











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Adventurer | 
| Level / Exp | 34 / 70% | 
| Size | medium | 
| Lifes / Deaths | Killed by water imp at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:21  / 89Killed by Lisiminne the dire wolf at level 8 on the 10th Mirth 122nd year of Ascendancy at 05:49 Killed by war hound at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:18 Killed by Glolramina the dreaming honey tree at level 10 on the 2nd Summertide 122nd year of Ascendancy at 08:14 Killed by Glolramina the dreaming honey tree at level 10 on the 2nd Summertide 122nd year of Ascendancy at 11:05 Killed by Glolramina the dreaming honey tree at level 10 on the 2nd Summertide 122nd year of Ascendancy at 13:36 Killed by Ce'Nyraminor the dreaming brown bear at level 11 on the 3rd Summertide 122nd year of Ascendancy at 01:52 Killed by Ce'Nyraminor the dreaming brown bear at level 11 on the 3rd Summertide 122nd year of Ascendancy at 05:20 Killed by Emelitta the dreaming treant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 15:23 Killed by shadow at level 12 on the 1st Flare 122nd year of Ascendancy at 05:13 Killed by ritch flamespitter at level 12 on the 1st Flare 122nd year of Ascendancy at 07:50 Killed by Eilinuldama the dozing wolf at level 12 on the 1st Flare 122nd year of Ascendancy at 10:46 Killed by Xessra the dozing wolf at level 12 on the 1st Flare 122nd year of Ascendancy at 11:32 Killed by Xanaldatha the blue crystal at level 12 on the 8th Flare 122nd year of Ascendancy at 18:17 Killed by Xanaldatha the blue crystal at level 12 on the 8th Flare 122nd year of Ascendancy at 20:35 Killed by Xanaldatha the blue crystal at level 12 on the 8th Flare 122nd year of Ascendancy at 22:54 Killed by Ce'Newe the snow giant at level 13 on the 9th Flare 122nd year of Ascendancy at 03:37 Killed by armoured skeleton warrior at level 13 on the 9th Flare 122nd year of Ascendancy at 07:25 Killed by Eilinyranne the large white snake at level 14 on the 10th Flare 122nd year of Ascendancy at 05:46 Killed by Islogath the bandit at level 14 on the 10th Flare 122nd year of Ascendancy at 10:57 Killed by Ce'Noganor the king cobra at level 14 on the 10th Flare 122nd year of Ascendancy at 21:01 Killed by Zubatha the orc warrior at level 15 on the 1st Dusk 122nd year of Ascendancy at 20:28 Killed by Nerowe the king cobra at level 16 on the 2nd Dusk 122nd year of Ascendancy at 11:24 Killed by Emelorialle the rattlesnake at level 19 on the 28th Dusk 122nd year of Ascendancy at 23:00 Killed by Eloma the large white snake at level 20 on the 29th Dusk 122nd year of Ascendancy at 00:45 Killed by armoured skeleton warrior at level 20 on the 29th Dusk 122nd year of Ascendancy at 02:29 Killed by ritch flamespitter at level 20 on the 29th Dusk 122nd year of Ascendancy at 07:28 Killed by Gloridhera the dredgling at level 20 on the 29th Dusk 122nd year of Ascendancy at 09:04 Killed by ritch flamespitter at level 20 on the 29th Dusk 122nd year of Ascendancy at 10:09 Killed by Gloryna the hornet swarm at level 20 on the 29th Dusk 122nd year of Ascendancy at 11:23 Killed by Mayugavena the bee swarm at level 20 on the 29th Dusk 122nd year of Ascendancy at 18:07 Killed by Mayugavena the bee swarm at level 20 on the 29th Dusk 122nd year of Ascendancy at 19:47 Killed by Mayugavena the bee swarm at level 20 on the 29th Dusk 122nd year of Ascendancy at 22:06 Killed by Mayugavena the bee swarm at level 20 on the 30th Dusk 122nd year of Ascendancy at 00:14 Killed by Mayugavena the bee swarm at level 20 on the 30th Dusk 122nd year of Ascendancy at 02:36 Killed by Velima the wolf at level 20 on the 30th Dusk 122nd year of Ascendancy at 17:27 Killed by Belada the rattlesnake at level 20 on the 31st Dusk 122nd year of Ascendancy at 01:22 Killed by Velolle the brown bear at level 21 on the 31st Dusk 122nd year of Ascendancy at 17:07 Killed by Velirata the large brown snake at level 21 on the 31st Dusk 122nd year of Ascendancy at 19:27 Killed by Velodanor the white jelly at level 21 on the 38th Dusk 122nd year of Ascendancy at 05:06 Killed by Velodanor the white jelly at level 21 on the 38th Dusk 122nd year of Ascendancy at 06:22 Killed by Ce'Naba the slimy ooze at level 21 on the 38th Dusk 122nd year of Ascendancy at 07:38 Killed by Velatha the sandworm at level 22 on the 38th Dusk 122nd year of Ascendancy at 14:04 Killed by Veliwe the blue jelly at level 22 on the 38th Dusk 122nd year of Ascendancy at 16:51 Killed by Isletira the elven blood mage at level 25 on the 45th Dusk 122nd year of Ascendancy at 15:20 Killed by Beteyamira the elven warrior at level 25 on the 45th Dusk 122nd year of Ascendancy at 20:01 Killed by Ce'Nyma the elven guard at level 25 on the 45th Dusk 122nd year of Ascendancy at 23:35 Killed by Velogata the elven corruptor at level 25 on the 46th Dusk 122nd year of Ascendancy at 