Oriein the level 10 Cornac Arcane Blade by mordgrimm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp10 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic36 (base 34)
Willpower15 (base 10)
Cunning16 (base 13)

Resources

Life-1/235
Mana139/139
Stamina75/100
Healing Factor1.2
Regeneration14.88

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage28
Accuracy30
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower29.8
Crit Chance6%
Speed1

Offense: Mind

Mindpower16.9
Crit Chance3%
Speed1

Offense: Damage Bonus

Mind+9%
Blight+4%
Physical+4%
Fire+4%
Nature+6%

Offense: Damage Penetration

Mind+15%

Defense: Base

Armour (hardiness)15.16 (52%)
Defense6.4
Ranged Defense6.4
Fatigue10
Physical Save20.65
Spell Save17.85
Mental Save22.925

Defense: Resistances

Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.50
3/5
1/5
1/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
3/5
1/5
1/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
4/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
3/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
beneficial effect

Quests

failed
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Oriein the Cornac Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 16:18
see stats

Log

Rested for 13 turns (stop reason: all resources and life at maximum).

Oriein picks up (e.):
earthen elm vilestaff (10-12 power, 2 apr, darkness damage).
Ran for 43 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 39 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: checked door).

Oriein uses Infusion: Regeneration.

Oriein starts regenerating health quickly.


Oriein rushes out!

Skeleton mage is dazed!

Skeleton mage casts Flame.

Oriein is on fire!

Skeleton mage is not dazed anymore.

Skeleton mage casts Flame.

Skeleton mage hits Oriein for 88 arcane damage.
Skeleton mage hits skeleton mage for 88 arcane damage.
Skeleton mage hits Oriein for 50 fire damage.
Oriein hits skeleton mage for 48 physical, 14 fire damage (total 60.58).
Skeleton mage hits Oriein for 51 fire damage.
Skeleton mage casts Flame.

Saving done.

Saving done.

Saving game...