Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 1225% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 121 (base 60) |
| Dexterity | 74.783635677187 (base 37) |
| Constitution | 59.783635677187 (base 12) |
| Magic | 21 (base 8) |
| Willpower | 90.783635677187 (base 61) |
| Cunning | 109.78363567719 (base 60) |
Resources
| Hate | 99/115 |
| Equilibrium | 96 |
| Life | 1502/1502 |
| Stamina | 449/449 |
| Psi | 201/201 |
| Healing Factor | 1.1 |
| Regeneration | 9.2949999999998 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +129.49245313782% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Stealth | 25 |
| See Invisible | 53.783635677187 |
Offense: Mainhand
| Damage | 202 |
| Accuracy | 71 |
| Crit Chance | 45% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 148 |
| Accuracy | 75 |
| Crit Chance | 43% |
| APR | 105 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68.409221179543 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Offense: Damage Penetration
| All | +13% |
Defense: Base
| Armour (hardiness) | 83.2 (100%) |
| Defense | 54.160882599959 |
| Ranged Defense | 54.958155212824 |
| Fatigue | 34 |
| Physical Save | 48.683090829005 |
| Spell Save | 44.299757495672 |
| Mental Save | 60.993386243508 |
Defense: Resistances
| All | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Confusion Resistance | 65% |
| Fear Resistance | 37% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 602 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -1093 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Cursed aura | 1.35 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.35 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Antimagic Shield |
| talent | Surge |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.4)Penalty : Fractured Sanity: -11% Mind Resistance, -14% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 15.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 100% effectiveness. Kills: 226 / 596 kills, Damage: +15% / +34%, Attack: +4 / +11, Stun: -- / 5.4%, Outmaneuver: 9.0% / 22.4% Predator |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.4)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +22 Darkness Resistance, +13% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 22% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 22% for 3 turns. |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
| beneficial effect | The target is mimicking a previous victim. (+6 Strength, +4 Dexterity, +1 Magic, +1 Willpower, +1 Cunning, +2 Constitution) Mimic |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.4): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 21% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 17 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 8 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+22% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.4)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +5 Defense, +2 Ranged Defense Power 2+: -1 Luck, +4 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by black mamba. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 85. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) (Madness) Unbreakable Greaves (8 def, 20 armour) (Madness)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Madness These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Camindur CamindurInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 Changes stats: +2 Str / +2 Mag / +7 Wil Changes resistances: +9% lightning / +3% all Changes resistances penetration: +13% all Critical mult.: +20.00% Physical save: +9 Spell save: +25 Mental save: +8 Blindness immunity: +10% Light radius: +6 See stealth: +25 See invisible: +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Moldumbra the drakeskin leather cap (0 def, 5 armour) (Misfortune) =con12= Moldumbra the drakeskin leather cap (0 def, 5 armour) (Misfortune) =con12=Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 nature Changes stats: +13 Str / +2 Dex / +3 Cun / +12 Con Changes resistances: -37% light Changes resistances penetration: +10% nature Life regen: +3.70 See invisible: +12 Curse of Misfortune A cap made of leather. |
| On hands | heroic dwarven-steel gauntlets of the nighthunter (0 def, 6 armour) (Madness) heroic dwarven-steel gauntlets of the nighthunter (0 def, 6 armour) (Madness)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour: +6 Changes stats: +3 Cun Changes resistances: +7% darkness Mental save: +5 Maximum life: +48.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +9 Physical crit. chance: +17.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +7 darkness Curse of Madness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 1.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | stralite torque of psychoportation 'Dagorin' [power 51] (30 cooldown) stralite torque of psychoportation 'Dagorin' [power 51] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +9% arcane Spell save: +10 Mana each turn: +0.08 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to teleport randomly (rad 51), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Dawnfame the voratun ring (Nightmares) Dawnfame the voratun ring (Nightmares)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 Armour penetration: +14 Defense: +16 Effects on melee hit: * Slows global speed by 30% * 19% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 22 bleed Changes stats: +17 Cun / +6 Dex Changes resistances: +6% cold / +9% light / +6% nature Changes resistances penetration: +15% mind Life regen: +1.80 Hate when firing a critical mind attack: +3.00 Maximum life: +66.00 Maximum hate: +15.00 Healing mod.: +30% Activating this item is instant. Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
| On fingers | Neroth the Darkbrand (Madness) Neroth the Darkbrand (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 Armour: +14 Damage when hit (Melee): 8 darkness Changes stats: +3 Cun / +7 Str Changes resistances: +6% darkness Changes damage: +15% darkness / +6% all Mental save: +12 Confusion immunity: +42% Spellpower: +11 Mindpower: +12 Curse of Madness Rings can have magical properties. |