00:53 Killed by Umnz the wretchling at level 25 on the 46th Dusk 122nd year of Ascendancy at 02:59 Killed by Cyreba the elven elite warrior at level 25 on the 46th Dusk 122nd year of Ascendancy at 15:07 Killed by Cyreba the elven elite warrior at level 25 on the 46th Dusk 122nd year of Ascendancy at 16:14 Killed by elven blood mage at level 26 on the 47th Dusk 122nd year of Ascendancy at 04:21 Killed by elven cultist at level 26 on the 47th Dusk 122nd year of Ascendancy at 07:54 Killed by Harhenis the wretchling at level 26 on the 47th Dusk 122nd year of Ascendancy at 13:04 Killed by wretchling at level 26 on the 47th Dusk 122nd year of Ascendancy at 15:23 Killed by Gesewyn the ogre guard at level 26 on the 47th Dusk 122nd year of Ascendancy at 19:31 Killed by Gesewyn the ogre guard at level 26 on the 47th Dusk 122nd year of Ascendancy at 21:53 Killed by Yvera the elven mage at level 26 on the 48th Dusk 122nd year of Ascendancy at 00:03 Killed by Zubokira the elven warrior at level 27 on the 48th Dusk 122nd year of Ascendancy at 07:54 Killed by Zubokira the elven warrior at level 27 on the 48th Dusk 122nd year of Ascendancy at 09:04 Killed by Emelatha the elven cultist at level 27 on the 48th Dusk 122nd year of Ascendancy at 14:45 Killed by Aeradhenor the elven cultist at level 27 on the 48th Dusk 122nd year of Ascendancy at 16:49 Killed by Zubasessra the armoured skeleton warrior at level 29 on the 70th Dusk 122nd year of Ascendancy at 11:40 Killed by Elavena the skeleton warrior at level 30 on the 71st Dusk 122nd year of Ascendancy at 21:18 Killed by Glorura the corrupted protoplasmic controller at level 30 on the 2nd Haze 122nd year of Ascendancy at 06:16 Killed by Betogalle the corrupted acidic digestor at level 30 on the 2nd Haze 122nd year of Ascendancy at 07:59 Killed by Salisetta the corrupted plasmic disruptor at level 30 on the 2nd Haze 122nd year of Ascendancy at 11:16 Killed by Zubabrewen the corrupted plasmic disruptor at level 30 on the 2nd Haze 122nd year of Ascendancy at 14:43 Killed by Betewen the corrupted acidic digestor at level 31 on the 3rd Haze 122nd year of Ascendancy at 03:03 Killed by Elusevea the corrupted mastocytic feeder at level 31 on the 3rd Haze 122nd year of Ascendancy at 05:11 Killed by Yvywe the corrupted dendritic hemospinner at level 31 on the 3rd Haze 122nd year of Ascendancy at 13:55 Killed by Xerana the master vampire at level 32 on the 9th Haze 122nd year of Ascendancy at 00:10 Killed by Zroaz the Bringer of Doom at level 33 on the 43rd Haze 122nd year of Ascendancy at 13:40 Killed by Elynor the ancient elven mummy at level 33 on the 43rd Haze 122nd year of Ascendancy at 17:19 Killed by Bethylaith the carrion worm mass at level 33 on the 43rd Haze 122nd year of Ascendancy at 19:50 Killed by Xamira the ancient elven mummy at level 34 on the 44th Haze 122nd year of Ascendancy at 01:56 Killed by Tony Tran at level 34 on the 44th Haze 122nd year of Ascendancy at 04:34 Killed by Poledavea the great wolf at level 34 on the 44th Haze 122nd year of Ascendancy at 11:08 Killed by stone golem at level 34 on the 44th Haze 122nd year of Ascendancy at 19:39 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 03:25 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 05:15 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 07:21 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 09:20 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 11:09 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 13:21 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 16:17 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 18:24 Killed by Greater Mummy Lord at level 34 on the 45th Haze 122nd year of Ascendancy at 20:44 Killed by Tony Tran at level 34 on the 45th Haze 122nd year of Ascendancy at 20:48  | 
| Antimagic | Follower | 
Primary Stats
| Strength | 26 (base 12) | 
| Dexterity | 25 (base 18) | 
| Constitution | 30 (base 12) | 
| Magic | 18 (base 12) | 
| Willpower | 109 (base 60) | 
| Cunning | 97 (base 60) | 
Resources
| Life | 879/879 | 
| Equilibrium | 0 | 
| Psi | 574/574 | 
| Healing Factor | 0.83921477299536 | 
| Regeneration | 14.720985720273 | 
Speed
| Mental | 0% | 
| Attack | -2.2093438190041E-12% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9.4336569426779 | 
| Infravision | 1 | 
Offense: Mainhand
| Damage | 68 | 
| Accuracy | 78 | 
| Crit Chance | 31% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 68 | 
| Accuracy | 78 | 
| Crit Chance | 31% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 9 | 
| Crit Chance | 27% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 69 | 
| Crit Chance | 63% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +35% | 
| Lightning | +34% | 
| Light | +3% | 
| Darkness | +9% | 
| Cold | +9% | 
| Mind | +56% | 
| Fire | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +20% | 
| Light | +35% | 
