











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Madness Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Adventurer | 
| Level / Exp | 11 / 66% | 
| Size | big | 
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 7 on the 7th Flare 122nd year of Ascendancy at 23:54  / 39Killed by Gunsnake at level 8 on the 5th Dusk 122nd year of Ascendancy at 23:47 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 00:45 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 02:56 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 04:07 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 06:26 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 07:45 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 09:18 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 11:17 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 13:56 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 18:36 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 18:37 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 21:01 Killed by Gunsnake at level 8 on the 6th Dusk 122nd year of Ascendancy at 22:48 Killed by Isutta the large brown snake at level 8 on the 7th Dusk 122nd year of Ascendancy at 01:50 Killed by Mayada the dire wolf at level 8 on the 7th Dusk 122nd year of Ascendancy at 03:08 Killed by Emeloreriama the wolf at level 8 on the 7th Dusk 122nd year of Ascendancy at 04:58 Killed by rattlesnake at level 9 on the 7th Dusk 122nd year of Ascendancy at 07:17 Killed by shadow at level 9 on the 7th Dusk 122nd year of Ascendancy at 09:53 Killed by Ivolle the large white snake at level 9 on the 7th Dusk 122nd year of Ascendancy at 11:55 Killed by Gunsnake at level 9 on the 7th Dusk 122nd year of Ascendancy at 14:13 Killed by Ivolle the large white snake at level 9 on the 7th Dusk 122nd year of Ascendancy at 16:41 Killed by shadow at level 9 on the 7th Dusk 122nd year of Ascendancy at 19:18 Killed by Gunsnake at level 9 on the 7th Dusk 122nd year of Ascendancy at 21:08 Killed by Gunsnake at level 9 on the 7th Dusk 122nd year of Ascendancy at 23:25 Killed by Gunsnake at level 9 on the 8th Dusk 122nd year of Ascendancy at 02:12 Killed by Gunsnake at level 9 on the 8th Dusk 122nd year of Ascendancy at 04:49 Killed by Gunsnake at level 9 on the 8th Dusk 122nd year of Ascendancy at 08:12 Killed by Nerebeth the rattlesnake at level 9 on the 8th Dusk 122nd year of Ascendancy at 10:53 Killed by Nerosenn the large white snake at level 9 on the 8th Dusk 122nd year of Ascendancy at 13:31 Killed by Bethuwen the rattlesnake at level 10 on the 9th Dusk 122nd year of Ascendancy at 15:23 Killed by warg at level 10 on the 9th Dusk 122nd year of Ascendancy at 23:36 Killed by ritch flamespitter at level 10 on the 10th Dusk 122nd year of Ascendancy at 22:24 Killed by Xurin the copperhead snake at level 10 on the 11st Dusk 122nd year of Ascendancy at 04:08 Killed by giant venus flytrap at level 10 on the 11st Dusk 122nd year of Ascendancy at 05:35 Killed by ritch flamespitter at level 10 on the 11st Dusk 122nd year of Ascendancy at 07:15 Killed by war hound at level 10 on the 11st Dusk 122nd year of Ascendancy at 09:10 Killed by Nerolle the gloomy cave bear at level 11 on the 13rd Dusk 122nd year of Ascendancy at 01:40 Killed by Tony at level 11 on the 13rd Dusk 122nd year of Ascendancy at 02:44  | 
Primary Stats
| Strength | 13 (base 13) | 
| Dexterity | 13 (base 12) | 
| Constitution | 12 (base 12) | 
| Magic | 41 (base 29) | 
| Willpower | 12 (base 12) | 
| Cunning | 30 (base 27) | 
Resources
| Mana | 0/170 | 
| Psi | 102/102 | 
| Life | 358/334 | 
| Stamina | 125/135 | 
| Paradox | 300 | 
| Healing Factor | 1.1191526171258 | 
| Regeneration | 4.7563986227847 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| See Stealth | 9.3786844572676 | 
| See Invisible | 9.3786844572676 | 
Offense: Mainhand
| Damage | 51 | 
| Accuracy | 36 | 
| Crit Chance | 6% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 18 | 
| Accuracy | 36 | 
| Crit Chance | 10% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 33 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 21 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| Light | +10% | 
| Nature | +9% | 
| Blight | +20% | 
| Arcane | +23% | 
| Fire | +10% | 
| All | 0% | 
Offense: Damage Penetration
| Cold | +5% | 
| Darkness | +5% | 
Defense: Base
| Armour (hardiness) | 9 (30%) | 
| Defense | 12 | 
| Ranged Defense | 12 | 
| Fatigue | 3 | 
| Physical Save | 19 | 
| Spell Save | 22 | 
| Mental Save | 28 | 
Defense: Resistances
| Physical | + 8%( 70%) | 
| Acid | + 10%( 70%) | 
| Light | + 35%( 70%) | 
| Cold | + 15%( 70%) | 
| Darkness | + 13%( 70%) | 
| Arcane | + 12%( 70%) | 
