
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Shadowblade |
| Level / Exp | 19 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Eledhema the gloomy giant white rat at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:45 0 / 6Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:45 Killed by Ce'Netta the human farmer at level 9 on the 1st Summertide 122nd year of Ascendancy at 08:47 Killed by storm drake hatchling at level 12 on the 9th Dusk 122nd year of Ascendancy at 10:58 Killed by Durbejen the dwarf at level 15 on the 77th Dusk 122nd year of Ascendancy at 01:32 Killed by Urkis, the High Tempest at level 19 on the 9th Decay 122nd year of Ascendancy at 19:38 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 47 (base 24) |
| Constitution | 31 (base 21) |
| Magic | 34 (base 23) |
| Willpower | 18 (base 10) |
| Cunning | 49 (base 41) |
Resources
| Life | -11/454 |
| Mana | 169/225 |
| Stamina | 94/154 |
| Healing Factor | 1 |
| Regeneration | 1.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 48 |
| Crit Chance | 16% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 48 |
| Crit Chance | 28% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38.4525 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.1 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
| Blight | +6% |
| Physical | +5% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 22 (50%) |
| Defense | 28.886933366163 |
| Ranged Defense | 30.386933366163 |
| Fatigue | 7 |
| Physical Save | 46.740088209436 |
| Spell Save | 29.410132314154 |
| Mental Save | 34.725 |
Defense: Resistances
| Blight | + 45%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 38%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 14%( 70%) |
| Darkness | + 21%( 70%) |
| Arcane | + 14%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 51% |
| Poison Resistance | 11% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 732% over 10 turns and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Thalore | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Phantasmal Shield |
| talent | Blur Sight |
| talent | Shadow Combat |
| talent | Chant of Fortitude |
| detrimental effect | The target is in the center of a lightning hurricane, doing 28.20 to 84.59 lightning damage to itself and others around every turn. Hurricane |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala has completed an elixir of mastery without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of rough leather boots of evasion (6 def, 1 armour) dreamer's pair of rough leather boots of evasion (6 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +6 Fatigue: +1% Physical save: +5 Spell save: +6 Mental save: +6 It can be used to activate talent Evasion, placing all other charms into a 21 cooldown : Effective talent level: 4.4 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 46% chance to completely evade them for 6 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
| Light source | piercing brass lantern piercing brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Changes resistances penetration: +6% physical Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glimmerdare (0 def, 5 armour) Glimmerdare (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +11 Dex / +4 Mag / +6 Con Changes resistances: +6% light A cap made of leather. |
| On hands | hardened leather gloves 'Lavawild' (0 def, 2 armour) hardened leather gloves 'Lavawild' (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +6 Str / +7 Dex / +6 Cun Damage when the wearer hits(melee): 7 blight Damage when the wearer is hit: 4 temporal Changes resistances: +7% blight Changes damage: +6% blight / +3% fire Talent cooldown: Double Strike (-2 turns) Physical save: +15 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xaneriana of thorny skin [power 25] (14 cooldown) Xaneriana of thorny skin [power 25] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% arcane Light radius: +3 It can be used to hardens the skin for 6 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | treant's copper ring of perseverance treant's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature Physical save: +6 Poison immunity: +11% Disease immunity: +12% Stun/Freeze immunity: +21% Life regen: +0.60 Rings can have magical properties. |
| On fingers | steel ring of frost (+22%) steel ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
| Around neck | restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Mag Life regen: +0.60 Mana each turn: +0.14 Maximum mana: +27.00 Amulets can have magical properties. |
| In main hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 14 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 corrupted blood When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 35 power out of 50/50) : Effective talent level: 1.2 Power cost: 35 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 81.82 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | radiant cured leather armour of the sky (5 def, 4 armour) radiant cured leather armour of the sky (5 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +3 Fatigue: +7% Changes stats: +2 Dex / +2 Wil Damage when the wearer is hit: 5 light Changes resistances: +10% cold / +14% lightning / +11% blight / +13% darkness Light radius: +1 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. wizard's heat beam rune (180 fire damage)wizard's heat beam rune (180 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 180.46 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wizard's vision rune (radius 9; dur 12; see dragon)wizard's vision rune (radius 9; dur 12; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 20) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any dragon around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying steel amulet of strength (+4) clarifying steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +12% mind Confusion immunity: +22% Amulets can have magical properties. |
restful steel amulet of willpower (+3) restful steel amulet of willpower (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Wil Life regen: +0.40 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. shielding gold amulet of constitution (+4)shielding gold amulet of constitution (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +14% light Blindness immunity: +22% Amulets can have magical properties. |
rogue's gold ring of pilfering rogue's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +12 Changes stats: +3 Cun It can be used to activate talent Disengage, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