| Nature | +35% | 
| Mind | +50% | 
| All | +10% | 
Defense: Base
| Armour (hardiness) | 28 (30%) | 
| Defense | 19 | 
| Ranged Defense | 19 | 
| Fatigue | 0 | 
| Physical Save | 40.85 | 
| Spell Save | 51 | 
| Mental Save | 51 | 
Defense: Resistances
| Acid | + 25%( 70%) | 
| Blight | + 30%( 70%) | 
| Physical | + 16%( 70%) | 
| Cold | + 20%( 70%) | 
| All | + 15%( 70%) | 
| Darkness | + 46%( 70%) | 
| Light | + 59%( 70%) | 
| Temporal | + 20%( 70%) | 
| Mind | + 32%( 70%) | 
| Fire | + 33%( 70%) | 
| Nature | + 25%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 0% | 
| Knockback Resistance | 18% | 
| Confusion Resistance | 38% | 
| Fear Resistance | 18% | 
| Stun Resistance | 18% | 
| Poison Resistance | 50% | 
| Blind Resistance | 44% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Willpower stat.  | 
Class Talents
| Psionic / Solipsism | 1.00 | 
  | 5/5 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
| Psionic / Discharge | 1.00 | 
  | 4/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Psionic / Thought-Forms | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Psionic / Psychic Assault | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
Generic Talents
| Wild-gift / Fungus | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Cursed form | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Mindstar mastery | 1.20 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Feedback | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Dream Forge | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Finer energy manipulations | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently.  | active | 
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You failed to protect the repented thief from death by Gloridhera the dredgling. Escort: repented thief (level 2 of Old Forest) | failed | 
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Cunning by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed ritch stinger. * You've found the needed giant spider spinneret.  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
Equipment
| Psionic focus |  turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
| On hands |  Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+3 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+2 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 169.00 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.  | 
| Light source |  Cuthidorak the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Dex / +3 Con Changes resistances penetration: +20% mind Mindpower: +5 (+1 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  linen wizard hat 'Woewrack' (1 def, 2 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +3 Con Changes resistances: +11% mind / +1% physical Changes damage: +11% mind / +9% darkness Critical mult.: +5.00% Stamina each turn: +1.00 Maximum stamina: +30.00 A pointy cloth hat, very wizardly...  | 
| On feet |  Relgemas (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +1 Cun Changes resistances: +6% acid / +6% fire Critical mult.: +10.00% Maximum encumbrance: +23 Physical save: +6 (+1 eff.) Psi when hit: +0.12 Maximum psi: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Tool |  elven-wood totem of healing 'Sunblight' [power 428]  (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% light Changes resistances penetration: +20% mind / +25% light Changes damage: +9% cold Critical mult.: +20.00% It can be used to heal yourself and all friendly characters within 10 spaces for 428 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  GetykathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +8 Str / +3 Dex / +5 Con Changes damage: +18% mind Critical mult.: +15.00% Spell save: +20 (+2 eff.) Stamina each turn: +3.00 Maximum stamina: +55.00 Rings make your fingers look great!  | 
| On fingers |  Islutira the EbonytoothInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 39 * 20% chance to reduce damage dealt by 31% Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 39 Damage (Ranged): 6 physical Damage when hit (Melee): 6 mind Changes stats: +2 Cun Changes resistances: +9% mind / +6% light / +9% darkness Changes damage: +3% light / +12% mind Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great!  | 
| Around neck |  Huroregorek the SunfameInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +3 Wil / +12 Cun Changes resistances: +40% light / +24% darkness Reduces incoming crit damage: 15.00% Blindness immunity: +44% Amulets make your neck look great!  | 
