











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 12 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by spitting spider at level 2 on the 7th Mirth 122nd year of Ascendancy at 20:40 / 47Killed by spitting spider at level 2 on the 7th Mirth 122nd year of Ascendancy at 22:56 Killed by broken golem at level 3 on the 9th Mirth 122nd year of Ascendancy at 19:46 Killed by broken golem at level 3 on the 9th Mirth 122nd year of Ascendancy at 21:21 Killed by elemental crystal at level 3 on the 10th Mirth 122nd year of Ascendancy at 03:30 Killed by arcane crystal at level 7 on the 2nd Summertide 122nd year of Ascendancy at 15:22 Killed by skeleton magus at level 7 on the 2nd Summertide 122nd year of Ascendancy at 19:15 Killed by skeleton magus at level 7 on the 2nd Summertide 122nd year of Ascendancy at 21:35 Killed by Glorana the brown bear at level 8 on the 8th Flare 122nd year of Ascendancy at 11:57 Killed by Isurivea the wolf at level 8 on the 8th Flare 122nd year of Ascendancy at 21:06 Killed by Geba the great wolf at level 9 on the 9th Flare 122nd year of Ascendancy at 19:04 Killed by Bethatira the deformed warg at level 10 on the 1st Dusk 122nd year of Ascendancy at 23:55 Killed by Bethatira the deformed warg at level 10 on the 2nd Dusk 122nd year of Ascendancy at 01:42 Killed by Bethatira the deformed warg at level 10 on the 2nd Dusk 122nd year of Ascendancy at 04:34 Killed by red crystal at level 10 on the 8th Dusk 122nd year of Ascendancy at 23:57 Killed by ritch flamespitter at level 10 on the 9th Dusk 122nd year of Ascendancy at 03:09 Killed by Aeredhenor the white crystal at level 10 on the 9th Dusk 122nd year of Ascendancy at 16:26 Killed by Aeredhenor the white crystal at level 10 on the 9th Dusk 122nd year of Ascendancy at 17:53 Killed by Aeredhenor the white crystal at level 10 on the 9th Dusk 122nd year of Ascendancy at 20:02 Killed by Zubavea the polar bear at level 11 on the 11st Dusk 122nd year of Ascendancy at 04:10 Killed by Xerima the green worm mass at level 11 on the 12nd Dusk 122nd year of Ascendancy at 02:13 Killed by icy orc wyrmic at level 11 on the 12nd Dusk 122nd year of Ascendancy at 08:22 Killed by Emelariath the large brown snake at level 11 on the 13rd Dusk 122nd year of Ascendancy at 04:23 Killed by Emelariath the large brown snake at level 11 on the 13rd Dusk 122nd year of Ascendancy at 06:14 Killed by Emelariath the large brown snake at level 11 on the 13rd Dusk 122nd year of Ascendancy at 09:24 Killed by Emelariath the large brown snake at level 11 on the 13rd Dusk 122nd year of Ascendancy at 13:28 Killed by Emelariath the large brown snake at level 11 on the 13rd Dusk 122nd year of Ascendancy at 16:44 Killed by Islegamina the crimson crystal at level 11 on the 13rd Dusk 122nd year of Ascendancy at 20:47 Killed by Islegamina the crimson crystal at level 11 on the 13rd Dusk 122nd year of Ascendancy at 23:40 Killed by Islegamina the crimson crystal at level 11 on the 14th Dusk 122nd year of Ascendancy at 04:00 Killed by Cyrythra the green worm mass at level 11 on the 14th Dusk 122nd year of Ascendancy at 09:40 Killed by Lisemina the fire drake hatchling at level 12 on the 14th Dusk 122nd year of Ascendancy at 18:24 Killed by Lisemina the fire drake hatchling at level 12 on the 14th Dusk 122nd year of Ascendancy at 22:10 Killed by Lisemina the fire drake hatchling at level 12 on the 15th Dusk 122nd year of Ascendancy at 01:36 Killed by Lisemina the fire drake hatchling at level 12 on the 15th Dusk 122nd year of Ascendancy at 03:06 Killed by white crystal at level 12 on the 15th Dusk 122nd year of Ascendancy at 11:39 Killed by Spellblaze Crystal at level 12 on the 15th Dusk 122nd year of Ascendancy at 13:51 Killed by Spellblaze Crystal at level 12 on the 15th Dusk 122nd year of Ascendancy at 16:42 Killed by Spellblaze Crystal at level 12 on the 15th Dusk 122nd year of Ascendancy at 21:47 Killed by Bethatira the deformed warg at level 12 on the 22nd Dusk 122nd year of Ascendancy at 02:50 Killed by Bethatira the deformed warg at level 12 on the 22nd Dusk 122nd year of Ascendancy at 05:55 Killed by Bethatira the deformed warg at level 12 on the 22nd Dusk 122nd year of Ascendancy at 08:35 Killed by Bethatira the deformed warg at level 12 on the 22nd Dusk 122nd year of Ascendancy at 12:06 Killed by Bethatira the deformed warg at level 12 on the 22nd Dusk 122nd year of Ascendancy at 16:30 Killed by ritch flamespitter at level 12 on the 22nd Dusk 122nd year of Ascendancy at 23:08 Killed by ritch flamespitter at level 12 on the 23rd Dusk 122nd year of Ascendancy at 02:36 Killed by Tony at level 12 on the 23rd Dusk 122nd year of Ascendancy at 05:03 |
Primary Stats
| Strength | 15 (base 13) |
| Dexterity | 37 (base 32) |
| Constitution | 17 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 16 (base 12) |
| Cunning | 27 (base 27) |
Resources
| Life | 495/483 |
| Psi | 99/106 |
| Stamina | 130/148 |
| Equilibrium | 0 |
| Healing Factor | 1.062941519274 |
| Regeneration | 2.3916184183665 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 52 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Fire | +12% |
| Physical | +9% |
| Mind | +18% |
| Nature | +15% |
Offense: Damage Penetration
| Mind | +10% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 42.831784070159 (84.478466572514%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 24 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Physical | + 13%( 70%) |
| Mind | + 23%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 15%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Disarm Resistance | 0% |
| Confusion Resistance | 32% |
| Silence Resistance | 10% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 191 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost warrior from death by copperhead snake. Escort: lost warrior (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Quiver | pouch of iron shots (20/20, 16-19 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
