 17 on the 35th Dusk 122nd year of Ascendancy at 10:14 Killed by Gunsnake at level 17 on the 35th Dusk 122nd year of Ascendancy at 12:22 Killed by Gunsnake at level 17 on the 35th Dusk 122nd year of Ascendancy at 17:22 Killed by Gleta the hornet swarm at level 17 on the 35th Dusk 122nd year of Ascendancy at 20:47 Killed by Gleta the hornet swarm at level 17 on the 35th Dusk 122nd year of Ascendancy at 22:39 Killed by Tony at level 17 on the 35th Dusk 122nd year of Ascendancy at 23:09  | 
Primary Stats
| Strength | 42 (base 35) | 
| Dexterity | 14 (base 12) | 
| Constitution | 16 (base 12) | 
| Magic | 37 (base 37) | 
| Willpower | 17 (base 12) | 
| Cunning | 28 (base 15) | 
Resources
| Mana | 161/231 | 
| Negative | 78/98 | 
| Vim | 134/164 | 
| Life | 705/638 | 
| Positive | 78/98 | 
| Stamina | 110/166 | 
| Healing Factor | 1.4545771506544 | 
| Regeneration | 13.454838643554 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -50% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| See Invisible | 9 | 
Offense: Mainhand
| Damage | 62 | 
| Accuracy | 44 | 
| Crit Chance | 7% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 32 | 
| Accuracy | 44 | 
| Crit Chance | 7% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 34 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 24 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +4% | 
| Light | +13% | 
| All | 0% | 
Offense: Damage Penetration
| Light | +15% | 
Defense: Base
| Armour (hardiness) | 43.521305378697 (73.607947236566%) | 
| Defense | 23 | 
| Ranged Defense | 23 | 
| Fatigue | 0 | 
| Physical Save | 22 | 
| Spell Save | 25 | 
| Mental Save | 20 | 
Defense: Resistances
| Acid | + 10%( 70%) | 
| Blight | + 10%( 70%) | 
| Arcane | + 15%( 70%) | 
| Cold | + 11%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 10%( 70%) | 
| Light | + 36%( 70%) | 
| Temporal | + 6%( 70%) | 
| Fire | + 10%( 70%) | 
| Lightning | + 15%( 70%) | 
Defense: Immunities
| Teleport Resistance | 10% | 
| Poison Resistance | 20% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 515 life over 5 turns. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
Class Talents
| Cunning / Shadow magic | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Magical combat | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Reaving combat | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Rot | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Scourge | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Plague | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Celestial / Chants | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Celestial / Hymns | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 4/5 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 172/172 damage  before it crumbles. Damage Shield | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You failed to protect the lost sun paladin from death by carrion worm mass. Escort: lost sun paladin (level 1 of Old Forest) | failed | 
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved Cunning by +5.  | done | 
You failed to protect the worried loremaster from death by shivgoroth. Escort: worried loremaster (level 3 of Norgos Lair) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
Equipment
| On feet |  traveler's pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +21 Physical save: +5 (+3 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  Haruragen (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Physical power: +3 (+1 eff.) Armour: +7 Fatigue: +1% Changes stats: +3 Str / +2 Con Changes resistances: +3% light Only die when reaching: -60.00 life Maximum life: +60.00 A cap made of leather.  | 
| On hands |  iron gauntlets 'Stormwell' (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +7 Fatigue: +1% Damage (Melee): 6 lightning Damage when hit (Melee): 6 lightning Changes stats: +2 Dex Changes resistances: +6% lightning Changes damage: +4% lightning Critical mult.: +5.00% Only die when reaching: -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| On fingers |  BlindmireInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +5% arcane / +3% light Changes resistances penetration: +15% light Spell save: +9 (+4 eff.) Life regen: +4.00 Only die when reaching: -60.00 life Mindpower: +5 (+2 eff.) Rings make your fingers look great!  | 
| On fingers |  copper ring 'Galedig'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +5% arcane Reduces incoming crit damage: 10.00% Spell save: +3 (+1 eff.) Poison immunity: +20% Maximum life: +80.00 Rings make your fingers look great!  | 
| Around neck |  Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck.  | 
| In main hand |  acidic steel mace of massacre (20-28 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Blunt and deadly.  | 
| Around waist |  TarridostaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal Reduces incoming crit damage: 10.00% Mental save: +6 (+3 eff.) Maximum life: +60.00 See invisible: +9 A belt that goes around your waist.  | 
| In off hand |  hateful steel mace (14-20 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +5% Living Blunt and deadly.  | 
| Cloak |  Thunderrebel the linen cloak (1 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +14 Defense: +1 (+0 eff.) Changes resistances: +3% lightning / +11% cold / +5% arcane Changes damage: +3% light Teleport immunity: +10% Life regen: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.  | 
Inventory
 regeneration infusion of the duelist (heal 250; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 schematic: Ablative ArmourRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Voltaic SentryRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 Eremastir (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str / +1 Dex / +2 Mag Changes resistances: +3% blight / +7% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 iron pickaxe of predation (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +1 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.  | 
 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Tony the Cornac Adventurer level 13
6th Dusk 122nd year of Ascendancy at 14:36 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Tony the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 10:01 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Tony the Cornac Adventurer level 9
8th Mirth 122nd year of Ascendancy at 17:10 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Tony the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 08:47 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Tony the Cornac Adventurer level 7
2nd Mirth 122nd year of Ascendancy at 05:07 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Tony the Cornac Adventurer level 13
1st Flare 122nd year of Ascendancy at 15:19 see stats
			Utterly Destroyed (Exploration mode)
			Died on the Eidolon Plane.By Tony the Cornac Adventurer level 17
35th Dusk 122nd year of Ascendancy at 23:09 see stats
Log
Tony receives 16 healing from Carrion worm mass's wormblight area effect.
Tony receives 16 healing from Carrion worm mass's wormblight area effect.
Tony activates Arcane Combat.
Tony activates Shadow Feed.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Tony receives 16 healing from Carrion worm mass's wormblight area effect.
Tony receives 16 healing from Carrion worm mass's wormblight area effect.
Tony activates Arcane Combat.
Tony activates Arcane Feed.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Tony receives 16 healing from Carrion worm mass's wormblight area effect.
Tony receives 16 healing from Carrion worm mass's wormblight area effect.
Tony activates Arcane Combat.
Saving done.
Tony receives 16 healing from Carrion worm mass's wormblight area effect.
Talent Chant of Fortitude is ready to use.
Talent Hymn of Perseverance is ready to use.
Tony activates Hymn of Perseverance.
Tony activates Chant of Fortitude.
Talent Infestation is ready to use.
Tony activates Infestation.
Talent Infusion: Regeneration is ready to use.
Talent Inferno is ready to use.
A shield forms around Tony.
Personal New Achievement: Utterly Destroyed (Exploration mode)!








































































