Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 20 / 61% |
| Size | big |
| Lifes / Deaths | Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:20 / 80Killed by umber hulk at level 8 on the 4th Mirth 122nd year of Ascendancy at 15:15 Killed by rogue at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:24 Killed by rogue at level 11 on the 1st Flare 122nd year of Ascendancy at 04:14 Killed by Cyrygada the rogue at level 12 on the 2nd Flare 122nd year of Ascendancy at 10:01 Killed by The Possessed at level 12 on the 2nd Flare 122nd year of Ascendancy at 23:43 Killed by Saluth the red crystal at level 12 on the 8th Flare 122nd year of Ascendancy at 06:13 Killed by Saluth the red crystal at level 12 on the 8th Flare 122nd year of Ascendancy at 07:32 Killed by skeleton mage at level 13 on the 10th Flare 122nd year of Ascendancy at 23:45 Killed by skeleton mage at level 13 on the 2nd Dusk 122nd year of Ascendancy at 00:49 Killed by Cletoon the thalore at level 13 on the 6th Dusk 122nd year of Ascendancy at 17:13 Killed by Cletoon the thalore at level 13 on the 6th Dusk 122nd year of Ascendancy at 18:12 Killed by Reednric the dwarf at level 14 on the 11st Dusk 122nd year of Ascendancy at 18:59 Killed by Ctalrit the shalore at level 14 on the 12nd Dusk 122nd year of Ascendancy at 12:20 Killed by Ctalrit the shalore at level 14 on the 12nd Dusk 122nd year of Ascendancy at 14:13 Killed by Lubodace the halfling at level 14 on the 12nd Dusk 122nd year of Ascendancy at 14:48 Killed by gigantic gravity worm at level 14 on the 13rd Dusk 122nd year of Ascendancy at 05:30 Killed by sand-drake at level 14 on the 13rd Dusk 122nd year of Ascendancy at 14:14 Killed by Elona the yellow ooze at level 14 on the 13rd Dusk 122nd year of Ascendancy at 15:22 Killed by Sandworm Queen at level 14 on the 13rd Dusk 122nd year of Ascendancy at 16:43 Killed by grave wight at level 15 on the 19th Dusk 122nd year of Ascendancy at 14:21 Killed by ghast at level 15 on the 19th Dusk 122nd year of Ascendancy at 15:50 Killed by ghoul at level 15 on the 19th Dusk 122nd year of Ascendancy at 16:53 Killed by ghoul at level 15 on the 19th Dusk 122nd year of Ascendancy at 18:26 Killed by grave wight at level 15 on the 19th Dusk 122nd year of Ascendancy at 19:38 Killed by skeleton warrior at level 15 on the 19th Dusk 122nd year of Ascendancy at 20:51 Killed by barrow wight at level 15 on the 19th Dusk 122nd year of Ascendancy at 22:01 Killed by forest wight at level 15 on the 19th Dusk 122nd year of Ascendancy at 23:15 Killed by skeleton warrior at level 15 on the 20th Dusk 122nd year of Ascendancy at 00:35 Killed by skeleton archer at level 15 on the 20th Dusk 122nd year of Ascendancy at 01:40 Killed by skeleton mage at level 15 on the 20th Dusk 122nd year of Ascendancy at 02:42 Killed by grave wight at level 15 on the 20th Dusk 122nd year of Ascendancy at 03:48 Killed by skeleton archer at level 15 on the 20th Dusk 122nd year of Ascendancy at 04:58 Killed by Emelidavena the dredge at level 16 on the 24th Dusk 122nd year of Ascendancy at 01:53 Killed by Emutira the bandit at level 16 on the 24th Dusk 122nd year of Ascendancy at 04:36 Killed by thief at level 16 on the 24th Dusk 122nd year of Ascendancy at 09:33 Killed by Lisonn the thief at level 16 on the 24th Dusk 122nd year of Ascendancy at 11:45 Killed by brecklorn at level 16 on the 24th Dusk 122nd year of Ascendancy at 18:27 Killed by brecklorn at level 16 on the 24th Dusk 122nd year of Ascendancy at 20:33 Killed by Glutira the gelatinous cube at level 16 on the 24th Dusk 122nd year of Ascendancy at 22:05 Killed by Horned Horror at level 16 on the 25th Dusk 122nd year of Ascendancy at 00:22 Killed by Horned Horror at level 16 on the 25th Dusk 122nd year of Ascendancy at 01:39 Killed by Horned Horror at level 16 on the 25th Dusk 122nd year of Ascendancy at 03:12 Killed by Horned Horror at level 16 on the 25th Dusk 122nd year of Ascendancy at 03:42 Killed by ritch flamespitter at level 17 on the 33rd Dusk 122nd year of Ascendancy at 19:00 Killed by shadow at level 17 on the 33rd Dusk 122nd year of Ascendancy at 22:15 Killed by snow giant boulder thrower at level 17 on the 34th Dusk 122nd year of Ascendancy at 11:48 Killed by snow giant thunderer at level 17 on the 34th Dusk 122nd year of Ascendancy at 12:15 Killed by snow giant boulder thrower at level 17 on the 35th Dusk 122nd year of Ascendancy at 05:13 Killed by snow giant boulder thrower at level 17 on the 35th Dusk 122nd year of Ascendancy at 13:28 Killed by Burb the snow giant champion at level 17 on the 35th Dusk 122nd year of Ascendancy at 18:37 Killed by snow giant boulder thrower at level 17 on the 35th Dusk 122nd year of Ascendancy at 19:52 Killed by snow giant boulder thrower at level 18 on the 35th Dusk 122nd year of Ascendancy at 21:00 Killed by Harkor'Zun at level 19 on the 37th Dusk 122nd year of Ascendancy at 03:35 Killed by snow giant boulder thrower at level 19 on the 37th Dusk 122nd year of Ascendancy at 07:01 Killed by Rantha the Worm at level 19 on the 37th Dusk 122nd year of Ascendancy at 10:38 Killed by Rantha the Worm at level 19 on the 37th Dusk 122nd year of Ascendancy at 11:50 Killed by snow giant thunderer at level 19 on the 37th Dusk 122nd year of Ascendancy at 16:14 Killed by