savage's copper ring savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +6 Maximum stamina: +12.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's steel ring of perseverancesavior's steel ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 Spell save: +7 Mental save: +8 Stun/Freeze immunity: +24% Life regen: +0.80 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel battleaxe (30-45 power, 2 apr)icy dwarven-steel battleaxe (30-45 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +10 ice Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel battleaxe of erosion (32.5-48.75 power, 2 apr)slime-covered dwarven-steel battleaxe of erosion (32.5-48.75 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +11 nature / +6 slime / +6 temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel waraxe of erosion (17.5-24.5 power, 4 apr)acidic dwarven-steel waraxe of erosion (17.5-24.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 nature / +5 temporal / +7 acid One-handed war axes. |
Silariadhera SilariadheraInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Cun / +4 Mag Infravision radius: +3 A belt that goes around your waist. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 35 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour)pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots (0 def, 3 armour)wanderer's pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Con Physical save: +8 Mental save: +7 A pair of boots made of leather. |
Corpse's kiss (0 def, 1 armour) Corpse's kiss (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 20 nature Changes damage: +9% lightning A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding cashmere wizard hat of lightning (+23%) (2 def, 0 armour)grounding cashmere wizard hat of lightning (+23%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +23% lightning / +5% temporal Changes damage: +12% lightning A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of constitution (+5) (0 def, 3 armour)grounding hardened leather cap of constitution (+5) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con Changes resistances: +5% lightning / +7% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour (5 def, 11 armour)dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic quiver of yew arrows of vileness (11/11, 35.5-49.7 power, 10 apr)acidic quiver of yew arrows of vileness (11/11, 35.5-49.7 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +9 acid / +10 blight Burst (radius 2) on crit: +8 corrupted blood Arrows are used with bows to pierce your foes to death. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of the badger (dig speed 18 turns) iron pickaxe of the badger (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 142 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. supercharged dwarven-steel torque of psychoportation [power 43] (31 cooldown)supercharged dwarven-steel torque of psychoportation [power 43] (31 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 43), placing all other charms into a 31 cooldown. Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin [power 15] (14 cooldown) elm totem of thorny skin [power 15] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 15 and armour hardiness by 30%, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
natural elm totem of thorny skin [power 16] (14 cooldown) natural elm totem of thorny skin [power 16] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 16 and armour hardiness by 30%, placing all other charms into a 14 cooldown. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. defiled ash wand of detection [power 7] (11 cooldown)defiled ash wand of detection [power 7] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +8.00 It can be used to detect the presence of creatures around you (rad 7), placing all other charms into a 11 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Gary the Grey the Thalore Shadowblade level 12
13rd Dusk 122nd year of Ascendancy at 20:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gary the Grey the Thalore Shadowblade level 15
63rd Dusk 122nd year of Ascendancy at 17:15 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Gary the Grey the Thalore Shadowblade level 19
9th Decay 122nd year of Ascendancy at 08:09 see stats
Exterminator
Killed 1000 creatures.By Gary the Grey the Thalore Shadowblade level 17
43rd Haze 122nd year of Ascendancy at 22:01 see stats
Level 10
Got a character to level 10.By Gary the Grey the Thalore Shadowblade level 10
3rd Summertide 122nd year of Ascendancy at 12:04 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gary the Grey the Thalore Shadowblade level 14
28th Dusk 122nd year of Ascendancy at 01:32 see stats
The Arena
Unlocked Arena mode.By Gary the Grey the Thalore Shadowblade level 9
1st Summertide 122nd year of Ascendancy at 01:30 see stats
The secret city
Discovered the truth about mages.By Gary the Grey the Thalore Shadowblade level 10
3rd Flare 122nd year of Ascendancy at 00:57 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gary the Grey the Thalore Shadowblade level 18
57th Haze 122nd year of Ascendancy at 11:28 see stats
Log
Gary the Grey drains life from Urkis, the High Tempest!
Gary the Grey drains life from Urkis, the High Tempest!
Gary the Grey performs a critical strike!
Gary the Grey drains life from Urkis, the High Tempest!
Gary the Grey hits Urkis, the High Tempest for 76 physical, 7 blight, 17 darkness, 22 physical, 10 blight, 5 fire, 7 blight, 17 darkness, 41 physical, 7 blight, 17 darkness, 24 physical, 10 blight, 5 fire, 7 blight, 17 darkness, 37 physical, 7 blight, 17 darkness, 36 physical, 10 blight, 5 fire, 7 blight, 17 darkness, 20 blight, 19 fire damage (total 455.74).
Gary the Grey hits Urkis, the High Tempest for 6 fire damage.
Urkis, the High Tempest hits Gary the Grey for 0 lightning, 0 lightning damage (total 0.00).
Urkis, the High Tempest hits Urkis, the High Tempest for 9 lightning damage.
Urkis, the High Tempest misses Gary the Grey.
Your shield crumbles under the damage!
The shield around Gary the Grey crumbles.
Urkis, the High Tempest hits Gary the Grey for 35 lightning damage.
Gary the Grey performs a critical strike!
Gary the Grey drains life from Urkis, the High Tempest!
Gary the Grey hits Urkis, the High Tempest for 65 physical, 7 blight, 17 darkness, 23 physical, 10 blight, 5 fire, 7 blight, 17 darkness damage (total 149.10).
Isliyaldath the gwelgoroth casts Lightning.
Isliyaldath the gwelgoroth hits Gary the Grey for 117 lightning damage.
Urkis, the High Tempest is not silenced anymore.
Gary the Grey resists!
Gary the Grey hits Urkis, the High Tempest for 6 fire damage.
Urkis, the High Tempest hits Gary the Grey for 59 lightning, 36 lightning damage (total 93.59).
Urkis, the High Tempest hits Urkis, the High Tempest for 20 lightning damage.
Urkis, the High Tempest shrugs off the effect 'Dazed'!
Urkis, the High Tempest casts Lightning.
Urkis, the High Tempest hits Gary the Grey for 154 lightning damage.
Talent Infusion: Regeneration is ready to use.
Saving done.
Saving done.
Saving game...