| Light source | BetythaInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% darkness Physical save: +15 (+7 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+2 eff.) Pinning immunity: +10% Maximum life: +43.00 Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Samilin (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal Changes damage: +3% mind Physical save: +12 (+6 eff.) Silence immunity: +10% Confusion immunity: +10% Equilibrium when hit: +0.04 A hat made of leather. Very stylish. |
| On feet | Nerithra the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Armour: +1 Changes resistances: +1% physical Changes damage: +9% physical Stamina each turn: +1.00 Hate when firing a critical mind attack: +1.00 Mindpower: +15 (+7 eff.) A pair of boots made of leather. |
| On hands | cinder iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 6 fire Changes stats: +2 Dex Changes resistances: +5% fire Changes damage: +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | marksman's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
| Around neck | Ce'Niwyn the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +12% mind / +9% acid Spell save: +6 (+3 eff.) Confusion immunity: +22% Only die when reaching: -60.00 life Amulets make your neck look great! |
| In main hand | mighty rough leather sling of fireRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (Ranged): +6 fire When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Str Changes damage: +9% fire Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | acidic steel shield of fire resistance (+16%) (0 def, 4 armour, 18-22 power, 42 block)Requires: - Shield usage training - Cunning 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 On weapon hit: * 12% chance to reduce armor by 17% When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Sparkveil' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 8 lightning / 2 mind Changes resistances penetration: +10% mind / +5% acid Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal AttractorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
rogue's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.balanced iron dagger of erosion (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +21% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steel dagger of massacre (18-23 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.vined mindstar 'Adunne' (4-4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 5 mind / 4 darkness Changes resistances: +3% blight Changes damage: +2% nature / +2% mind / +3% darkness Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 5.00% Disease immunity: +10% Stamina each turn: +1.00 Maximum stamina: +10.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +2% Healing mod.: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+9 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.97 cold damage and 4.32 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level.iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.linen wizard hat of frost (+15%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +15% cold Changes damage: +10% cold A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.cleansing cured leather armour of cold resistance (6 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +11% blight / +16% cold / +10% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.cleansing rough leather armour of cold resistance (3 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +11% blight / +15% cold / +10% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.storming quiver of elm arrows of accuracy (19/19, 14-19 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 19 Damage (Ranged): +14 lightning Damage (radius 2) on crit: +9 lightning Arrows are used with bows to pierce your foes to death. |
Sparkbreaker the iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Str / +2 Cun Changes resistances: +3% lightning Changes damage: +21% lightning / +3% fire Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
This item will automatically be transmogrified when you leave the level.evasive elm wand of shielding [power 110] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Tony the Cornac Adventurer level 10
10th Flare 122nd year of Ascendancy at 07:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tony the Cornac Adventurer level 8
8th Flare 122nd year of Ascendancy at 21:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tony the Cornac Adventurer level 7
1st Flare 122nd year of Ascendancy at 05:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tony the Cornac Adventurer level 7
3rd Flare 122nd year of Ascendancy at 05:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tony the Cornac Adventurer level 12
16th Dusk 122nd year of Ascendancy at 00:12 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Tony the Cornac Adventurer level 12
23rd Dusk 122nd year of Ascendancy at 05:03 see stats
Log
Deformed poison ivy misses Tony.
Poison from Tony hits Gywe the sick treant for 8 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Tony for (42 blocked), (9 flat reduction), 17 fire (17 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Tony for (42 blocked), (9 flat reduction), 24 fire (24 total damage).
Tony the level 12 cornac adventurer was fried to death by a ritch flamespitter on level 1 of Heart of the Gloom.
Tony shoots!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ritch flamespitter killed Tony!
Tony shoots!
Saving game...
Tony activates Beyond the Flesh.
Talent Block is ready to use.
Talent Apply Poison is ready to use.
Talent Pace Yourself is ready to use.
Tony activates Pace Yourself.
Tony activates Apply Poison.
Talent Augmentation is ready to use.
Tony activates Augmentation.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!







































































