










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Madness Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Adventurer | 
| Level / Exp | 10 / 67% | 
| Size | medium | 
| Lifes / Deaths | Killed by white wolf at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:11  / 31Killed by degenerated skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:31 Killed by gladiator at level 7 on the 1st Mirth 122nd year of Ascendancy at 00:29 Killed by arcane blade at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:22 Killed by arcane blade at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:06 Killed by Emiwyn the war bear at level 7 on the 3rd Dusk 122nd year of Ascendancy at 21:38 Killed by Emiwyn the war bear at level 7 on the 4th Dusk 122nd year of Ascendancy at 00:39 Killed by Neroma the brown mold at level 8 on the 4th Dusk 122nd year of Ascendancy at 21:02 Killed by Aeranne the large white snake at level 8 on the 5th Dusk 122nd year of Ascendancy at 07:12 Killed by Aeranne the large white snake at level 8 on the 5th Dusk 122nd year of Ascendancy at 09:42 Killed by Aerewen the black bear at level 8 on the 5th Dusk 122nd year of Ascendancy at 11:53 Killed by Aerewen the black bear at level 8 on the 5th Dusk 122nd year of Ascendancy at 14:05 Killed by war hound at level 8 on the 5th Dusk 122nd year of Ascendancy at 17:22 Killed by Yvobeth the poison ivy at level 8 on the 6th Dusk 122nd year of Ascendancy at 01:08 Killed by Xanutha the war bear at level 8 on the 6th Dusk 122nd year of Ascendancy at 16:06 Killed by Xanutha the war bear at level 8 on the 6th Dusk 122nd year of Ascendancy at 19:45 Killed by Adidheba the copperhead snake at level 9 on the 7th Dusk 122nd year of Ascendancy at 02:17 Killed by Aduma the copperhead snake at level 9 on the 7th Dusk 122nd year of Ascendancy at 04:59 Killed by Aduma the copperhead snake at level 9 on the 7th Dusk 122nd year of Ascendancy at 07:16 Killed by Mayitira the rattlesnake at level 9 on the 7th Dusk 122nd year of Ascendancy at 09:43 Killed by Mayitira the rattlesnake at level 10 on the 7th Dusk 122nd year of Ascendancy at 13:00 Killed by Mayitira the rattlesnake at level 10 on the 7th Dusk 122nd year of Ascendancy at 16:03 Killed by Isuravena the rattlesnake at level 10 on the 14th Dusk 122nd year of Ascendancy at 15:41 Killed by Cyriretira the war bear at level 10 on the 14th Dusk 122nd year of Ascendancy at 17:04 Killed by Polynn the brown bear at level 10 on the 14th Dusk 122nd year of Ascendancy at 19:41 Killed by Cyriretira the war bear at level 10 on the 14th Dusk 122nd year of Ascendancy at 22:47 Killed by Polynn the brown bear at level 10 on the 15th Dusk 122nd year of Ascendancy at 00:53 Killed by Polynn the brown bear at level 10 on the 15th Dusk 122nd year of Ascendancy at 02:56 Killed by Ce'Nanor the cave bear at level 10 on the 15th Dusk 122nd year of Ascendancy at 05:05 Killed by Ce'Nanor the cave bear at level 10 on the 15th Dusk 122nd year of Ascendancy at 06:16 Killed by Tony at level 10 on the 15th Dusk 122nd year of Ascendancy at 06:24  | 
Primary Stats
| Strength | 14 (base 12) | 
| Dexterity | 25 (base 22) | 
| Constitution | 13 (base 12) | 
| Magic | 13 (base 12) | 
| Willpower | 28 (base 22) | 
| Cunning | 23 (base 22) | 
Resources
| Life | 333/324 | 
| Hate | 100/100 | 
| Stamina | 172/172 | 
| Psi | 118/118 | 
| Healing Factor | 1.2483363011316 | 
| Regeneration | 1.0610858559618 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -58.333333333333% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
Offense: Mainhand
| Damage | 28 | 
| Accuracy | 42 | 
| Crit Chance | 10% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 13 | 
| Accuracy | 42 | 
| Crit Chance | 9% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 13 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 24 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +10% | 
| Physical | +3% | 
| Fire | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 12 (35.65183292883%) | 
| Defense | 31 | 
| Ranged Defense | 31 | 
| Fatigue | 0 | 
| Physical Save | 15 | 
| Spell Save | 15 | 
| Mental Save | 18 | 
Defense: Resistances
| Cold | + 10%( 70%) | 
| Lightning | + 14%( 70%) | 
| Light | + 35%( 70%) | 
| Temporal | + 17%( 70%) | 
| Blight | + 10%( 70%) | 
| Acid | + 10%( 70%) | 
| Fire | + 21%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Disarm Resistance | 10% | 
| Poison Resistance | 20% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Cunning / Poisons | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Force of will | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Throwing knives | 1.00 | 
