Walda the level 1 Higher Wanderer by kirkbecker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWanderer
Level / Exp1 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity13 (base 12)
Constitution15 (base 13)
Magic13 (base 12)
Willpower14 (base 13)
Cunning12 (base 12)

Resources

Life112/120
Equilibrium0
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage11
Accuracy20
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense6
Ranged Defense6
Fatigue7
Physical Save10
Spell Save9
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Superiority1.00
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.00
0/5
0/5
0/5
0/5
Wild-gift / Moss1.20
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Walda stops regenerating health quickly.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Walda wears:
rough leather cap of constitution (+2) (0 def, 1 armour).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 17-20 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 14-19 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 17.5 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 1.70 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.60 gold from the transmogrification of
manasurge rune (regen 705% over 10 turns; mana 35; cd 16).
There is a way to the previous level here (press '' or right click to use).