| Around neck | wanderer's voratun amulet of perfection (0.35 Cursed / Cursed aura,0.35 Wild-gift / Antimagic) wanderer's voratun amulet of perfection (0.35 Cursed / Cursed aura,0.35 Wild-gift / Antimagic)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +7 Cun / +4 Con Talent masteries: +0.35 Cursed / Cursed aura +0.35 Wild-gift / Antimagic Life regen: +0.70 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) (Nightmares) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) (Nightmares)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 Curse of Nightmares This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | drakeskin leather belt 'Blindusher' (Shrouds) drakeskin leather belt 'Blindusher' (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Dex / +2 Con Changes resistances: +15% lightning / +30% fire / +15% temporal / +30% cold Changes resistances penetration: +19% physical Changes damage: +24% physical Mental save: +20 Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Mental crit. chance: +2% Light radius: +1 Infravision radius: +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Shinepall (16.5-18.15 power, 76 apr, nature damage) (Nightmares) Shinepall (16.5-18.15 power, 76 apr, nature damage) (Nightmares)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 93% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 light / +4 nature When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 9 physical / 8 light / 4 nature Changes resistances: +10% physical / +10% nature / +12% light Changes resistances penetration: +13% nature / +9% physical Changes damage: +10% nature / +9% physical Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.70 Mindpower: +26 Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour) (Nightmares) Guise of the Hated (14 def, 0 armour) (Nightmares)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% Curse of Nightmares It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 47 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Borfast's Cage (10 def, 20 armour) (Shrouds) Borfast's Cage (10 def, 20 armour) (Shrouds)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Shrouds Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring (Nightmares) voratun ring (Nightmares)0.10 Encumbrance. Type: jewelry / ring ; tier 5 Curse of Nightmares Rings can have magical properties. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) (Nightmares) =for remnants= Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) (Nightmares) =for remnants=Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical Curse of Nightmares The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
enlightening dwarven-steel plate armour of the deep (5 def, 14 armour) (Corpses) =wb= enlightening dwarven-steel plate armour of the deep (5 def, 14 armour) (Corpses) =wb=Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Defense: +5 Fatigue: +24% Changes stats: +5 Cun / +5 Wil Changes resistances: +6% acid / +7% cold Allows you to breathe in: water Mental save: +10 Curse of Corpses A suit of armour made of metal plates. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
dwarven-steel pickaxe of Reknor (dig speed 14 turns) =dig= dwarven-steel pickaxe of Reknor (dig speed 14 turns) =dig=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered voratun torque of psychoportation [power 75] (46 cooldown) overpowered voratun torque of psychoportation [power 75] (46 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 75), placing all other charms into a 46 cooldown. Torques are made by powerful psionics to store psionic powers. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Cassandra the Cornac Cursed level 30
14th Regrowth 123rd year of Ascendancy at 23:25 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cassandra the Cornac Cursed level 21
49th Haze 122nd year of Ascendancy at 08:16 see stats
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Cassandra the Cornac Cursed level 50
65th Dusk 123rd year of Ascendancy at 10:53 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Cassandra the Cornac Cursed level 30
13rd Regrowth 123rd year of Ascendancy at 07:23 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Cassandra the Cornac Cursed level 19
25th Haze 122nd year of Ascendancy at 04:28 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Cassandra the Cornac Cursed level 35
80th Regrowth 123rd year of Ascendancy at 18:44 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cassandra the Cornac Cursed level 50
52nd Dusk 123rd year of Ascendancy at 12:28 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Cassandra the Cornac Cursed level 42
71st Pyre 123rd year of Ascendancy at 21:32 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Cassandra the Cornac Cursed level 34
78th Regrowth 123rd year of Ascendancy at 18:42 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Cassandra the Cornac Cursed level 38
41st Pyre 123rd year of Ascendancy at 03:49 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Cassandra the Cornac Cursed level 11
19th Dusk 122nd year of Ascendancy at 10:05 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Cassandra the Cornac Cursed level 42
5th Mirth 123rd year of Ascendancy at 21:21 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Cassandra the Cornac Cursed level 33
75th Regrowth 123rd year of Ascendancy at 22:08 see stats
Explorer (Roguelike)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Cassandra the Cornac Cursed level 50
65th Dusk 123rd year of Ascendancy at 10:10 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Cassandra the Cornac Cursed level 17
15th Haze 122nd year of Ascendancy at 23:44 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cassandra the Cornac Cursed level 19
30th Haze 122nd year of Ascendancy at 04:33 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Cassandra the Cornac Cursed level 50
59th Dusk 123rd year of Ascendancy at 10:02 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Cassandra the Cornac Cursed level 50
20th Haze 123rd year of Ascendancy at 00:33 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Cassandra the Cornac Cursed level 43
