Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 50 / 2726% |
Size | medium |
Lifes / Deaths | Killed by stone troll at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:23 6 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 112 (base 65) |
Dexterity | 49 (base 8) |
Constitution | 103 (base 65) |
Magic | 31 (base 10) |
Willpower | 131 (base 63) |
Cunning | 114 (base 30) |
Resources
Life | 1561/1561 |
Hate | 48/143 |
Equilibrium | 108 |
Healing Factor | 0.73917838693424 |
Regeneration | 1.2196443384415 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 17 |
ESP Range | 10 |
ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 261 |
Accuracy | 73 |
Crit Chance | 132% |
APR | 81 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25.5 |
Crit Chance | 68% |
Speed | 1 |
Offense: Mind
Mindpower | 92.66 |
Crit Chance | 96% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +19% |
Darkness | +47% |
Acid | +41% |
Physical | +44% |
Fire | +22% |
All | +7% |
Offense: Damage Penetration
Blight | +36% |
Acid | +26% |
Temporal | +21% |
All | +11% |
Defense: Base
Armour (hardiness) | 63.2 (93.924050632911%) |
Defense | 60.0625 |
Ranged Defense | 60.0625 |
Fatigue | 22 |
Physical Save | 77.425 |
Spell Save | 56.05 |
Mental Save | 74.55 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 38%( 70%) |
Physical | + 62%( 70%) |
Cold | + 29%( 70%) |
All | + 22%( 70%) |
Lightning | + 31%( 70%) |
Light | + 34%( 70%) |
Temporal | + 33%( 70%) |
Mind | + 65%( 70%) |
Darkness | + 70%( 70%) |
Arcane | + 22%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 32% for 7 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 673 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1328% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 12 turns. Also while Heroism is active, you will only die when reaching -909 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Predator | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stalk |
talent | Wild Growth |
talent | Gloom |
talent | Cleave |
talent | Antimagic Shield |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 100% effectiveness. Kills: 132 / 630 kills, Damage: +15% / +34%, Attack: +6 / +15, Stun: -- / 6.9%, Outmaneuver: 9.0% / 22.4% Predator |
beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
beneficial effect | The target is mimicking a previous victim. (+1 Strength, +1 Dexterity, +9 Magic, +8 Willpower, +1 Cunning, +2 Constitution) Mimic |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by green jelly. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by slimy ooze. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 924. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Boltblight' (20 def, 5 armour) pair of drakeskin leather boots 'Boltblight' (20 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 Fatigue: +5% Changes stats: +6 Cun / +5 Con Changes resistances: +11% lightning / +14% temporal Grants telepathy: Dragon Critical mult.: +15.00% Physical save: +23 Mental save: +25 Psi when hit: +0.08 Mindpower: +2 Mental crit. chance: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 24 defense for 16 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | Hellquick HellquickInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +11.0% Physical power: +13 Changes stats: +11 Wil Changes resistances: +6% darkness Changes resistances penetration: +11% all Changes damage: +15% fire Critical mult.: +31.00% Spell save: +9 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eilinayata (3 def, 0 armour) Eilinayata (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Str / +1 Dex / +6 Wil / +7 Cun / +1 Con Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 8 acid Changes resistances: +40% darkness / +34% physical Changes resistances penetration: +10% acid Changes damage: +28% physical / +40% darkness / +3% acid Maximum hate: +29.00 Mindpower: +22 Mental crit. chance: +10% Light radius: +3 A pointy cloth hat, very wizardly... |
Tool | Hettyzilaleg (dig speed 5 turns) Hettyzilaleg (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical power: +9 Armour: +5 Defense: +8 Changes stats: +5 Cun / +3 Str Damage when the wearer is hit: 12 blight Changes resistances: +9% physical Changes resistances penetration: +15% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +26.00% Mental crit. chance: +2% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Xeroma' voratun ring 'Xeroma'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 Physical power: +14 Defense: +38 Changes stats: +8 Str / +10 Dex / +19 Cun / +10 Con Changes damage: +6% physical Critical mult.: +10.00% Maximum life: +10.00 Infravision radius: +3 Rings can have magical properties. |
