Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 18 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 43 (base 43) |
Dexterity | 15 (base 12) |
Constitution | 13 (base 13) |
Magic | 16 (base 16) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 400/400 |
Mana | 183/183 |
Stamina | 158/158 |
Healing Factor | 1.75 |
Regeneration | 0.4375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 84 |
Accuracy | 51 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 13.1 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
All | +4% |
Defense: Base
Armour (hardiness) | 26.38 (100%) |
Defense | 14.75 |
Ranged Defense | 14.75 |
Fatigue | 14 |
Physical Save | 22.545141324742 |
Spell Save | 13.221179216912 |
Mental Save | 10.866275309582 |
Defense: Resistances
Acid | + 28%(100%) |
Darkness | + 30%(100%) |
All | + 15%(100%) |
Cold | + 35%(100%) |
Nature | + 30%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 129 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | Thalore-Wood Cuirass (amethyst) (4 def, 10 armour) Thalore-Wood Cuirass (amethyst) (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
In main hand | balanced steel greatmaul of massacre (32.5-48.75 power, 2 apr) balanced steel greatmaul of massacre (32.5-48.75 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +9 Massive two-handed maul. |
Inventory
shielding rune (absorb 73 for 4 turns) shielding rune (absorb 73 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 73 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manaburning steel battleaxe of erosion (16.5-24.75 power, 2 apr) manaburning steel battleaxe of erosion (16.5-24.75 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 nature / +17 manaburn arcane / +9 temporal Massive two-handed battleaxes. |
balanced steel greatmaul of daylight (27.5-41.25 power, 2 apr) balanced steel greatmaul of daylight (27.5-41.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +6 light Damage against: +17% Undead When wielded/worn: Accuracy: +10 Defense: +8 Massive two-handed maul. |
quick steel greatsword of the mystic (18.5-29.6 power, 2 apr) quick steel greatsword of the mystic (18.5-29.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +8 Changes stats: +3 Dex / +3 Mag / +3 Wil Spellpower: +6 Massive two-handed swords. |
Zelerain the iron mace (7.5-10.5 power, 2 apr) Zelerain the iron mace (7.5-10.5 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +17 insidious poison When wielded/worn: Damage when the wearer hits(melee): 4 acid Disease immunity: +5% Blunt and deadly. |
blooming vined mindstar of storms (5-5.5 power, 18 apr, mind damage) blooming vined mindstar of storms (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Damage when the wearer is hit: 4 lightning Changes resistances: +5% lightning Changes resistances penetration: +6% lightning Changes damage: +5% lightning Mindpower: +2 Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +5 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eldoral Last Resort Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
fearwoven cashmere wizard hat of nature (+7%) (2 def, 0 armour) fearwoven cashmere wizard hat of nature (+7%) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% physical / +6% darkness / +15% nature Changes damage: +8% physical / +7% darkness / +10% nature Maximum hate: +6.00 Mindpower: +6 Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
Iron Mail of Bloodletting (amethyst) (2 def, 4 armour) Iron Mail of Bloodletting (amethyst) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% blight / +10% darkness / +10% fire Changes damage: +4% all Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Spell crit. chance: +2% Mental crit. chance: +2% Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening iron mail armour (2 def, 4 armour) enlightening iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +4 Cun / +3 Wil Mental save: +10 A suit of armour made of mail. |
cured leather armour 'Delybar' (2 def, 4 armour) cured leather armour 'Delybar' (2 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +4 Cun / +4 Wil Changes resistances: +9% lightning Mental save: +15 Cut immunity: +5% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Achievements
Log
Raggu the gem guy receives 2 healing.
Raggu the gem guy receives 3 healing.
Raggu the gem guy receives 3 healing.
Raggu the gem guy receives 3 healing.
Raggu the gem guy receives 3 healing.
Raggu the gem guy receives 3 healing.
Raggu the gem guy receives 3 healing.
Raggu the gem guy receives 3 healing.
Raggu the gem guy receives 4 healing.
Raggu the gem guy receives 4 healing.
Raggu the gem guy receives 4 healing.
Raggu the gem guy receives 4 healing.
Raggu the gem guy receives 4 healing.
Raggu the gem guy receives 4 healing.
Raggu the gem guy receives 4 healing.
Raggu the gem guy receives 5 healing.
Raggu the gem guy receives 5 healing.
Raggu the gem guy receives 5 healing.
Raggu the gem guy receives 5 healing.
Raggu the gem guy receives 5 healing.
Raggu the gem guy receives 5 healing.
Raggu the gem guy receives 6 healing.
Raggu the gem guy receives 6 healing.
Raggu the gem guy receives 6 healing.
Raggu the gem guy receives 6 healing.
Raggu the gem guy receives 6 healing.
Raggu the gem guy receives 6 healing.
Rested for 43 turns (stop reason: all resources and life at maximum).
Raggu the gem guy receives 6 healing.