Bwof the level 14 Dwarf Adventurer by Regalion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAdventurer
Level / Exp14 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 32)
Dexterity16 (base 12)
Constitution36 (base 29)
Magic12 (base 12)
Willpower28 (base 17)
Cunning19 (base 12)

Resources

Life453/453
Stamina184/184
Steam100/100
Healing Factor1.1893203883496
Regeneration0.29733009708739

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage65
Accuracy38
Crit Chance16%
APR0
Speed1.00

Offense: Offhand

Damage31
Accuracy38
Crit Chance16%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower29
Crit Chance4%
Speed1

Offense: Damage Bonus

Temporal+12%
Lightning+3%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)41.551211628464 (74.117647058824%)
Defense22
Ranged Defense32
Fatigue46
Physical Save29
Spell Save14
Mental Save30

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 27%( 70%)
Temporal+ 8%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Stun Resistance20%
Pinning Resistance5%
Instadeath Resistance100%
Knockback Resistance5%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Battle tactics1.00
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
5/5
1/5
1/5
1/5
Wild-gift / Earthen power1.00
5/5
1/5
0/5
0/5
Technique / Bloodthirst1.00
3/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
2/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
0/5
0/5

Effects

Quests

done
active
done
done
done
active
done
active
active
done
active

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Roguelike) difficulty) Killed a Bringer of Doom.
By Bwof the Dwarf Adventurer level 14
25th Wealth 122nd year of Ascendancy at 16:23
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Bwof the Dwarf Adventurer level 10
11st Profit 122nd year of Ascendancy at 04:49
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Bwof the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 23:11
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Bwof the Dwarf Adventurer level 5
1st Acquisition 122nd year of Ascendancy at 02:39
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Bwof the Dwarf Adventurer level 8
6th Profit 122nd year of Ascendancy at 10:30
see stats

Log

Bwof is free from the acid.
Talent Assault is ready to use.
Talent Infusion: Movement is ready to use.
Talent Shield Slam is ready to use.
Bwof no longer revels in blood quite so much.

Bwof stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 43 turns (stop reason: all resources and life at maximum).


Talent Resilience of the Dwarves is ready to use.
Ran for 8 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Bwof picks up (t.):
mindwoven woollen robe of life (0 def, 0 armour).
Bwof picks up (x.):
impenetrable steel mail armour of temporal resistance (2 def, 15 armour).
Bwof picks up (B.):
steel shield of radiance (6 def, 2 armour, 100% power, 39.5 block).
Bwof picks up (k.):
dwarven-steel longsword of phasing (125% power, 11 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 87%).