On fingers | voratun ring 'Gydhessra' voratun ring 'Gydhessra'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +9 Cun / +9 Con Damage when the wearer hits(melee): 38 bleed / 20 gloom / 4 acid Changes resistances penetration: +5% acid Changes damage: +12% acid Physical save: +15 Spell save: +14 Mental save: +15 Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Maximum psi: +30.00 Mental crit. chance: +2% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around waist | Branendur BranendurCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +2 Armour: +12 Defense: +14 Changes stats: +5 Dex / +1 Mag / +4 Wil / +6 Cun / +7 Lck Changes resistances: +3% nature / +9% cold Trap disarming bonus: +19 Stealth bonus: +15 Physical save: +36 Life regen: +0.40 Mindpower: +10 Infravision radius: +5 A belt that goes around your waist. |
In main hand | Lustrebore (60-96 power, 4 apr) Lustrebore (60-96 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +20 blight Damage conversion: 10% light When wielded/worn: Armour penetration: +14 Physical crit. chance: +35.0% Changes stats: +1 Dex / +8 Wil / +8 Cun Changes resistances penetration: +5% blight Allows you to breathe in: water Critical mult.: +24.00% Mindpower: +11 Massive two-handed swords. |
On hands | Tulathel the Boltmire (0 def, 3 armour) Tulathel the Boltmire (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +36.0% Armour: +3 Changes stats: +2 Cun / +2 Wil Damage when the wearer hits(melee): 13 acid Changes resistances: +10% acid Changes damage: +12% lightning / +10% acid Critical mult.: +80.00% Spell crit. chance: +32% Mental crit. chance: +38% When used to modify unarmed attacks: Base power: 49.5 - 69.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +37.0% Attack speed: 80% When this weapon hits: Acid Breath (10% chance level 5). When this weapon crits: Cripple (40% chance level 5). Damage when this weapon hits: +20 lightning Burst (radius 2) on crit: +15 acid Damage conversion: 30% lightning / 45% acid Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 gloom Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.6 Power cost: 15 out of 25/25. Range: 2.5 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 22 Armour, 31 Defense and your attacks will gain 53% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | elven-silk cloak 'Kudevon' (3 def, 0 armour) elven-silk cloak 'Kudevon' (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +28 Armour penetration: +27 Defense: +3 Changes stats: +6 Cun / +6 Wil Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 acid Changes resistances penetration: +5% blight Changes damage: +9% acid Critical mult.: +80.00% Stealth bonus: +30 Spell save: +6 Maximum mana: +20.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Branegas the voratun amulet Branegas the voratun amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +10 Str / +10 Dex / +10 Wil Changes resistances penetration: +10% temporal Changes damage: +3% physical Critical mult.: +24.00% Physical save: +23 Spell save: +20 Mental save: +25 Life regen: +1.00 Amulets can have magical properties. |
Inventory
healing infusion of the warrior (heal 538) healing infusion of the warrior (heal 538)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 538 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+26 for 13 turns, die at -1216) heroism infusion of the psychic (+26 for 13 turns, die at -1216)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 13 turns. Also while Heroism is active, you will only die when reaching -1216 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+25 for 11 turns, die at -812) heroism infusion of the psychic (+25 for 11 turns, die at -812)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 11 turns. Also while Heroism is active, you will only die when reaching -812 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+20 for 12 turns, die at -1032) heroism infusion of the titan (+20 for 12 turns, die at -1032)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. Also while Heroism is active, you will only die when reaching -1032 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1304% speed; 7 turns) movement infusion of the psychic (1304% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1304% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1211% speed; 7 turns) movement infusion of the warrior (1211% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1211% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 916 over 5 turns) regeneration infusion of the psychic (heal 916 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 916 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 892 over 5 turns) regeneration infusion of