Ridjer the level 20 Skeleton Archmage by kirkbecker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp20 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity17 (base 10)
Constitution32 (base 32)
Magic53 (base 48)
Willpower31 (base 19)
Cunning24 (base 13)

Resources

Life407/407
Mana278/278
Healing Factor1.2924420161894
Regeneration5.4928785688051

Speed

Mental0%
Attack0%
Movement-51.382734987414%
Spell0%
Global+100%

Vision

Sight10
Lite6
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage26
Accuracy11
Crit Chance8%
APR18
Speed1.00

Offense: Spell

Spellpower47
Crit Chance10%
Speed1

Offense: Mind

Mindpower32
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+11%
Fire+5%
Arcane+20%
Cold+35%
All0%

Offense: Damage Penetration

All+6%

Defense: Base

Armour (hardiness)20 (45%)
Defense23
Ranged Defense31
Fatigue0
Physical Save33
Spell Save26
Mental Save23

Defense: Resistances

Acid+ 26%( 73%)
Physical+ 26%( 73%)
Cold+ 43%( 73%)
All+ 12%( 73%)
Darkness+ 17%( 73%)
Light+ 15%( 73%)
Mind+ 15%( 73%)
Fire+ 21%( 73%)
Nature+ 24%( 73%)

Defense: Immunities

Stun Resistance46%
Confusion Resistance42%
Fear Resistance100%
Poison Resistance100%
Blind Resistance30%
Silence Resistance20%
Bleed Resistance100%
Disarm Resistance20%
Pinning Resistance93%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Storm1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
1/5
4/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
5/5
1/5
2/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
active
active
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Ridjer the Skeleton Archmage level 6
3rd Mirth 122nd year of Ascendancy at 06:40
see stats
Exterminator Killed 1000 creatures.
By Ridjer the Skeleton Archmage level 17
30th Dusk 122nd year of Ascendancy at 10:32
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Ridjer the Skeleton Archmage level 19
42nd Dusk 122nd year of Ascendancy at 21:19
see stats
Level 10 Got a character to level 10.
By Ridjer the Skeleton Archmage level 10
6th Flare 122nd year of Ascendancy at 06:54
see stats
Level 20 Got a character to level 20.
By Ridjer the Skeleton Archmage level 20
60th Dusk 122nd year of Ascendancy at 05:14
see stats
The Arena Unlocked Arena mode.
By Ridjer the Skeleton Archmage level 6
2nd Summertide 122nd year of Ascendancy at 05:59
see stats
The secret city Discovered the truth about mages.
By Ridjer the Skeleton Archmage level 14
15th Dusk 122nd year of Ascendancy at 12:00
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Ridjer the Skeleton Archmage level 17
31st Dusk 122nd year of Ascendancy at 04:40
see stats

Log

Talent Rune: Manasurge is ready to use.
Ridjer casts
Rune: Manasurge.
Ridjer starts to surge mana.

Ridjer stops surging mana.

Talent Rune: Manasurge is ready to use.
Ridjer casts
Rune: Manasurge.
Ridjer starts to surge mana.

Ridjer stops surging mana.

Talent Rune: Manasurge is ready to use.
Ridjer casts
Rune: Manasurge.
Ridjer starts to surge mana.

Ridjer picks up (p.):
ash magestaff (15-18 power, 3 apr, fire element).
Ridjer stops surging mana.

Ran for 9 turns (stop reason: interesting terrain).


There is a Temporal Rift here (press '' or right click to use).

You gain 10.25 gold from the transmogrification of
focusing steel torque of gale force [power 155] (15 cooldown).
You gain 18.11 gold from the transmogrification of
Brenoderand the Ravenking [power 155] (15 cooldown).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 3.04 gold from the transmogrification of
cinder hardened leather gloves of strength (+3) (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 10.33 gold from the transmogrification of
Sparkbrace (0 def, 0 armour).
You gain 0.73 gold from the transmogrification of
insulating rough leather belt of transcendence.
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, fire element).
You gain 1.00 gold from the transmogrification of
arcing steel longsword (14-20 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (24-38 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (23-37 power, 2 apr).
You gain 0.58 gold from the transmogrification of
shatter afflictions rune (absorb 42; cd 15).
You enter a zero gravity zone, beware!