  | 3/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Psionic / Feedback | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Finer energy manipulations | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 2/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5.  | done | 
You failed to protect the worried loremaster from death by ritch flamespitter. Escort: worried loremaster (level 2 of Norgos Lair) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
Equipment
| Psionic focus |  agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
| Light source |  Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  grounding rough leather hat (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A hat made of leather. Very stylish.  | 
| Tool |  Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
| Around waist |  LayoldariaraInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +8 Changes resistances: +3% acid / +3% cold / +3% lightning Life regen: +0.60 Stamina each turn: +2.00 Healing mod.: +12% A belt that goes around your waist.  | 
| In main hand |  hateful steel dagger of vileness (14-18 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 8 Damage (Melee): +9 blight / +5 darkness Damage against: +6% Living Sharp, short and deadly.  | 
| On feet |  pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather.  | 
| In off hand |  iron dagger of paradox (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 temporal When wielded/worn: Changes resistances: +5% temporal Sharp, short and deadly.  | 
| Cloak |  linen cloak 'Hathamaran' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Str / +2 Dex Changes resistances: +3% blight Changes damage: +3% physical Physical save: +5 (+5 eff.) Poison immunity: +20% Disarm immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  linen robe of fire (+15%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +15% fire Changes damage: +10% fire A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 This item will automatically be transmogrified when you leave the level.Eye of Winter (8-9 power, 18 apr, cold damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete.  | 
 This item will automatically be transmogrified when you leave the level.Balancestrike (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Changes resistances: +6% blight / +6% nature / +3% lightning Maximum encumbrance: +22 Physical save: +6 (+5 eff.) Teleport immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.  | 
 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Level 10 (Exploration mode)
			Got a character to level 10.By Tony the Cornac Adventurer level 10
7th Dusk 122nd year of Ascendancy at 12:33 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Tony the Cornac Adventurer level 7
1st Mirth 122nd year of Ascendancy at 07:34 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Tony the Cornac Adventurer level 7
3rd Mirth 122nd year of Ascendancy at 07:15 see stats
			Utterly Destroyed (Exploration mode)
			Died on the Eidolon Plane.By Tony the Cornac Adventurer level 10
15th Dusk 122nd year of Ascendancy at 06:24 see stats
Log
You have deflected 1 incoming damage!
Your resonance field crumbles under the damage!
The psychic field around Tony crumbles.
Tempest of Metal hits Tony for (5 resonance), 5 physical, (0 resonance), 12 fire, 5 physical, 13 fire (35 total damage).
Burning from Ce'Nanor the cave bear hits Tony for 32 fire damage.
Ce'Nanor the cave bear hits Tony for (1 deflected), (19 resonance), 19 physical, (6 resonance), 6 fire, 17 physical, 13 fire (55 total damage).
Bleeding from Ce'Nanor the cave bear hits Tony for 17 physical damage.
Tony receives 4 healing.
Bleeding from Tony hits Ce'Nanor the cave bear for 11 physical damage.
Deadly Poison from Tony hits Ce'Nanor the cave bear for 10 nature damage.
Tony hits Ce'Nanor the cave bear for 0 physical, 8 blight, 5 darkness, 16 light, 11 physical, 0 temporal, 16 light (57 total damage).
You have deflected 2 incoming damage!
Tony receives 4 healing.
Burning from Ce'Nanor the cave bear hits Tony for (2 deflected), 30 fire (30 total damage).
Tony the level 10 cornac adventurer was boiled to death by Ce'Nanor the cave bear on level 1 of Scintillating Caves.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Ce'Nanor the cave bear killed Tony!
Saving game...
Tony receives 4 healing.
Tony receives 3 healing.
Tony activates Beyond the Flesh.
Saving done.
Tony receives 3 healing.
Talent Fan of Knives is ready to use.
Tony receives 3 healing.
Personal New Achievement: Utterly Destroyed (Exploration mode)!




























