the warrior (heal 892 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 892 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 31%; cure mental) wild infusion of the psychic (resist 31%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 31% for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 34%; cure magical, physical) wild infusion of the sneak (resist 34%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 34% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blazeoath the voratun amulet Blazeoath the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Damage when the wearer is hit: 4 light Changes resistances: +5% arcane / +30% temporal Changes resistances penetration: +25% arcane Changes damage: +6% arcane Talent mastery: +0.40 Cursed / Cursed form Critical mult.: +20.00% Pinning immunity: +45% Knockback immunity: +48% Amulets can have magical properties. |
clarifying stralite amulet of healing clarifying stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% mind Cut immunity: +70% Confusion immunity: +40% Healing mod.: +23% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 344 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
clarifying voratun amulet of cunning (+10) clarifying voratun amulet of cunning (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun Changes resistances: +30% mind Confusion immunity: +38% Amulets can have magical properties. |
stralite amulet of mastery (0.34 Cursed / Rampage) stralite amulet of mastery (0.34 Cursed / Rampage)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent mastery: +0.34 Cursed / Rampage Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Cracklerip' voratun amulet 'Cracklerip'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +6 Cun Damage when the wearer is hit: 16 mind / 4 lightning Changes resistances: +21% lightning / +29% darkness / +24% light Changes resistances penetration: +9% mind Changes damage: +17% mind / +12% lightning Critical mult.: +20.00% Blindness immunity: +50% Stamina when hit: +2.20 Mana when hit: +2.70 Equilibrium when hit: +2.00 Psi when hit: +2.10 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Breezeslicer the voratun ring Breezeslicer the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +15 Cun / +8 Wil Damage when the wearer hits(melee): 19 gloom / 39 bleed Damage when the wearer is hit: 12 light Changes damage: +3% nature / +3% blight Critical mult.: +5.00% Stun/Freeze immunity: +45% Life regen: +3.40 Hate when firing a critical mind attack: +2.00 Maximum mana: +80.00 Maximum hate: +14.00 Mindpower: +12 Resist all after a teleport: +4% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Brodokalthorab the Torchspiker Brodokalthorab the TorchspikerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag Damage when the wearer is hit: 16 temporal Changes resistances: +6% fire / +6% acid Changes resistances penetration: +10% fire Spell save: +12 Mental save: +9 Blindness immunity: +41% Confusion immunity: +37% Pinning immunity: +15% See stealth: +19 See invisible: +25 Defense after a teleport: +5 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
titan's stralite ring of clarity titan's stralite ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Con Physical save: +16 Mental save: +10 Confusion immunity: +38% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
wizard's voratun ring of sensing wizard's voratun ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag Spell save: +10 Blindness immunity: +41% See stealth: +16 See invisible: +18 Rings can have magical properties. |
Muckorder the voratun battleaxe (59-88.5 power, 4 apr) Muckorder the voratun battleaxe (59-88.5 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +21 darkness Burst (radius 1) on hit: +8 mind / +8 nature Burst (radius 2) on crit: +8 nature Damage against: +23% Humanoid When wielded/worn: Accuracy: +14 Physical crit. chance: +18.0% Changes stats: +8 Dex / +2 Wil Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 12 mind Massive two-handed battleaxes. |
voratun battleaxe 'Dawnbiter' (57.5-86.25 power, 4 apr) voratun battleaxe 'Dawnbiter' (57.5-86.25 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 light / +72 insidious poison When wielded/worn: Accuracy: +18 Physical crit. chance: +18.0% Defense: +16 Changes resistances: +6% light Physical save: +6 Blindness immunity: +10% Stun/Freeze immunity: +20% Resist all after a teleport: +6% Massive two-handed battleaxes. |