| In main hand |  Nerona the Winddredge (17-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 39 Damage (radius 1) on hit: +8 nature Damage (radius 2) on crit: +8 mind When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 39 Changes stats: +8 Wil Changes resistances: +12% nature / +15% fire Changes damage: +15% mind / +6% fire Talent granted: +1 Attune Mindstar Spell save: +9 (+1 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Around waist |  Tidevengeance the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +4 Cun / +4 Wil Changes resistances: +6% acid / +6% cold Changes resistances penetration: +10% acid Damage against: +20% Summoned Reduced damage from: +17% Summoned A belt that goes around your waist.  | 
| In off hand |  living mindstar 'Lustrespitter' (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 light Damage (radius 2) on crit: +23 light When wielded/worn: Changes stats: +17 Wil Changes damage: +34% lightning Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 17.17% Spell save: +6 (+1 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  cashmere cloak 'Betyta' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +4 Wil / +3 Cun Confusion immunity: +20% Mental crit. chance: +5% Infravision radius: +1 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Areroddatar the elven-silk robe (0 def, 4 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Changes stats: +7 Con Changes resistances: +18% blight / +6% temporal / +3% darkness / +15% all Changes damage: +10% nature Reduces incoming crit damage: 15.00% Mental save: +22 (+7 eff.) Poison immunity: +50% Disease immunity: +43% Life regen: +4.70 Maximum life: +89.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Healing mod.: +18% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 This item will automatically be transmogrified when you leave the level.healing infusion (heal 91; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 This item will automatically be transmogrified when you leave the level.shielding rune (absorb 278; dur 7; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 2 schematic: Ablative ArmourRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Hook ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Incendiary GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Voltaic SentryRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Voltaic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 This item will automatically be transmogrified when you leave the level.stabilizing stralite amulet of constitution (+9) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Con Changes resistances: +14% temporal Pinning immunity: +42% Knockback immunity: +36% Amulets make your neck look great!  | 
 This item will automatically be transmogrified when you leave the level.The Black Ring Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole."  | 
 This item will automatically be transmogrified when you leave the level.Barkwhisper the voratun dagger (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). On weapon hit: * 23% chance to slow global speed by 67% Damage (radius 1) on hit: +23 light Damage (radius 2) on crit: +23 light When wielded/worn: Changes resistances: +21% lightning / +15% cold Spell save: +18 (+2 eff.) Disease immunity: +23% Healing mod.: +23% Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.truestriking stralite greatmaul of erosion (58-87 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +23 nature When wielded/worn: Accuracy: +30 (+9 eff.) Armour penetration: +16 Changes resistances penetration: +16% physical Massive two-handed mauls.  | 
 This item will automatically be transmogrified when you leave the level.greater elven-wood magestaff (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Spellpower: +23 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.penetrating voratun steamgun Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +22% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 This item will automatically be transmogrified when you leave the level.Deepswrest (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 blight Changes stats: +10 Dex / +4 Wil Changes resistances: +18% darkness Changes resistances penetration: +29% blight Changes damage: +27% fire Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +20 (+6 eff.) Spell crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Polata (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce all saves and defense by 39 Changes stats: +1 Mag / +1 Con Changes resistances: +6% cold Allows you to breathe in: water Maximum hate: +2.00 Mindpower: +15 (+3 eff.) A hat made of leather. Very stylish.  | 
 Steam Powered Helm (3 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power!  | 
 Velerema the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% arcane / +7% cold Changes resistances penetration: +5% arcane Allows you to breathe in: water Blindness immunity: +20% Maximum mana: +40.00 Maximum vim: +10.00 Damage Shield penetration: +30% A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.drakeskin leather hat of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +5 Dex A hat made of leather. Very stylish.  | 