5th Mirth 123rd year of Ascendancy at 22:15 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Cassandra the Cornac Cursed level 49
47th Dusk 123rd year of Ascendancy at 05:42 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cassandra the Cornac Cursed level 21
49th Haze 122nd year of Ascendancy at 07:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cassandra the Cornac Cursed level 50
53rd Dusk 123rd year of Ascendancy at 00:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Cassandra the Cornac Cursed level 10
11st Dusk 122nd year of Ascendancy at 21:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By Cassandra the Cornac Cursed level 20
30th Haze 122nd year of Ascendancy at 04:33 see stats
Level 30 (Roguelike)
Got a character to level 30.By Cassandra the Cornac Cursed level 30
12nd Regrowth 123rd year of Ascendancy at 23:43 see stats
Level 40 (Roguelike)
Got a character to level 40.By Cassandra the Cornac Cursed level 40
48th Pyre 123rd year of Ascendancy at 20:52 see stats
Level 50 (Roguelike)
Got a character to level 50.By Cassandra the Cornac Cursed level 50
50th Dusk 123rd year of Ascendancy at 08:19 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Cassandra the Cornac Cursed level 48
22nd Dusk 123rd year of Ascendancy at 02:56 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cassandra the Cornac Cursed level 49
50th Dusk 123rd year of Ascendancy at 08:06 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Cassandra the Cornac Cursed level 13
47th Dusk 122nd year of Ascendancy at 14:10 see stats
Sheer Badassery! (Roguelike)
Demonstrate your epic badassness to at least 100 foes!By Cassandra the Cornac Cursed level 50
73rd Dusk 123rd year of Ascendancy at 02:10 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Cassandra the Cornac Cursed level 50
55th Dusk 123rd year of Ascendancy at 03:43 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Cassandra the Cornac Cursed level 35
4th Pyre 123rd year of Ascendancy at 07:35 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Cassandra the Cornac Cursed level 34
76th Regrowth 123rd year of Ascendancy at 01:07 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Cassandra the Cornac Cursed level 21
49th Haze 122nd year of Ascendancy at 08:16 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Cassandra the Cornac Cursed level 5
7th Mirth 122nd year of Ascendancy at 09:17 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Cassandra the Cornac Cursed level 21
49th Haze 122nd year of Ascendancy at 08:16 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cassandra the Cornac Cursed level 14
79th Dusk 122nd year of Ascendancy at 08:00 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Cassandra the Cornac Cursed level 50
70th Dusk 123rd year of Ascendancy at 13:32 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Cassandra the Cornac Cursed level 5
8th Mirth 122nd year of Ascendancy at 17:13 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Cassandra the Cornac Cursed level 36
25th Pyre 123rd year of Ascendancy at 04:22 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Cassandra the Cornac Cursed level 14
78th Dusk 122nd year of Ascendancy at 14:17 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Cassandra the Cornac Cursed level 30
13rd Regrowth 123rd year of Ascendancy at 04:07 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Cassandra the Cornac Cursed level 18
19th Haze 122nd year of Ascendancy at 11:00 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Cassandra the Cornac Cursed level 29
12nd Regrowth 123rd year of Ascendancy at 23:43 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 0.50 gold from the transmogrification of rushing dragonbone totem of thorny skin [power 87] (20 cooldown).
You gain 0.50 gold from the transmogrification of psionic voratun torque of clear mind [power 4] (10 cooldown).
You gain 2.50 gold from the transmogrification of voratun plate armour (9 def, 16 armour) (Misfortune).
You gain 8.76 gold from the transmogrification of caller's drakeskin leather armour of Toknor (5 def, 8 armour) (Misfortune).
You gain 6.66 gold from the transmogrification of fortifying voratun mail armour of natural resilience (5 def, 10 armour) (Shrouds).
You gain 11.86 gold from the transmogrification of spellstreaming voratun gauntlets of sorrow (0 def, 3 armour) (Madness).
You gain 10.15 gold from the transmogrification of drakeskin leather gloves 'Brightbloom' (0 def, 3 armour) (Corpses).
You gain 1.05 gold from the transmogrification of scholar's pair of voratun boots (0 def, 5 armour) (Shrouds).
You gain 15.50 gold from the transmogrification of Drilathalach (0 def, 5 armour) (Madness).
You gain 4.98 gold from the transmogrification of voratun waraxe of shearing (40-56 power, 6 apr) (Madness).
You gain 6.24 gold from the transmogrification of voratun waraxe of evisceration (40-56 power, 6 apr) (Corpses).
You gain 4.27 gold from the transmogrification of inquisitor's voratun waraxe (41-57.4 power, 6 apr) (Corpses).
You gain 8.56 gold from the transmogrification of glacial drakeskin leather sling of true flight (Madness).
You gain 9.49 gold from the transmogrification of blooming living mindstar of storms (17-18.7 power, 40 apr, nature damage) (Corpses).
You gain 7.87 gold from the transmogrification of starlit voratun amulet of murder.
You gain 3.10 gold from the transmogrification of phase door rune of the sneak (range 22; power 51; dur 7).
You gain 0.59 gold from the transmogrification of manasurge rune (629% regen over 10 turns; 31 instant mana).
You gain 2.07 gold from the transmogrification of heat beam rune (235 fire damage).
You gain 3.55 gold from the transmogrification of controlled phase door rune (range 7).
You gain 1.67 gold from the transmogrification of biting gale rune (124 cold damage; 21 apply power).
You gain 1.00 gold from the transmogrification of wild infusion (resist 13%; cure mental).
You gain 0.68 gold from the transmogrification of healing infusion (heal 61).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Connection to online server established.