voratun greatmaul 'Sparkvagrant' (69.5-104.25 power, 4 apr) voratun greatmaul 'Sparkvagrant' (69.5-104.25 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: cripple the target Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +12 lightning When wielded/worn: Physical crit. chance: +15.0% Fatigue: -2% Changes stats: +6 Cun / +9 Wil Damage when the wearer is hit: 8 lightning Changes resistances penetration: +5% physical / +18% mind / +17% darkness Changes damage: +6% lightning / +12% physical Mindpower: +17 Massive two-handed maul. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Newly picked up dragonbone magestaff 'Ragohek' (42-50.4 power, 6 apr, fire damage)dragonbone magestaff 'Ragohek' (42-50.4 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +24.0% Physical power: +15 Damage when the wearer hits(melee): 4 mind / 25 shadowflame / 18 silence Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +87.00% Psi when firing a critical mind attack: +2.00 Hate per kill: +1.00 Spellpower: +33 Spell crit. chance: +15% Mental crit. chance: +3% See invisible: +18 Heals friendly targets nearby when you use a nature summon: +30 Life regen bonus (wilder-summons): +3.00 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Armugorn ArmugornPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +10 Str / +4 Dex / +4 Wil / +7 Cun Maximum encumbrance: +47 Physical save: +24 Spell save: +16 Mental save: +16 Mindpower: +10 Infravision radius: +1 See invisible: +3 A belt that goes around your waist. |
Aerymayadan (3 def, 0 armour) Aerymayadan (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +9 Str / +1 Wil / +2 Cun / +10 Con Changes damage: +3% blight Physical save: +23 Mental save: +14 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +1.00 Only die when reaching: -50.00 life Maximum life: +77.00 Maximum hate: +10.00 Spell crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nigaldavea (6 def, 11 armour) Ce'Nigaldavea (6 def, 11 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 Ranged Defense: +6 Fatigue: +5% Changes stats: +8 Str / +7 Con Changes resistances: +3% nature / +5% all / +3% acid Physical save: +12 Spell save: +6 Blindness immunity: +10% Stun/Freeze immunity: +15% A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 21.74 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
55 alchemist agate 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 14.37 cold damage and 19.33 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
18 bloodstone 18 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
17 fire opal 17 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Angry Man the Cornac Cursed level 36
52nd Regrowth 123rd year of Ascendancy at 09:16 see stats
By Angry Man the Cornac Cursed level 34
3rd Regrowth 123rd year of Ascendancy at 07:28 see stats
By Angry Man the Cornac Cursed level 34
1st Regrowth 123rd year of Ascendancy at 02:19 see stats
By Angry Man the Cornac Cursed level 27
65th Haze 122nd year of Ascendancy at 15:18 see stats
By Angry Man the Cornac Cursed level 44
52nd Pyre 123rd year of Ascendancy at 10:43 see stats
By Angry Man the Cornac Cursed level 41
48th Pyre 123rd year of Ascendancy at 18:52 see stats
By Angry Man the Cornac Cursed level 50
43rd Haze 123rd year of Ascendancy at 02:36 see stats
By Angry Man the Cornac Cursed level 50
55th Dusk 123rd year of Ascendancy at 01:35 see stats
By Angry Man the Cornac Cursed level 39
37th Pyre 123rd year of Ascendancy at 07:45 see stats
By Angry Man the Cornac Cursed level 35
27th Regrowth 123rd year of Ascendancy at 10:09 see stats
By Angry Man the Cornac Cursed level 13
6th Flare 122nd year of Ascendancy at 03:07 see stats
By Angry Man the Cornac Cursed level 44
8th Mirth 123rd year of Ascendancy at 05:26 see stats
By Angry Man the Cornac Cursed level 50
3rd Haze 123rd year of Ascendancy at 21:35 see stats
By Angry Man the Cornac Cursed level 38
34th Pyre 123rd year of Ascendancy at 10:06 see stats
By Angry Man the Cornac Cursed level 49
30th Dusk 123rd year of Ascendancy at 15:18 see stats
By Angry Man the Cornac Cursed level 50
14th Haze 123rd year of Ascendancy at 11:59 see stats
By Angry Man the Cornac Cursed level 28
80th Haze 122nd year of Ascendancy at 20:57 see stats
By Angry Man the Cornac Cursed level 50
36th Haze 123rd year of Ascendancy at 17:45 see stats
By Angry Man the Cornac Cursed level 20
34th Haze 122nd year of Ascendancy at 02:19 see stats
By Angry Man the Cornac Cursed level 28
2nd Decay 122nd year of Ascendancy at 03:31 see stats
By Angry Man the Cornac Cursed level 24
59th Haze 122nd year of Ascendancy at 10:34 see stats
By Angry Man the Cornac Cursed level 50
27th Haze 123rd year of Ascendancy at 21:30 see stats
By Angry Man the Cornac Cursed level 50
4th Haze 123rd year of Ascendancy at 02:26 see stats
By Angry Man the Cornac Cursed level 44
8th Mirth 123rd year of Ascendancy at 13:23 see stats
By Angry Man the Cornac Cursed level 18
