Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 13 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 280/280 |
| Stamina | 129/129 |
| Healing Factor | 1.12 |
| Regeneration | 3.416 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 33 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.6 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 20.013774819698 |
| Spell Save | 10.314953108074 |
| Mental Save | 12.233402096823 |
Defense: Resistances
| Blight | + 6%(100%) |
| Temporal | + 3%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 235 life. |
Class Talents
Generic Talents
Effects
Quests
Equipment
| On hands | iron gauntlets iron gauntletsRequires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Orc assassin hits slave combatant for 7 physical, 1 mind, 5 physical, 3 mind damage (total 14.45).
Orc assassin feels pain again.
Orc assassin performs a critical strike!
Slave combatant is poisoned!
Orc assassin hits slave combatant for 12 physical, 1 mind, 4 physical, 3 mind damage (total 17.88).
Talent Double Strike is ready to use.
Orc assassin hits slave combatant for 4 nature damage.
Slave combatant throws two quick punches.
Slave combatant hits orc assassin for 34 physical, 34 physical damage (total 67.32).
Orc assassin is not stunned anymore.
Slave combatant resists the mind attack!
Slave combatant is poisoned!
Orc assassin hits slave combatant for 12 nature, 23 physical, 2 mind, 12 physical, 7 mind damage (total 54.63).
Orc assassin hits slave combatant for 12 nature, 13 nature damage (total 24.13).
Talent Double Strike is ready to use.
Slave combatant is not cripple anymore.
Orc assassin hits slave combatant for 12 nature, 13 nature damage (total 24.13).
Orc assassin hits slave combatant for 12 nature, 13 nature damage (total 24.13).
Character control switched to Galdon.
The crowd yells: 'LOSER!'
Orc assassin hits slave combatant for 12 nature, 13 nature damage (total 24.13).
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
A new foe appears in the ring of blood!
