Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 | 
| Addons | Items Vault 1.0.3 | 
| Campaign | Arena | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Yeek | 
| Class | Doomed | 
| Level / Exp | 40 / 85% | 
| Size | small | 
| Lifes / Deaths | no deaths recorded 7 / 0 | 
Primary Stats
| Strength | 10 (base 13) | 
| Dexterity | 8 (base 10) | 
| Constitution | 31 (base 36) | 
| Magic | 17 (base 10) | 
| Willpower | 74 (base 60) | 
| Cunning | 71 (base 60) | 
Resources
| Life | 618/618 | 
| Hate | 20/100 | 
| Healing Factor | 0.59840782826485 | 
| Regeneration | 0.14960195706621 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +115% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 1 | 
| See Invisible | 7 | 
Offense: Mainhand
| Damage | 27 | 
| Accuracy | 43 | 
| Crit Chance | 23% | 
| APR | 43 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 27 | 
| Accuracy | 43 | 
| Crit Chance | 23% | 
| APR | 43 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 17 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 55.4 | 
| Crit Chance | 32% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +5% | 
| Mind | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +5% | 
| Physical | +6% | 
Defense: Base
| Armour (hardiness) | 8 (30%) | 
| Defense | 27.65 | 
| Ranged Defense | 27.65 | 
| Fatigue | 12 | 
| Physical Save | 23.175 | 
| Spell Save | 29.925 | 
| Mental Save | 43.916666666667 | 
Defense: Resistances
| Mind | + 14%( 70%) | 
| Fire | + 8%( 70%) | 
| Blight | + 8%( 70%) | 
| Physical | + 14%( 70%) | 
| Cold | + 31%( 70%) | 
| All | + 8%( 70%) | 
Defense: Immunities
| Stun Resistance | 75% | 
| Silence Resistance | 12% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 75% | 
| Knockback Resistance | 75% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 3 turns. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Willpower stat.  | 
Class Talents
| Cursed / Darkness | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
| Cursed / Shadows | 1.50 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Cursed / Punishments | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
| Cursed / Fears | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Force of will | 1.50 | 
  | 2/5 | 
  | 1/5 | 
  | 4/5 | 
  | 5/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Gestures | 1.30 | 
  | 4/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Cursed / Dark sustenance | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 2/5 | 
  | 1/5 | 
| Race / Yeek | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Deflection | 
| talent | Call Shadows | 
| talent | Gesture of Pain | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | completed | 
Equipment
| On feet | pair of hardened leather boots of evasion (10 def, 3 armour) pair of hardened leather boots of evasion (10 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 40% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head | hardened leather cap of knowledge (0 def, 3 armour) hardened leather cap of knowledge (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Mindpower: +4 A cap made of leather.  | 
| Tool | quick steel torque of kinetic psionic shield [power 25]  (16 cooldown) quick steel torque of kinetic psionic shield [power 25]  (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 25 for 6 turns, placing all other charms into a 16 cooldown. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers | rogue's gold ring of mental power rogue's gold ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Mindpower: +7 Rings can have magical properties.  | 
| On fingers | psionicist's gold ring of pilfering psionicist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +3 Defense: +5 Changes stats: +5 Wil Mental save: +10 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties.  | 
| Around neck | gold amulet of vision gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +10% Infravision radius: +1 See invisible: +7 Amulets can have magical properties.  | 
| In main hand | living mindstar of sand (17.5-19.25 power, 40 apr, mind damage) living mindstar of sand (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +6% physical Changes resistances penetration: +6% physical Changes damage: +5% physical Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Around waist | stabilizing rough leather belt stabilizing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 A belt that goes around your waist.  | 
| In off hand | resonating living mindstar of balance (17-18.7 power, 40 apr, nature damage) resonating living mindstar of balance (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% mind Changes resistances penetration: +5% mind Changes damage: +3% mind Physical save: +6 Spell save: +8 Mental save: +7 Equilibrium when hit: +1.80 Psi when hit: +1.80 Mindpower: +5 Mental crit. chance: +5% Damage Resonance (when hit): +19% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.  | 
| Main armor | spiked rough leather armour of fire resistance (1 def, 2 armour) spiked rough leather armour of fire resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Changes resistances: +15% fire A suit of armour made of leather.  | 
Inventory
vined mindstar (4.5-4.95 power, 18 apr, nature damage) vined mindstar (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
Newly picked up flaming orite trident of shearing (39-62.4 power, 13 apr)flaming orite trident of shearing (39-62.4 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +17 fire When wielded/worn: Armour penetration: +8 Changes resistances penetration: +12% physical Changes damage: +15% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
Newly picked up warbringer's coral trident of daylight (6.5-10.4 power, 6 apr)warbringer's coral trident of daylight (6.5-10.4 power, 6 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 6.5 - 10.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +10 light Damage against: +11% Undead When wielded/worn: Physical power: +9 Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +17% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals.  | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
			Arena Battler 20
			Got to wave 20 in the arena.By Blammage the Yeek Doomed level 17
75th Pyre 122nd year of Ascendancy at 22:31 see stats
			Arena Battler 50
			Got to wave 50 in the arena.By Blammage the Yeek Doomed level 35
78th Pyre 122nd year of Ascendancy at 20:50 see stats
			Level 10
			Got a character to level 10.By Blammage the Yeek Doomed level 10
75th Pyre 122nd year of Ascendancy at 04:09 see stats
			Level 20
			Got a character to level 20.By Blammage the Yeek Doomed level 20
76th Pyre 122nd year of Ascendancy at 05:11 see stats
			Level 30
			Got a character to level 30.By Blammage the Yeek Doomed level 30
77th Pyre 122nd year of Ascendancy at 20:01 see stats
			Level 40
			Got a character to level 40.By Blammage the Yeek Doomed level 40
79th Pyre 122nd year of Ascendancy at 21:28 see stats
			Master of Arena
			Became the new master of the arena in 60-wave mode.By Blammage the Yeek Doomed level 40
1st Mirth 122nd year of Ascendancy at 00:36 see stats
			Size matters
			Did over 600 damage in one attack.By Blammage the Yeek Doomed level 33
78th Pyre 122nd year of Ascendancy at 13:32 see stats
Log
Blammage picks up (b.): flaming orite trident of shearing (39-62.4 power, 13 apr).
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