32nd Dusk 122nd year of Ascendancy at 21:20 see stats
By Angry Man the Cornac Cursed level 43
48th Pyre 123rd year of Ascendancy at 21:53 see stats
By Angry Man the Cornac Cursed level 49
31st Dusk 123rd year of Ascendancy at 19:20 see stats
By Angry Man the Cornac Cursed level 50
60th Dusk 123rd year of Ascendancy at 15:04 see stats
By Angry Man the Cornac Cursed level 10
2nd Mirth 122nd year of Ascendancy at 16:24 see stats
By Angry Man the Cornac Cursed level 20
67th Dusk 122nd year of Ascendancy at 04:58 see stats
By Angry Man the Cornac Cursed level 30
9th Decay 122nd year of Ascendancy at 12:51 see stats
By Angry Man the Cornac Cursed level 40
37th Pyre 123rd year of Ascendancy at 13:58 see stats
By Angry Man the Cornac Cursed level 50
47th Dusk 123rd year of Ascendancy at 09:08 see stats
By Angry Man the Cornac Cursed level 49
29th Dusk 123rd year of Ascendancy at 06:40 see stats
By Angry Man the Cornac Cursed level 50
66th Haze 123rd year of Ascendancy at 05:26 see stats
By Angry Man the Cornac Cursed level 48
24th Dusk 123rd year of Ascendancy at 03:52 see stats
By Angry Man the Cornac Cursed level 50
25th Haze 123rd year of Ascendancy at 08:57 see stats
By Angry Man the Cornac Cursed level 49
30th Dusk 123rd year of Ascendancy at 20:50 see stats
By Angry Man the Cornac Cursed level 48
25th Dusk 123rd year of Ascendancy at 13:56 see stats
By Angry Man the Cornac Cursed level 50
71st Dusk 123rd year of Ascendancy at 22:01 see stats
By Angry Man the Cornac Cursed level 18
49th Dusk 122nd year of Ascendancy at 07:15 see stats
By Angry Man the Cornac Cursed level 28
71st Haze 122nd year of Ascendancy at 19:21 see stats
By Angry Man the Cornac Cursed level 45
8th Mirth 123rd year of Ascendancy at 15:10 see stats
By Angry Man the Cornac Cursed level 32
7th Allure 123rd year of Ascendancy at 08:37 see stats
By Angry Man the Cornac Cursed level 39
34th Pyre 123rd year of Ascendancy at 11:51 see stats
By Angry Man the Cornac Cursed level 49
28th Dusk 123rd year of Ascendancy at 00:53 see stats
By Angry Man the Cornac Cursed level 48
25th Dusk 123rd year of Ascendancy at 07:25 see stats
By Angry Man the Cornac Cursed level 50
36th Haze 123rd year of Ascendancy at 17:43 see stats
By Angry Man the Cornac Cursed level 10
6th Mirth 122nd year of Ascendancy at 01:42 see stats
By Angry Man the Cornac Cursed level 34
3rd Regrowth 123rd year of Ascendancy at 07:28 see stats
By Angry Man the Cornac Cursed level 35
12nd Regrowth 123rd year of Ascendancy at 22:30 see stats
By Angry Man the Cornac Cursed level 49
28th Dusk 123rd year of Ascendancy at 07:20 see stats
By Angry Man the Cornac Cursed level 16
15th Dusk 122nd year of Ascendancy at 01:15 see stats
By Angry Man the Cornac Cursed level 45
2nd Flare 123rd year of Ascendancy at 00:08 see stats
By Angry Man the Cornac Cursed level 35
12nd Regrowth 123rd year of Ascendancy at 10:36 see stats
By Angry Man the Cornac Cursed level 36
28th Regrowth 123rd year of Ascendancy at 07:42 see stats
By Angry Man the Cornac Cursed level 22
48th Haze 122nd year of Ascendancy at 12:09 see stats
By Angry Man the Cornac Cursed level 33
10th Allure 123rd year of Ascendancy at 09:23 see stats
Log
There is an item here: Lavamarrow the voratun longsword (44-61.6 power, 6 apr)
There is an item here: Blade of Distorted Time (40-56 power, 10 apr)
There is an item here: voratun longsword (43-60.2 power, 6 apr)
There is an item here: voratun longsword (43-60.2 power, 6 apr)
There is an item here: voratun longsword (42-58.8 power, 6 apr)
There is an item here: Corpathus (40-56 power, 12 apr)
There is an item here: Morrigor (50-70 power, 12 apr)
There is an item here: Witch-Bane (42-58.8 power, 4 apr)
There is an item here: Everpyre Blade (38-53.2 power, 4 apr)
There is an item here: Wintertide (45-63 power, 10 apr)
There is an item here: Zuromitar (42-58.8 power, 6 apr)
There is an item here: Ulfiromista the Fogstinger (8 def, 14 armour)
There is an item here: Stormglamour (0 def, 11 armour)
There is an item here: steel amulet 'Ivuna'
There is an item here: Unflinching Eye
There is an item here: Pendant of the Sun and Moons
There is an item here: Feathersteel Amulet
There is an item here: Anigen the gold amulet
There is an item here: voratun amulet 'Morningsorrow'
There is an item here: voratun amulet 'Saluna'
There is an item here: vitalizing gold amulet of the fish
There is an item here: grounding stralite amulet of the fish
There is an item here: Eluna the voratun amulet
There is an item here: Aerydheba the Woeobsidian
There is an item here: Choker of Dread
Error while transfering dragonbone magestaff 'Ragohek' (42-50.4 power, 6 apr, fire damage) to the online item's vault, please retry later.
Saving done.