 This item will automatically be transmogrified when you leave the level.prismatic stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +15% light / +12% darkness A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +12 (+4 eff.) Decaying mummy wrappings.  | 
 This item will automatically be transmogrified when you leave the level.mummy wrappings of nature (+31%) (5 def, 2 armour) Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: +31% nature / -25% fire Changes damage: +15% arcane / +15% cold / +15% darkness / +21% nature Spellpower: +11 (+3 eff.) Decaying mummy wrappings.  | 
 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 655 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot.  | 
 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Antimagic! (Exploration mode)
			Completed antimagic training in the Ziguranth camp.By Tony Tran the Cornac Adventurer level 27
52nd Dusk 122nd year of Ascendancy at 22:05 see stats
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Tony Tran the Cornac Adventurer level 33
43rd Haze 122nd year of Ascendancy at 15:05 see stats
			Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.By Tony Tran the Cornac Adventurer level 33
44th Haze 122nd year of Ascendancy at 01:13 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Tony Tran the Cornac Adventurer level 23
39th Dusk 122nd year of Ascendancy at 12:45 see stats
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Tony Tran the Cornac Adventurer level 29
69th Dusk 122nd year of Ascendancy at 01:15 see stats
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Tony Tran the Cornac Adventurer level 29
70th Dusk 122nd year of Ascendancy at 18:06 see stats
			Is that how it feels to be an escort quest?! (Exploration mode)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Tony Tran the Cornac Adventurer level 31
3rd Haze 122nd year of Ascendancy at 17:26 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Tony Tran the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 13:55 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Tony Tran the Cornac Adventurer level 20
29th Dusk 122nd year of Ascendancy at 00:35 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By Tony Tran the Cornac Adventurer level 30
71st Dusk 122nd year of Ascendancy at 07:25 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Tony Tran the Cornac Adventurer level 23
39th Dusk 122nd year of Ascendancy at 09:39 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Tony Tran the Cornac Adventurer level 7
4th Mirth 122nd year of Ascendancy at 22:15 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Tony Tran the Cornac Adventurer level 7
2nd Mirth 122nd year of Ascendancy at 03:57 see stats
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Tony Tran the Cornac Adventurer level 25
44th Dusk 122nd year of Ascendancy at 16:32 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Tony Tran the Cornac Adventurer level 16
2nd Dusk 122nd year of Ascendancy at 19:34 see stats
			Utterly Destroyed (Exploration mode)
			Died on the Eidolon Plane.By Tony Tran the Cornac Adventurer level 34
45th Haze 122nd year of Ascendancy at 20:48 see stats
Log
Tony Tran mentally dismisses some damage!
Greater Mummy Lord's ice storm area effect hits Tony Tran for (58 antimagic), (12 dismissed), 1 to psi, 2 cold (3 total damage).
Greater Mummy Lord's arcane area effect hits Tony Tran for (19 blocked), (58 antimagic), 20 to psi, 33 arcane (53 total damage).
Mirror Image (Greater Mummy Lord)'s ice storm area effect hits Mirror Image (Greater Mummy Lord) for 0 cold damage.
Tony Tran hits Something for (2 ignored), 0 mind (0 total damage).
Tony Tran uses Mind Sear.
Tony Tran's mind surges with critical power!
Tony Tran hits Mirror Image (Greater Mummy Lord) for 1 mind damage.
Tony Tran's mind surges with critical power!
Something performs a melee critical strike against Tony Tran!
Tony Tran's dream shield has been strengthened by the attack!
A Winter Storm forms around Tony Tran.
Something performs a melee critical strike against Tony Tran!
Tony Tran converts some damage to Psi!
Something hits Tony Tran for 52 to psi, 83 physical, (24 antimagic), 0 nature, (19 blocked), 196 to psi, 317 physical, (17 antimagic), 0 cold, (19 blocked), 98 to psi, 533 physical (1279 total damage).
Tony Tran hits Something for 65 mind damage.
Tony Tran the level 34 cornac adventurer was decapitated to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Tony Tran!
Saving game...
Saving done.
Tony Tran receives 7 healing (7 psi heal).
Talent Mind Sear is ready to use.
Tony Tran receives 7 healing (7 psi heal).
Tony Tran receives 6 healing (6 psi heal).
Tony Tran activates Beyond the Flesh.
Personal New Achievement: Utterly Destroyed (Exploration mode)!




















































































































