Necromancer the level 27 Halfling Necromancer by garnell

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassNecromancer
Level / Exp27 / 91%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity19 (base 10)
Constitution37 (base 35)
Magic65 (base 54)
Willpower33 (base 21)
Cunning26 (base 14)

Resources

Life594/594
Mana307/307
Souls12/12
Healing Factor1.1
Regeneration2.585

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision7

Offense: Mainhand

Damage25
Accuracy23
Crit Chance10%
APR4
Speed1.00

Offense: Spell

Spellpower50.333333333333
Crit Chance17%
Speed1

Offense: Mind

Mindpower34.75
Crit Chance7%
Speed1

Offense: Damage Bonus

All+7%

Defense: Base

Armour (hardiness)6 (30%)
Defense25.575
Ranged Defense25.575
Fatigue0
Physical Save17.325
Spell Save30.5875
Mental Save23.7625

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance24%
Disarm Resistance24%
Fear Resistance60%
Stun Resistance22%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
2/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
5/5
1/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
4/5
1/5
5/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
3/5
1/5
1/5
0/5
Race / Halfling1.00
2/5
5/5
5/5
2/5
Spell / Divination1.20
1/5
1/5
1/5
0/5
Spell / Conveyance1.20
5/5
1/5
5/5
0/5

Prodigies

1/1

Effects

talent
talent
talent

Quests

done
done
failed
done
failed
active
done
active
active
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Necromancer the Halfling Necromancer level 13
3rd Mirth 122nd year of Ascendancy at 11:48
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Necromancer the Halfling Necromancer level 10
77th Pyre 122nd year of Ascendancy at 23:17
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Necromancer the Halfling Necromancer level 20
9th Mirth 122nd year of Ascendancy at 03:54
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Necromancer the Halfling Necromancer level 20
9th Mirth 122nd year of Ascendancy at 06:06
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Necromancer the Halfling Necromancer level 27
33rd Dusk 122nd year of Ascendancy at 04:00
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Necromancer the Halfling Necromancer level 20
9th Flare 122nd year of Ascendancy at 23:26
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Necromancer the Halfling Necromancer level 10
79th Pyre 122nd year of Ascendancy at 00:08
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Necromancer the Halfling Necromancer level 12
2nd Mirth 122nd year of Ascendancy at 14:40
see stats

Log

Ran for 3 turns (stop reason: interesting terrain).

You gain 1.89 gold from the transmogrification of
miner's pair of dwarven-steel boots of uncanny dodging (5 def, 10 armour).
You gain 0.10 gold from the transmogrification of
steel ring.
There is a previous level here (press '' or right click to use).
Lore found:
magical barrier
You can read all your collected lore in the game menu, by pressing Escape.

You feel mildly anxious, and walk with caution.
There is a next level here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

Rested for 1 turns (stop reason: suffocating).


You don't see how to get there...

You don't see how to get there...


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


The air bubbles are depleted!

You have found a trap (water siphon)!


Necromancer disarms a trap (water siphon).


You are yanked out of this place!

There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.