Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 | 
| Addons | Glutton 1.0.1 Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Yeek | 
| Class | Glutton | 
| Level / Exp | 3 / 40% | 
| Size | small | 
| Lifes / Deaths | Killed by Ritch Great Hive Mother at level 3 on the 7th Mirth 122nd year of Ascendancy at 06:191 / 1 | 
Primary Stats
| Strength | 17 (base 20) | 
| Dexterity | 8 (base 10) | 
| Constitution | 10 (base 15) | 
| Magic | 10 (base 10) | 
| Willpower | 16 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | 143/143 | 
| Healing Factor | 1 | 
| Regeneration | 0.010000000000002 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 10 | 
| Accuracy | 12 | 
| Crit Chance | 2% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 6 | 
| Accuracy | 20 | 
| Crit Chance | 4% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 16.8 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 4 (30%) | 
| Defense | 0.3 | 
| Ranged Defense | 0.3 | 
| Fatigue | 7 | 
| Physical Save | 11.45 | 
| Spell Save | 12.1 | 
| Mental Save | 12.5 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Confusion Resistance | 35% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Strength stat. | 
Class Talents
| Gluttony / Feast | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Gluttony / Famine | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Gluttony / Digestion | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm).Protected by the Eidolon | 
Quests
| You have been tasked to remove two threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active | 
Equipment
| On hands | rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor | rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. | 
| In main hand | iron mace of projection (7.5-10.5 power, 2 apr)iron mace of projection (7.5-10.5 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +5 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. | 
| In off hand | mossy mindstar of balance (3-3.3 power, 12 apr, mind damage)mossy mindstar of balance (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +3 Mental save: +2 Equilibrium when hit: +0.60 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| On head | rough leather cap (0 def, 1 armour)rough leather cap (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
Inventory
| iron dagger of massacre (8-10.4 power, 5 apr)iron dagger of massacre (8-10.4 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 8.0 - 10.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. | 
| manaburning iron longsword of crippling (6.5-9.1 power, 2 apr)manaburning iron longsword of crippling (6.5-9.1 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +11 manaburn When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.mighty rough leather sling mighty rough leather sling Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 When wielded/worn: Physical power: +5 Changes stats: +2 Str Slings are used to hurl stones or metal shots at your foes. | 
| This item will automatically be transmogrified when you leave the level.elm vilestaff (10-12 power, 2 apr, fire damage) elm vilestaff (10-12 power, 2 apr, fire damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.icy iron shield (4 def, 2 armour, 21.5 block) icy iron shield (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer is hit: 10 cold Talent granted: +1 Block Handheld deflection devices | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Ouroboros the meek hits Ritch Great Hive Mother for 6 mind damage.
Ritch Great Hive Mother diseases Ouroboros the meek.
Ouroboros the meek is afflicted by a weakness disease!
Ritch Great Hive Mother hits Ouroboros the meek for 22 blight, 7 blight damage (total 28.71).
Ouroboros the meek hits Ritch Great Hive Mother for 7 physical, 5 mind, 4 mind damage (total 15.54).
Ritch Great Hive Mother shrieks.
Talent Infusion: Regeneration is ready to use.
Ouroboros the meek stops regenerating health quickly.
Ritch Great Hive Mother hits Ouroboros the meek for 7 blight damage.
Ritch Great Hive Mother uses Flamespit.
Ritch Great Hive Mother hits Ouroboros the meek for 19 fire, 7 blight damage (total 25.65).
Ritch Great Hive Mother hits Ouroboros the meek for 7 blight damage.
Ouroboros the meek uses Infusion: Regeneration.
Ouroboros the meek starts regenerating health quickly.
Ritch Great Hive Mother uses Spit Blight.
Ritch Great Hive Mother hits Ouroboros the meek for 68 blight damage.
Ritch Great Hive Mother killed Ouroboros the meek!
Ouroboros the meek the level 3 yeek glutton was fouled to death by Ritch Great Hive Mother , who incubated her eggs in the corpse, on level 3 of Ritches Tunnels.
You have 1 life(s) left.
Ouroboros the meek is free from the weakness disease.
Ouroboros the meek stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