ritch flamespitter at level 20 on the 48th Dusk 122nd year of Ascendancy at 18:09 Killed by ritch flamespitter at level 20 on the 48th Dusk 122nd year of Ascendancy at 19:15 Killed by thought-forged warrior at level 20 on the 50th Dusk 122nd year of Ascendancy at 03:54 Killed by Cyrunn the squid at level 20 on the 50th Dusk 122nd year of Ascendancy at 04:57 Killed by Cyrunn the squid at level 20 on the 50th Dusk 122nd year of Ascendancy at 06:01 Killed by devourer at level 20 on the 50th Dusk 122nd year of Ascendancy at 07:20 Killed by devourer at level 20 on the 50th Dusk 122nd year of Ascendancy at 08:20 Killed by Autocaster! at level 20 on the 50th Dusk 122nd year of Ascendancy at 09:48 Killed by luminous horror at level 20 on the 50th Dusk 122nd year of Ascendancy at 11:50 Killed by luminous horror at level 20 on the 50th Dusk 122nd year of Ascendancy at 13:03 Killed by luminous horror at level 20 on the 50th Dusk 122nd year of Ascendancy at 14:10 Killed by luminous horror at level 20 on the 50th Dusk 122nd year of Ascendancy at 15:35 Killed by luminous horror at level 20 on the 50th Dusk 122nd year of Ascendancy at 16:45 Killed by Weirdling Beast at level 20 on the 50th Dusk 122nd year of Ascendancy at 21:18 Killed by Weirdling Beast at level 20 on the 50th Dusk 122nd year of Ascendancy at 22:50 Killed by Weirdling Beast at level 20 on the 50th Dusk 122nd year of Ascendancy at 23:05 Killed by Xirann the greater gwelgoroth at level 20 on the 57th Dusk 122nd year of Ascendancy at 03:34 Killed by elven cultist at level 20 on the 57th Dusk 122nd year of Ascendancy at 05:36 Killed by elven blood mage at level 20 on the 57th Dusk 122nd year of Ascendancy at 06:57 Killed by elven cultist at level 20 on the 57th Dusk 122nd year of Ascendancy at 08:31 Killed by elven cultist at level 20 on the 57th Dusk 122nd year of Ascendancy at 11:28 Killed by elven cultist at level 20 on the 57th Dusk 122nd year of Ascendancy at 14:12 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 63 (base 48) |
| Willpower | 52 (base 43) |
| Cunning | 15 (base 11) |
Resources
| Life | 283/283 |
| Mana | 484/484 |
| Healing Factor | 1.17 |
| Regeneration | 4.8555 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 11 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46.666666666667 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.7 |
| Crit Chance | 14% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 6.15 |
| Ranged Defense | 6.15 |
| Fatigue | 1 |
| Physical Save | 21.375 |
| Spell Save | 42.1 |
| Mental Save | 40.5 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the repented thief from death by Autocaster!. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Autocaster!. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Balamas' (0 def, 1 armour) pair of rough leather boots 'Balamas' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +2 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +6 Lck / +4 Dex Stealth bonus: +6 Stamina each turn: +0.60 Maximum stamina: +10.00 A pair of boots made of leather. |
| Quiver | quiver of elm arrows 'Gorolekan' (18/18, 14-19.6 power, 5 apr) quiver of elm arrows 'Gorolekan' (18/18, 14-19.6 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 18 Damage (Ranged): +13 fire Burst (radius 2) on crit: +6 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 34.27 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Gleamwreath the linen wizard hat (1 def, 0 armour) Gleamwreath the linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +9% acid / +12% temporal / +3% light Changes resistances penetration: +10% acid Changes damage: +6% light / +12% temporal A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Neribeth the steel ring Neribeth the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str Stun/Freeze immunity: +20% Life regen: +0.80 See invisible: +3 Rings can have magical properties. |
| On fingers | pixie's steel ring pixie's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Mag Spellpower: +6 (+2 eff.) Rings can have magical properties. |
| Around waist | Heatlace HeatlaceCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +5% fire Changes damage: +6% physical Spell save: +7 (+2 eff.) Maximum stamina: +10.00 Size category: +1 A belt that goes around your waist. |
| In main hand | surging yew vilestaff (20-24 power, 4 apr, fire element) surging yew vilestaff (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves of magic (+3) (0 def, 2 armour) hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +6% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Lisoyath the Gleamlore (0 def, 0 armour) Lisoyath the Gleamlore (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +1 Mag Changes resistances: +8% blight / +27% mind / +14% darkness Changes damage: +13% mind / +9% light Physical save: +14 (+7 eff.) Spell save: +13 (+4 eff.) Mental save: +27 (+9 eff.) Life regen: +3.10 Mana when firing critical spell: +3.00 Maximum life: +62.00 Spellpower: +2 (+1 eff.) Healing mod.: +17% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +5 (+2 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of magic (+2) copper amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
Inventory