| Fire | + 27%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 21% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Cunning / Shadow magic | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Spellbinding | 1.00 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Guardian | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Temporal | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Enhancement | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Chronomancy | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Finer energy manipulations | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You failed to protect the lone alchemist from death by Vorebeth the brown bear. Escort: lone alchemist (level 2 of Norgos Lair) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
Equipment
| Psionic focus |  Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself.  | 
| Light source |  Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  Mubers the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Cun Changes resistances: +1% physical / +6% fire / +5% arcane / +6% cold Life regen: +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On feet |  Pitchpain (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Effects on melee hit: * 20% chance to slow global speed by 40% * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 4 darkness Changes stats: +1 Cun Maximum encumbrance: +23 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Around waist |  SulfurtoothCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 28% * 20% chance to slow global speed by 40% * 10% chance to reduce all saves and defense by 15 Changes resistances: +3% acid Changes damage: +3% acid Spell save: +7 (+4 eff.) Size category: +1 A belt that goes around your waist.  | 
| In main hand |  iron mace of massacre (17-24 power, 2 apr)Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly.  | 
| On hands |  steady iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| In off hand |  iron dagger of vileness (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 18 Damage (Melee): +5 blight Sharp, short and deadly.  | 
| Cloak |  Forestkiller the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 nature Changes stats: +1 Cun / +1 Dex Changes resistances: +6% darkness / +3% cold Changes resistances penetration: +5% darkness / +5% cold Changes damage: +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  mindwoven linen robe of fire (+15%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +15% fire Changes damage: +10% fire Mental save: +17 (+8 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 Chaledan the Infernofiend (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +9% nature / +1% physical Changes resistances penetration: +10% fire Allows you to breathe in: water Physical save: +3 (+2 eff.) Life regen: +2.00 A hat made of leather. Very stylish.  | 
 iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 316/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Tony the Cornac Adventurer level 8
8th Flare 122nd year of Ascendancy at 01:33 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Tony the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 13:58 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Tony the Cornac Adventurer level 7
7th Mirth 122nd year of Ascendancy at 13:16 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Tony the Cornac Adventurer level 7
2nd Mirth 122nd year of Ascendancy at 03:45 see stats
			Utterly Destroyed (Exploration mode)
			Died on the Eidolon Plane.By Tony the Cornac Adventurer level 11
13rd Dusk 122nd year of Ascendancy at 02:44 see stats
Log
Melee retaliation hits Nerolle the gloomy cave bear for 3 nature, 4 darkness (7 total damage).
Tony the level 11 cornac adventurer was bled to death by Nerolle the gloomy cave bear on level 1 of Heart of the Gloom.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Nerolle the gloomy cave bear's Beyond the Flesh killed Tony!
Saving game...
Talent Spacetime Tuning is ready to use.
Tony activates Beyond the Flesh.
Tony activates Arcane Shield.
Talent Shadow Combat is ready to use.
Talent Shadow Feed is ready to use.
Talent Infusion: Wild is ready to use.
Tony activates Shadow Feed.
Talent Infusion: Regeneration is ready to use.
Tony activates Shadow Combat.
Talent Shock Hands is ready to use.
Talent Fiery Hands is ready to use.
Tony activates Fiery Hands.
Talent Realign is ready to use.
Talent Infusion: Healing is ready to use.
Tony activates Shock Hands.
Talent Shielding is ready to use.
Saving done.
Tony activates Empower.
Talent Contingency is ready to use.
Personal New Achievement: Utterly Destroyed (Exploration mode)!
































