heat beam rune (50 fire damage) heat beam rune (50 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 50.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eclipsetitan the copper amulet Eclipsetitan the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Effects on melee hit: * 15% chance to inflict damage reduction * 40% chance to corrode armour Changes resistances penetration: +5% darkness Changes damage: +6% darkness Critical mult.: +12.00% Amulets can have magical properties. |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
insulating steel amulet insulating steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% fire / +12% cold Amulets can have magical properties. |
serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+7 eff.) Defense: +6 (+6 eff.) Changes stats: +7 Lck Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +22% Maximum life: +22.00 Rings can have magical properties. |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Rings can have magical properties. |
Galydunarion (20-24 power, 4 apr, fire element) Galydunarion (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 5% chance to disease Changes damage: +20% fire Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Hate when firing a critical mind attack: +2.00 Maximum vim: +19.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, fire element) Kor's Fall (10-12 power, 0 apr, fire element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning / +10% cold / +10% arcane / +10% fire Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 112.35 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
blurring rough leather belt of resilience blurring rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+9 eff.) Stealth bonus: +6 Maximum life: +30.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Porurenor the cashmere robe (2 def, 0 armour)Porurenor the cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +1 Con Changes resistances: +19% nature Changes resistances penetration: +10% acid Changes damage: +13% nature Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Infravision radius: +3 See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of the mountain (+11%) (0 def, 0 armour) linen robe of the mountain (+11%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour) naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+9 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +3 Dex Changes resistances: +5% nature Changes damage: +4% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding linen wizard hat of corrosion (+15%) (1 def, 0 armour) grounding linen wizard hat of corrosion (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% acid / +6% temporal / +6% lightning Changes damage: +10% acid A pointy cloth hat, very wizardly... |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Autocaster! the Shalore Archmage level 19
37th Dusk 122nd year of Ascendancy at 04:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Autocaster! the Shalore Archmage level 19
46th Dusk 122nd year of Ascendancy at 01:36 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Autocaster! the Shalore Archmage level 20
51st Dusk 122nd year of Ascendancy at 00:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Autocaster! the Shalore Archmage level 10
5th Mirth 122nd year of Ascendancy at 20:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Autocaster! the Shalore Archmage level 20
46th Dusk 122nd year of Ascendancy at 05:50 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Autocaster! the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Autocaster! the Shalore Archmage level 14
12nd Dusk 122nd year of Ascendancy at 15:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Autocaster! the Shalore Archmage level 11
1st Summertide 122nd year of Ascendancy at 18:49 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Autocaster! the Shalore Archmage level 15
20th Dusk 122nd year of Ascendancy at 01:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Autocaster! the Shalore Archmage level 17
35th Dusk 122nd year of Ascendancy at 04:06 see stats
Log
Autocaster! converts damage to mana!
Something hits Autocaster! for (51 converted), 132 lightning (132 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Weakness Disease from Elven cultist hits Autocaster! for 32 blight damage.
Decrepitude Disease from Elven cultist hits Autocaster! for 49 blight damage.
Autocaster!'s arcane area effect hits Something for (6 shifted), 0 arcane, 6 arcane (6 total damage).
Autocaster!'s arcane area effect hits Autocaster! for 2 arcane damage.
Elven cultist's Soul Rot hits Autocaster! for 357 blight damage.
Autocaster! the level 20 shalore archmage was diseased to death by an elven cultist on level 1 of Mark of the Spellblaze.
Autocaster! stops surging mana.
Autocaster! deactivates Arcane Power.
Autocaster! deactivates Arcane Shield.
Autocaster! deactivates Secrets of the Eternals.
Autocaster! deactivates Shielding.
Autocaster! is free from the weakness disease.
You are no longer encumbered.
Autocaster! is free from the decrepitude disease.
Autocaster! slows down.
Autocaster! deactivates Essence of Speed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven cultist's Soul Rot killed Autocaster!!
Talent Rune: Shielding is ready to use.
Talent Chain Lightning is ready to use.
Saving done.
